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Instructional Design for eLearning, mLearning, and Games
Applying leading instructional design practices for elearning, mobile learning, game-based learning, and performance support
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Mobile Learning Application Development Platform - Pastiche

Mobile Learning Application Development Platform - Pastiche | Instructional Design for eLearning, mLearning, and Games | Scoop.it

"Pastiche™ by Xyleme allows you to port existing course materials into interactive and engaging iPad mobile learning application content.  Source content is open XML and its output HTML5. Now it also delivers to the Kindle Fire. " Now the issue is buying into a whole system just to deliver mLearning through an outside source.

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Budget Hero - Serious Game

Budget Hero - Serious Game | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Think you can balance the Federal Budget? Give it a try with American Public Media's Budget Hero, a budget-balancing simulator that lets you try out fiscal policies to see how they'll play out over the next 20 years.

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Brenda Brathwaite: Gaming for understanding | Video on TED.com | #games #gamification #seriousgame

Brenda Brathwaite: Gaming for understanding | Video on TED.com | #games #gamification #seriousgame | Instructional Design for eLearning, mLearning, and Games | Scoop.it

TED Talks It's never easy to get across the magnitude of complex tragedies -- so when Brenda Brathwite's daughter came home from school asking about slavery, she did what she does for a living -- she designed a game.

What I remember is tht Brenda and her daughter quickly prototyped this game with 3x5 cards. It doesn't always take a computer for a serious game. 


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Report: Four in ten enterprises want tablets for employee training

Report: Four in ten enterprises want tablets for employee training | Instructional Design for eLearning, mLearning, and Games | Scoop.it

A new study from a company called ILX Group has found that 41% of enterprises will either be using or thinking about using tablets for training later on in 2012.  ILX Group claims discovered the above finding in its' Digital Learning for Business report, which also details the growth of e-learning and the consumerization of IT. Report at - http://www.ilxgroup.com/downloads/research/Digital-Learning-For-Business-ILX-Group.pdf

 

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M-Learning Design: Three Macro Design Approaches | Learning FX Performance

This post describes three macro design approaches that we can take as we approach the challenge of producing mobile learning for our organizations.

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Learnlets » Kapp’s Gamification for Learning and Instruction

Learnlets » Kapp’s Gamification for Learning and Instruction | Instructional Design for eLearning, mLearning, and Games | Scoop.it

“Games based on this complex subject matter work, not because they include all the complexities, but precisely because they reduce the complexity and use broad generalizations to represent reality. The player is involved in an abstraction of events, ideas, and reality.”

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iTunes U and iAuthor may impact mLearning - sooner than you think?

iTunes U and iAuthor may impact mLearning - sooner than you think? | Instructional Design for eLearning, mLearning, and Games | Scoop.it
iBook, iAuthors and the iTunesU from Apple, a great step towards changing the education system. For those who underestimated the announcement, this was a huge wake up call! Apple have been busy doing what they do best and that is innovating!

Via Erik Davis
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richa.anand's comment, April 20, 2012 2:50 AM
Thanks Danielle...for sharing our post with your audience.
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Mobile Video | Brainshark

Mobile Video | Brainshark | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Mobile video presentation software lets you create and deliver mobile video presentations to any smartphone. Enhanced Mobile (not the free version) enables viewers to interact with and respond to poll, survey and examination questions. Related features also supported include question narration, branching, response-specific feedback, multiple attempts, randomized answers and point values.

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Gamasutra - News - GDC 2012: The 10 key social games of the year

Gamasutra - News - GDC 2012: The 10 key social games of the year | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Playdom's Steve Meretzky and Dave Rohrl outlined the 10 most important social games of the last year -- which all represent a big, emerging, or overlooked trend for the space.
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Mobilize.js

Mobilize.js | Instructional Design for eLearning, mLearning, and Games | Scoop.it

a HTML5-JavaScript framework for creating mobile websites from any standard sites quickly and easily.

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iBooks Author - Adding review questions to an Electronic textbook

http://a20q.info/Aj0HxX Using the iBooks Author application to create an electronic text book. Part of the job means putting in some review questions to help...

 


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12 Ways To Learn In 2012: The eLearning Coach

12 Ways To Learn In 2012: The eLearning Coach | Instructional Design for eLearning, mLearning, and Games | Scoop.it

STEP 11. Create Your Own Infographics and VisualizationsVisualizing information and data helps you see the information in unique ways. It’s a great way to communicate ideas, share insights and even to persuade with statistics.

Here are some tools for you to start exploring how to create infographics...

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Code of Best Practices in Fair Use for Online Video

Code of Best Practices in Fair Use for Online Video | Instructional Design for eLearning, mLearning, and Games | Scoop.it
This document is a code of best practices that helps creators, online providers, copyright holders, and others interested in the making of online video interpret the copyright doctrine of fair use. Fair use is the right to use copyrighted material without permission or payment under some circumstances.
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Gamification in Workplace Learning: The Role of Play | Social Learning Blog

Gamification in Workplace Learning: The Role of Play | Social Learning Blog | Instructional Design for eLearning, mLearning, and Games | Scoop.it

"Let’s start with the simple answer. Yes, it does. Gamification definitely has a role in workplace learning. Too bad this topic is not nearly as simple as yes or no…but the interesting stuff never is."

