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IT and learning
Research, experiences and ideas regarding IT and Learning
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How Technology Transforms Classrooms Infographic - e-Learning Infographics

How Technology Transforms Classrooms Infographic - e-Learning Infographics | IT and learning | Scoop.it
The How Technology Transforms Classrooms Infographic shows ways in which technology can help students & teachers, both inside and outside of the classroom.
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Storybird - Write

Storybird - Write | IT and learning | Scoop.it
Get inspired by beautiful artwork to write and share your stories.
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Write your own stories

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The Gamification of Education Infographic #gamification #edtech

The Gamification of Education Infographic #gamification #edtech | IT and learning | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Learn all about the impact of gaming on education in this infographic.
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This Is Your Brain On Games - InformED

This Is Your Brain On Games - InformED | IT and learning | Scoop.it

“Action video games have a number of ingredients that are actually really powerful for brain plasticity, learning, attention, and vision,” says brain scientist Daphne Bavelier in her TED Talk on the subject.

Findings like Bavelier’s have been cropping up over the last few years, forcing us to reevaluate our firmly held beliefs. Many educators now use video games in formal learning settings, and others are teaming up with members of the gaming industry to design programs that target specific learning goals. The controversy is ebbing, and this year neuroscientists have discovered something that may end the discussion once and for all:

Video games actually make the brain bigger.


Via Kim Flintoff
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eLearning Infographics - The No.1 Source for the Best Education Infographics

eLearning Infographics - The No.1 Source for the Best Education Infographics | IT and learning | Scoop.it
We are adding the Best Education Infographics from K12 to Higher Education Institutions every day! Submit yours for Free!
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TalentLMS - Cloud based LMS Solution & Online Training with an emphasis on Usability and easy Course creation

TalentLMS - Cloud based LMS Solution & Online Training with an emphasis on Usability and easy Course creation | IT and learning | Scoop.it
Create online courses on our cloud-based, easy to use e-learning platform. Talent LMS is an affordable, SaaS training vendor that makes e-learning awesome.
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Unhangout

Unhangout | IT and learning | Scoop.it
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Unhangout is an open source platform for running large scale online un-conferences. We use Google Hangouts to create as many small sessions as needed, and help users find others with shared interests.

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CG Scholar | An Interactive Workspace for Writing Across the Curriculum

CG Scholar | An Interactive Workspace for Writing Across the Curriculum | IT and learning | Scoop.it
Scholar is an interactive, multimedia workspace that helps writers learn to write and write to learn across the curriculum. Students receive timely, incremental feedback for continuing improvement.
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The Learning Designer app for teachers

The Learning Designer app for teachers | IT and learning | Scoop.it
  by Eileen Kennedy and Joanna Wild What is it? The Learning Designer is web-based tool to help in the creation and sharing of learning designs (e.g. lesson plans) and to support the integration of...
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Flickr Slideshow - create flickr photo slideshows for your website or blog

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Beyondpad

Beyondpad
Easy and efficient way to organize, structure and keep track of notes the way you want. Keep it simple or take it to the next level - advanced data management with unique type, tagging, templating and filtering features.
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When Students Get Creative With Tech Tools, Teachers Focus on Skills

When Students Get Creative With Tech Tools, Teachers Focus on Skills | IT and learning | Scoop.it
Teachers find the most success integrating technology into the classroom when they have clear instructional goals.
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30 Facts About Gamification in eLearning Infographic - e-Learning Infographics

Gamification in eLearning Infographic: 30 Facts About Gamification in eLearning Infographic by TalentLMS the gamified LMS!
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The Shallows

The Shallows | IT and learning | Scoop.it
"This is a book to shake up the world.” —Ann Patchett "Essential reading about our Internet Age." —New York Times Book Review Is Google making us stupid? When Nicholas Carr posed that question in a...
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e-Learning Bookmarking Service - e-Learning Tags - Your Source for Social News and Networking

e-Learning Bookmarking Service - e-Learning Tags - Your Source for Social News and Networking | IT and learning | Scoop.it
e-Learning Tags is a social bookmarking service where you can discover, share, vote and discuss remarkable eLearning content.
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Gamification in theory and action: A survey

Abstract

Gamification has drawn the attention of academics, practitioners and business professionals in domains as diverse as education, information studies, human–computer interaction, and health. As yet, the term remains mired in diverse meanings and contradictory uses, while the concept faces division on its academic worth, underdeveloped theoretical foundations, and a dearth of standardized guidelines for application. Despite widespread commentary on its merits and shortcomings, little empirical work has sought to validate gamification as a meaningful concept and provide evidence of its effectiveness as a tool for motivating and engaging users in non-entertainment contexts. Moreover, no work to date has surveyed gamification as a field of study from a human–computer studies perspective. In this paper, we present a systematic survey on the use of gamification in published theoretical reviews and research papers involving interactive systems and human participants. We outline current theoretical understandings of gamification and draw comparisons to related approaches, including alternate reality games (ARGs), games with a purpose (GWAPs), and gameful design. We present a multidisciplinary review of gamification in action, focusing on empirical findings related to purpose and context, design of systems, approaches and techniques, and user impact. Findings from the survey show that a standard conceptualization of gamification is emerging against a growing backdrop of empirical participants-based research. However, definitional subjectivity, diverse or unstated theoretical foundations, incongruities among empirical findings, and inadequate experimental design remain matters of concern. We discuss how gamification may to be more usefully presented as a subset of a larger effort to improve the user experience of interactive systems through gameful design. We end by suggesting points of departure for continued empirical investigations of gamified practice and its effects.

Via Kim Flintoff
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iBooks author and amazing widgets for learning

iBooks author and amazing widgets for learning | IT and learning | Scoop.it
iBooks 2 which was launched back in January 2012 was a massive step forward in the world of reading and learning. We were all wowed by the presentation shown at the Guggenheim Museum with the ‘Life...
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The 6-step guide to flipping your classroom - Daily Genius

The 6-step guide to flipping your classroom - Daily Genius | IT and learning | Scoop.it
ShareTweet It’s one of the most talked-about trends in education right now. Right behind the iPad and Common Core. Flipping your classroom is a trend that doesn’t seem to be going away any time soon. That’s great, because it offers a lot of advantages for your classroom regardless of your students’ age or what subject …
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Play Play Learn

Play Play Learn | IT and learning | Scoop.it
Play Play Learn provides educational resources and consulting services to connect games and learning, both in and out of the classroom, for all ages.
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Benefits of Gaming: What Research Shows

Benefits of Gaming: What Research Shows | IT and learning | Scoop.it
It's still early days in research around games and learning, but a few significant studies show important trends.
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