A website dedicated to informing secondary students and their teachers of copyright law, plagiarism policies, and caveats in order to uphold literary integrity and digital ethics through a compilation of various media.
Teaching students the importance of having and using manners is nothing new to teachers. However, what has changed is the type of etiquette kids needs today—namely, the digital kind. True, please, thank you and excuse me are still significant, but in addition to these basics, students growing up in this ever-connected, social media crazed world require much more. Concepts such as online privacy, sharing and creating a positive digital footprint through the demonstration of responsible online behaviors are just as vital.
Given the ways in which the word 'Zionism' is thrown around both in Israel and outside of it, and the vast permutations it’s gone through over the past decades, perhaps it's time we try to define it realistically.
Games, in contrast, depend on failure to teach. They literally push players to the edge of their ability and knowledge; then the best games change or adapt when a level is reached to push players further. In order to succeed, players must encounter and overcome obstacles both large and small along the way. These disappointments teach students to persevere and foster creativity and adaptability – invaluable skills in our hyper-connected, fast-paced, global economy. Here is a look at some of the ways failure helps students and how games support this valuable learning opportunity.