Digital Creativit...
Follow
Find
755 views | +0 today
 
Rescooped by Sadim M.R. from Economie du web et des réseaux
onto Digital Creativity & Transmedia
Scoop.it!

LinkedIn, en train de devenir LE réseau social professionnel mondial?

LinkedIn, en train de devenir LE réseau social professionnel mondial? | Digital Creativity & Transmedia | Scoop.it
LinkedIn c'est un peu le grand-père des réseaux sociaux qui met le monde professionnel en relation depuis presque 10 ans (lancé le 5 Mai 2003).

Via Fanch Daniel
more...
No comment yet.
Digital Creativity & Transmedia
Créer une identité numérique est plus que mettre des informations sur des pages web, mais créer une histoire, une rencontre avec l'utilisateur.
Curated by Sadim M.R.
Your new post is loading...
Your new post is loading...
Scooped by Sadim M.R.
Scoop.it!

Recife: The Playable City | iShed

Recife: The Playable City | iShed | Digital Creativity & Transmedia | Scoop.it
Recife: The Playable City was an exciting new international initiative that brought together artists, producers and technologists from Pernambuco (Brazil) and the UK, to develop new ideas at the intersection of art, technology, society and culture that responded to the theme of The Playable City.
Sadim M.R.'s insight:

"The Playable City was an exciting new international initiative that brought together artists, producers and technologists from Pernambuco (Brazil) and the UK, to develop new ideas at the intersection of art, technology, society and culture that responded to the theme of The Playable City."

more...
No comment yet.
Scooped by Sadim M.R.
Scoop.it!

Transmedia and Education: How Transmedia Is Changing the Way We Learn - The Digital Shift

Transmedia and Education: How Transmedia Is Changing the Way We Learn - The Digital Shift | Digital Creativity & Transmedia | Scoop.it
SLJ explores how transmedia storytelling, or telling a story across media platforms, has cracked open possibilities for educators to teach and assess, as well as opportunities for students to learn.
more...
No comment yet.
Scooped by Sadim M.R.
Scoop.it!

Avec Adobe, utilisez vos compétences Photoshop pour résoudre une enquête .psd

Avec Adobe, utilisez vos compétences Photoshop pour résoudre une enquête .psd | Digital Creativity & Transmedia | Scoop.it
Détective dans l’âme ayant envie de se tester sur le célèbre logiciel d’Adobe? Ce défi est pour vous. Halloween est l’occasion pour Adobe d’offrir une nouvelle expérience à ses utilisateurs. Son logiciel Photoshop, alias Ps, est à la fois support et outil de la campagne marketing. Par cette campagne originale il nous est proposé de jouer au célèbre jeu de plateau Cluedo pour résoudre une scène de crime. Pas de Docteur Lenoir, ni de Colonel Moutarde ou encore de Madame Pervenche mais ici il s’agira du Professeur Photoheim pour la victime et de trois suspects nommés : Ms. Light,  Mademoiselle Première […]
more...
No comment yet.
Rescooped by Sadim M.R. from Transmedia: Storytelling for the Digital Age
Scoop.it!

Tell me a story: augmented reality technology in museums

Tell me a story: augmented reality technology in museums | Digital Creativity & Transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, November 6, 1:08 PM


Prof Yannis Ioannidis, Dr Olivier Balet & Prof Dimitrios Pandermalis:  "Storytelling is key to the museum experience, so what do you get when you add tech? Curator-led, non-linear digital tales" ...

jose antonio gabelas's curator insight, November 6, 1:58 PM

agregar su visión ...

Dominique Taste's curator insight, November 7, 1:01 PM

Le storytelling,devient un atout des musées européens face à l'industrie du divertissement. Il leur permet de créer de l' "eduvertissement" (edutainment)en multipliant les expériences narratives sous diverses formes (audio, video, digitales, intercatives, en réalité augmentée). Le CHESS (Cultural Heritage Experiences through Socio-personnal intercations and Storytelling) propulse le storytelling au coeur des nouvelles expériences où s'immergera le visiteur du futur. L'Acropole à Athènes et la Cité de l'Espace en sont 2 exemples inspirés.

Scooped by Sadim M.R.
Scoop.it!

Proceedings of Interactive Narratives, New Media and Social Engagement International Conference

Digital proceedings for the 2014 INTERACTIVE NARRATIVES, NEW MEDIA AND SOCIAL ENGAGEMENT International Conference, held from October 23-25, 2014, at the Department of Spanish & Portuguese, Victoria College, University of Toronto.
more...
No comment yet.
Rescooped by Sadim M.R. from immersive media
Scoop.it!

The Storyworld of Things

The world is a canvas for storytelling. This presentation discusses how storytellers can use open data and new hardware opportunities to create dynamic, persi…

Via Simon Staffans, Melanie Hundley
more...
Simon Staffans's curator insight, October 27, 10:11 AM

A deck from the Conducttr conference..

