Glen Keane animates a dancer at his talk at Calarts. It's pretty awesome.
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Henrik Safegaard - Cloneartist's curator insight,
May 26, 4:04 AM
Interesting consept - i need to find out more :-)
Brad Tollefson's curator insight,
June 18, 8:09 PM
How might this deliver in a 48Hr Film Project context?
Brad Tollefson's curator insight,
June 18, 8:12 PM
How might this deliver in a 48Hr Film Project context? Delete the scoop?
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Dawn Matheson's curator insight,
June 8, 3:56 PM
There is always a need to find images to add to your blog posts ... what a resource this is, with MILLIONS of free photos and vector files.
Sarah Tucker's curator insight,
June 12, 5:37 AM
Fabulous, concise artilcle on sourcing free images for e-learning design Delete the scoop?
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Sean Callinan's comment,
February 22, 6:39 PM
Actual animation by Walt Disney is really quite rare, so small as this is, it is significant.
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The Digital Rocking Chair's curator insight,
February 13, 3:35 AM
Edwin McRae advocates the use of story glyphs to replace annoying NPCs and their "dead-end dialogue". Delete the scoop?
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Claudio Gentile's curator insight,
June 4, 4:35 AM
L'evoluzione dello #storytelling secondo James Cameron
Digital Cinema in Transition's curator insight,
June 4, 12:22 PM
Also read about our digital cinema study at http://www.digitalcinema.ca ! Delete the scoop?
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Digital Cinema in Transition's curator insight,
May 23, 12:53 PM
Share your insights with us at http://www.digitalcinema.ca Delete the scoop?
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Digital Cinema in Transition's curator insight,
May 11, 10:47 AM
Also see our digital cnema study at http://www.digitalcinema.ca
Vivalist's curator insight,
May 13, 8:32 AM
That will be interesting to check them out in a while and see if it caught up, found its audience, and eventually generated worthy user interaction. Because that's what it always come down to: is there a perceivable added-value to all these? - except the PR bragging right of doing things differently. Delete the scoop?
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Barbara Monica Pérez Moo's curator insight,
February 26, 6:51 PM
Definitivamente un artículo, claro, concreto y preciso acerca de la creatividad.
Fanny Pantoja Zepeda's curator insight,
March 23, 11:07 AM
"No hay formula específica que nos de creatividad, pero sí hay caminos para llegar a ella"
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Jane Sleeth's comment,
May 30, 1:51 PM
Remember however that the use of icons and infographics needs to take into account principals of Universal Design so that people of all ability levels can "read", understand and use. JE Sleeth OPC Accessible Design consultants since 1991
Cam's comment,
May 30, 9:34 PM
I disagree Jane. It would be great if everything were able to be accessible to everyone, but that is simply not the reality. We can't homogenise visual art into an accessible form, simply because some people can't see the fine details. That would be as wrong as never considering visually impaired persons, for example.
Cam's comment,
May 30, 9:34 PM
I disagree Jane. It would be great if everything were able to be accessible to everyone, but that is simply not the reality. We can't homogenise visual art into an accessible form, simply because some people can't see the fine details. That would be as wrong as never considering visually impaired persons, for example.
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Gary Hayes's curator insight,
February 19, 6:01 AM
Other projects seemed to focus on developing other cinematic techniques, tropes, and ideas — like exposition. "We struggled a lot with what is a video game and what is interactive cinema," said Ramsey Nasser, an Eyebeam resident who worked on "Before the Flood," a kind of on-rails shooter minus the shooting that treks through a computer-generated cave. As the camera slowly floats through the space, motion-tracking tech provided by Google (running on a "magical Google laptop" Nasser says they weren't allowed to touch) allows participants to discover secret cave paintings (made by another Eyebeam resident, Nick Fox-Gieg) by moving their bodies inside a marked-off area to adjust the position of light sources.
Fausto Cantu's curator insight,
February 19, 9:43 AM
The greek concept of craftmanship techne is taking New paths Delete the scoop?
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The Digital Rocking Chair's curator insight,
February 11, 5:54 AM
In part 2 of an excellent set of articles, Tyler Weaver puts the controversies surrounding video games and comics into historical context; and chooses the dawn of Marvel's Universe as "the most perfect encapsulation of a shared storyworld out there". Delete the scoop?
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