It's All Social
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It's All Social
Social is: Learning, Technology, Design, Culture, PEOPLE :-)
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Gamasutra: Josh Bycer's Blog - Motivating Mechanics in Game Design.

Gamasutra: Josh Bycer's Blog - Motivating Mechanics in Game Design. | It's All Social | Scoop.it

"Progression is an important part of a game's design and its purpose is to keep people motivated to continue playing. Each genre handles progression differently, for example beating a map in a strategy game or achieving positive growth in a city builder. There are two categories of progression: player based and game based. Player based is the player improving at the title while game based is the designer providing hooks to keep the player invested. For this post, we're going to ignore player based as I want to focus on the ways designers can keep someone playing."

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Terra Nova: Gamification

Terra Nova: Gamification | It's All Social | Scoop.it
Nick, your wish is granted. Gamification! What is it? The effort to remold standard practices, mostly in business and learning, as games. Earlier, I was a supporter.
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The Trouble with Gamification » Online Universities

The Trouble with Gamification » Online Universities | It's All Social | Scoop.it
In a May 29, 2012 post on her blog, game designer Elizabeth Sampat outlined some of the problems with the gamification movement as seen from the perspective of a seasoned game designer.
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