Teaching students the importance of having and using manners is nothing new to teachers. However, what has changed is the type of etiquette kids needs today—namely, the digital kind. True, please, thank you and excuse me are still significant, but in addition to these basics, students growing up in this ever-connected, social media crazed world require much more. Concepts such as online privacy, sharing and creating a positive digital footprint through the demonstration of responsible online behaviors are just as vital.
Today’s digitally connected workplace demands a completely new set of skills. Our increasing interconnectedness is illuminating the complexity of our work environments. More connections create more possibilities, as well as more potential problems.
Whilst in the process of designing a unit of online learning I started thinking about the qualities and skills that a good educational technology trainer should have. After thinking of a few myself I decided to draw on the wisdom of my PLN and crowd-source a few more ideas.
You've heard us use the phrase 'lifelong learner' often enough to know that we believe it to be a necessity for today's digital students.
This is especially true in a world that's changing with the rapidity of our own, thanks to the influx digital culture. But how does lifelong learning apply to the profession of teaching? More and more educators are discovering and embracing the changes happening in their profession, and realizing that their own learning journeys are still progressing on exciting new pathways.
The aspects of this kind of learning can now be identified, and you'll see them by reading this article by Sister Geralyn Schmidt, featured recently on the PLP Network. And it all started for her with one little book ....”
What motivates us to work? Contrary to conventional wisdom, it isn't just money. But it's not exactly joy either. It seems that most of us thrive by making constant progress and feeling a sense of purpose.
Erin Reilly: "Produced by the USC Annenberg Innovation Lab and the Joan Ganz Cooney Center, this paper provides a much-needed guidebook to transmedia in the lives of children age 5-11 and its applications to storytelling, play, and learning."
There seems to be a perception that online gaming has a detrimental impact on children’s development. Nothing could be further from the truth, and there are countless–and complex–reasons for this, but it also makes sense at the basic benefits of game-based learning.
I was recently giving a workshop at a local elementary school. Walking around and speaking to teachers and children it suddenly dawned on me that several of the "revolutionary" educational changes we've been calling for have actually already been around for quite a while - just talk a stroll down to the Kindergarten classes.
This is an old story in education and technology – the over-prescription of untried ttechnology as if it were a wonder-drug. Something new and shiny comes along and before long it’s become a bandwagon, we jump aboard without thinking too much about where it’s taking us, then the wheels start to fall off. Even when the wheels have fallen off you don’t get to hear the bad news, as there’s been so much invested.
Make your own blockbuster game like ’What's the Pic’, one of the most popular games in the AppStore, with tens of thousands of daily downloads!
Game Description: One picture, hidden by tens of tiny tiles. Tap the tiles and they will drop to reveal parts of the picture. Can you guess the secret word that solves the puzzle?
You win game coins by solving puzzles or buy them for real money with In-App Purchases. When you are stuck, you can trade your game coins for extra hints, additional taps, or to remove the unused letters.
Gorgeous looks and effects, even better than the original game. Every aspect of the game is polished and timed for the best experience and game addictiveness
"Bloomberg has posted a video of educators learning to use the iPad with blind students. While iPads are becoming more prevalent in schools, many teachers are not familiar with the device's accessibility features."