Rescooped by Sadim M.R. from Transmedia: Storytelling for the Digital Age
Scoop.it!

How to measure transmedia experiences

How to measure transmedia experiences | Digital Creativity & Transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, October 3, 1:17 PM


Nataly Goico:  "Measuring engagement means placing audience size into a broader context of how the transmedia production is actually performing. Stakeholders in the production get to see where, how and when fan engage so that refinements can be made."

ғelιх c ѕeyғarтн's curator insight, October 5, 5:48 AM

A conceptual model for measuring the path through an immersive storyworld. Early days, but might hold promise.

Rescooped by Sadim M.R. from Transmedia Think & Do Tank since 2010
Scoop.it!

Syllabus: Introduction to Interactive Entertainment (CTIN-190)

The rapid rise in the power and accessibility of digital technology has made possible myriad new forms of entertainment, artistic expression, and socio-political engagement. Among these new forms, videogames and other kinds of interactive

Via Transmedia Ready
more...
No comment yet.
Scooped by Sadim M.R.
Scoop.it!

Osmo. Play Beyond the Screen. - YouTube

Pre-Order Osmo at https://www.playosmo.com/ There's digital gaming. There's real world fun. And then there's Osmo, a magical experience that merges the real ...
more...
No comment yet.
Rescooped by Sadim M.R. from #transmediascoop
Scoop.it!

Simon Staffans: The art of creating memorable experiences

Simon Staffans: The art of creating memorable experiences | Digital Creativity & Transmedia | Scoop.it
Will stories end up injecting themselves into our real lives? Two next-gen storytellers share their vision of the future

Via Simon Staffans
more...
Simon Staffans's curator insight, September 2, 4:18 AM

A talk with Steve Peters and Alison Norrington, interesting stuff.

Rescooped by Sadim M.R. from Transmedia: Storytelling for the Digital Age
Scoop.it!

Project: Alibi – your scary Hallowe’en rabbit hole!

Project: Alibi – your scary Hallowe’en rabbit hole! | Digital Creativity & Transmedia | Scoop.it

 

 


Via The Digital Rocking Chair
Sadim M.R.'s insight:

 "a ghost story for the digital age"

more...
The Digital Rocking Chair's curator insight, August 29, 1:36 AM


Simon Staffans:  "One of the more interesting projects this autumn comes from Alison Norrington and Steve Peters, veterans of the-perhaps-previously-called-transmedia-or-perhaps-currently-called-transmedia-I-don’t-think-I-can-keep-up-any-longer-scene."

Rescooped by Sadim M.R. from Tracking Transmedia
Scoop.it!

Animated Short 'Foxed!' to Be Expanded to Feature Film and Virtual Reality Experience

Animated Short 'Foxed!' to Be Expanded to Feature Film and Virtual Reality Experience | Digital Creativity & Transmedia | Scoop.it
Director James Stewart’s stop-motion animated short “Foxed!” will be redeveloped as a feature film with an accompanying virtual reality experience for Oculus Rift platform.

In the short, children are being kidnapped by foxes and forced to work in mines. The feature-length “Foxed!” will continue the story of Emily and the other children who have been kidnapped and must work together to escape and save their town.

Via siobhan-o-flynn
more...
No comment yet.
Scooped by Sadim M.R.
Scoop.it!

Les jeux vidéo en bibliothèque : services et mediation

Cours donné le lundi 17 novembre aux élèves de la Licence Pro Sciences de l'Education de l'université Paris XIII
more...
No comment yet.
Rescooped by Sadim M.R. from #transmediascoop
Scoop.it!

Social Recruitment with Transmedia Storytelling

Social Recruitment with Transmedia Storytelling | Digital Creativity & Transmedia | Scoop.it
Stephan Duquesnoy from Domain5 discusses the ARG he built to recruit cyber-spies for the Dutch ministry of defense.

Interviewed by Robert Pratten (@robpratten)

http://www.domain5.org/

Via Simon Staffans
more...
Simon Staffans's curator insight, November 26, 2:29 PM

Interesting interview.

Rescooped by Sadim M.R. from Digital Cinema - Transmedia
Scoop.it!

A Complete Guide to Visual Content: The Science, Tools and Strategy of Creating Killer Images

A Complete Guide to Visual Content: The Science, Tools and Strategy of Creating Killer Images | Digital Creativity & Transmedia | Scoop.it

“As visual content on social networks has grown, so too has the emphasis on storytelling with pictures. Indelible, craveable, relatable images have become a high currency in the world of content marketing, and the push for visual content seems to only be getting stronger.”


Via Kimberly Castleberry, Nicko Gibson, Henrik Safegaard - Cloneartist, Fausto Cantu, Digital Cinema in Transition
more...
Kimberly Castleberry's curator insight, August 31, 10:25 PM

*A Complete Guide to Visual Content: The Science, Tools and Strategy of Creating Killer Images*

This is an amazing post you're going to want to not only read but bookmark... wow! All sorts of goodies and resources here!

