"You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality.
Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. Augmented reality uses your device's camera to view the immediate environment and display media when it sees an object it recognizes. It has been utilized as a marketing and informational tool by many industries. Using an augmented reality app, you can point your device at an advertisement in a magazine and get detailed product demonstrations. Aim it at a sign outside a house for sale and get an after hours virtual walk-through the property. There are also many ways augmented reality can be used in education."
"The Stephen Perse Foundation has had a 1:1 iPad programme running for two years now. Whilst there are many subject specific apps utilised for learning, it is interesting to note how the top 10 apps are all multipurpose. The list below also includes an indication of how workflow is developing for the school and how an app is chosen when and where it is appropriate. For more information about how we are using the iPads as a tool for learning please visit SPFlearning.com"
"SAMR is an acronym that I have been hearing quite a bit lately on the Internet. It was also referred to at several of the sessions I attended at ISTE13. SAMR stands for Substitution, Augmentation, Modification and Redefinition.
Recently I have been combining two of my favourite apps, I Can Animate and DoInk Green Screen. We have been recording stop motion animation using I Can Animate with small characters and animals onto a green background and then importing these videos into DoInk where they were combined with an image. The green can be removed and the image is they used as a background.
Adding a background to the stop motion creates more focus to this type of work, not only with pupils learning the iPad skills but also linking stop-motion animation with other subjects such as topics on Romans, Wildlife etc. Along with using stop motion animation in Science (see this earlier blog http://sco.lt/8Yh77B) we are finding more and more ways to use it throughout the curriculum.
Whether you’re a Haiku Deck master or you’re just checking it out, I hope you’re getting the picture that we have a point of view about presentations. Does the world need more lame clip art and bullet points? We say no. Does it need more inspiration, more simplicity and beauty? That’s why we’re here...
iDesktop.tv provides a really useful and user friendly service for anyone who wants to use video clips from sources like YouTube, but doesn't want their students looking around at anything unsuitable, or for anyone who has ever found a really useful clip, only to go back later and find it has moved or been removed.
Streetmuseum is a new (and free) augmented reality iPhone app created by the Museum of London that allows you to browse historical photographs in various p (RT @AnibalPachecoIT: Museum of London Releases Augmented Reality App for Historical Photos...
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