 

Henrik Safegaard - Cloneartist's curator insight, September 4, 4:00 AM

Interesting - click to read more.

Scooped by Sadim M.R.
Scoop.it!

Transmedia Art Exhibitions

This is a book by Julia Fryett. It establishes a theoretical and historical framework for transmedia art exhibitions, positioned from the perspective of the Bauhaus and De Stijl art movements at the turn of the century. It is part of XHIBITOR, a multiplatform research project that also includes an exhibition histories database, visual maps and resources toolkit.
Sadim M.R.'s insight:

"This is a book by Julia Fryett. It establishes a theoretical and historical framework for transmedia art exhibitions, positioned from the perspective of the Bauhaus and De Stijl art movements at the turn of the century. It is part of XHIBITOR, a multiplatform research project that also includes an exhibition histories database, visual maps and resources toolkit."

more...
No comment yet.
Rescooped by Sadim M.R. from SeriousGame.be
Scoop.it!

Smartifacts : un serious game pour booster votre potentiel innovant

Smartifacts : un serious game pour booster votre potentiel innovant | Digital Creativity & Transmedia | Scoop.it
votre potentiel innovan

Via Yasmine Kasbi
more...
Carole Bredard's curator insight, October 6, 3:48 AM

Un serious game, accessible à tous, pour doper son potentiel innovant dans la résolution de problème? sortie prévue hiver 2015

Rescooped by Sadim M.R. from Transmedia: Storytelling for the Digital Age
Scoop.it!

Transmedia storytelling with apps could expand but also exploit children's stories

Transmedia storytelling with apps could expand but also exploit children's stories | Digital Creativity & Transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, September 18, 2:51 PM


Natalia Kucirkova:  "Transmedia may become a sound business model in addition to a noble cause, but it needs to place the child at the centre, follow the general principles of good transmedia storytelling and not fall into being just a marketing tool."

Joyce Valenza's curator insight, September 19, 7:40 AM

Why we need to put children at the center of these efforts.

Scooped by Sadim M.R.
Scoop.it!

Le transmédia dans un contexte muséal et patrimonial

Le transmédia dans un contexte muséal et patrimonial | Digital Creativity & Transmedia | Scoop.it
Conceptualisée dès 1966 par Dick Higgins et surtout par Henry Jenkins en 2002, le transmédia s'est d'abord développée dans l'univers du cinéma, des séries, du jeu et du documentaire.  Cette forme d...
more...
No comment yet.
Rescooped by Sadim M.R. from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
Scoop.it!

Jump Inside Virtual Paintings at the Barnes Foundation and Explore with a New App Created by Drexel University | Drexel.edu

Jump Inside Virtual Paintings at the Barnes Foundation and Explore with a New App Created by Drexel University | Drexel.edu | Digital Creativity & Transmedia | Scoop.it

Have you ever found a painting so enticing that you wished you could jump inside and explore? A new, interactive mobile application created by Drexel University’s School of Education for young visitors of the Barnes Foundation in Philadelphia, PA allows you to do just that.

 

Using 3-D immersive graphics, the touch-screen app, entitled “Keys to the Collection,” launches a game environment of the Barnes’ beloved, world-renowned art collection. The app turns a visit to the Barnes into a game or can be used to explore the Barnes virtually from anywhere. Using augmented reality, users who play the game from the Barnes’ galleries can even use their avatar to jump inside masterpieces to learn about elements of art like lines, colors, shapes and depth of space.

 

The game, which is targeted for ages 7-14, invites players to complete an assortment of art missions, guided by Dr. Barnes’ dog Fidéle. Players accumulate keys to enter different realms, solve a variety of mysteries and add works of art to a growing portfolio. Players rack up badges and points to chart the thrilling quest for the elusive gold key which allows them to unlock a special room, create their own art gallery and win the game.

 

The game is free from the iTunes store and can be played on any Apple device. It also is downloadable from the Barnes Foundation website at www.barnesfoundation.org/education/app.

 

Click headline to read more about the game and watch video clips--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
Sadim M.R.'s insight:

"Using 3-D immersive graphics, the touch-screen app, entitled “Keys to the Collection,” launches a game environment of the Barnes’ beloved, world-renowned art collection. The app turns a visit to the Barnes into a game or can be used to explore the Barnes virtually from anywhere. Using augmented reality, users who play the game from the Barnes’ galleries can even use their avatar to jump inside masterpieces to learn about elements of art like lines, colors, shapes and depth of space.

The game, which is targeted for ages 7-14, invites players to complete an assortment of art missions, guided by Dr. Barnes’ dog Fidéle.

- See more at: http://drexel.edu/now/news-media/releases/archive/2014/August/Barnes-app/#sthash.bKtafRQg.dpuf";

more...
Vloasis's curator insight, August 29, 10:54 PM

Awesome if it can gets kids interested!