 

A blog from 2011, some interesting comments followed.

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Learning in Tandem: The Shamification of Gamification

Learning in Tandem: The Shamification of Gamification | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Game design is not actually easy. Good game design is difficult, great game design is rare. To think that you can slap a reward mechanism on any system or pattern of behavior and suddenly its a game is naive. To think that you can give people badges to reinforce behavior and that will translate into long-term learning and behavior change, or overall performance improvement? Really? It's not how humans learn, and its certainly not how we change.

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Mobile Learning White Paper - Getting Beyond the Hype Down to Real Solutions | eNyota Learning

Mobile Learning White Paper - Getting Beyond the Hype Down to Real Solutions | eNyota Learning | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Going through a plethora of articles and opinions about the mLearning, we felt certain questions remained unanswered. All the future prospects said and done, what practical solutions we can implement now? We attempted to find answers to those questions and now wish to share our learnings through our whitepaper “mLearning – Getting beyond the hype, down to real solutions”.

 

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Get your Gamification on! Free webinar with Karl Kapp. May 24th Noon to 1:00 pm EDT

Get your Gamification on! Free webinar with Karl Kapp. May 24th Noon to 1:00 pm EDT | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Free webinar with Karl Kapp. May 24th Noon to 1:00 pm EDT. Dan Bliton, an instruction strategist with Booz Allen, interviews Karl about his new book.

 

Just prior to the start time, join the webinar via

http://bah.adobeconnect.com/designkaizen

Phone: 877-583-2090 code: 4070564892

 

What to expect in the webinar:

- Karl on how to apply game-based strategies to the presentation of learning content.

- A round of Slide Improv. Dan has created a set of slides that Karl has to talk about without any prep.

- Discussion on the principles for adding gamification and game-ideas to learning curriculums.

- A quick multi-player game of “Are you smarter than Karl Kapp?”

 

Also, complete the Bartle Gamer Assessment (http://www.surveymonkey.com/s/TEPS-Player-Type) and let us know the result. The Bartle Assessment of Gamer Psychology is a series of questions and an accompanying scoring formula that classifies players of multiplayer online games (MMORPGs) into categories based on their gaming preferences.

 

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Mental Model Diagrams (Cartoon) | Smashing UX Design

Mental Model Diagrams (Cartoon) | Smashing UX Design | Instructional Design for eLearning, mLearning, and Games | Scoop.it

In this comic, Indi and Brad introduce mental model diagrams to us and how we can use them to build better websites.

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Longdesc Solutions for HTML 5

Longdesc Solutions for HTML 5 | Instructional Design for eLearning, mLearning, and Games | Scoop.it

The provided script creates a visual indication and link when longdesc is available. When activated, it replaces the image with the long desciption; this way a new page or window doesn’t need to be opened using using a screen reader.

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mLearning – Hurdles Before The Big Leap

mLearning – Hurdles Before The Big Leap | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Let us start by saying that writing a blog post on this subject is pretty tricky. And frankly the thought of skipping it did cross our minds. But we have decided to go with it anyway. Even at the risk of sounding cynical.
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AppsVerse Photon Browser - Flash Player Support for iPad, iPhone and iPod Touch

AppsVerse Photon Browser - Flash Player Support for iPad, iPhone and iPod Touch | Instructional Design for eLearning, mLearning, and Games | Scoop.it

If you can convince everyone to spend about $5, here is a browser that supports Flash player for iPad and the browsing of Flash websites by streaming these sites from servers in the cloud. Appsverse Photon Browser is a fully featured browser that combines the fast native experience of browsing on the iPad, iPhone and iPod Touch with Flash player in cloud streaming sessions to browse Flash websites when needed.

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General Considerations for Mobile Learning (mLearning) | Upside Learning Blog

General Considerations for Mobile Learning (mLearning) | Upside Learning Blog | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Wikipedia defines mobile learning as Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens...
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What to Know about mLearning by Anita Rosen : Learning Solutions Magazine

What to Know about mLearning by Anita Rosen : Learning Solutions Magazine | Instructional Design for eLearning, mLearning, and Games | Scoop.it

A basic discussion on the difference between mobile accessible pages and native apps for mLearning development

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Mobile UI Design - Make sure your finger can hit the target and text is legible.

Mobile UI Design - Make sure your finger can hit the target and text is legible. | Instructional Design for eLearning, mLearning, and Games | Scoop.it

"I like big buttons and I can not tell a lie" - Jason Bickle

 

According to iOS Human Interface Guidelines, The comfortable minimum size of tappable UI elements is 44 x 44 points. From the Windows Phone Developer Blog is a nice graph for guidelines for proper target sizes for mobile learning design.

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Why mobile learning? | NSW Country Areas Program

Why mobile learning? | NSW Country Areas Program | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Mobile learning is a disruptive technology. It forces us to rethink how we learn and teach in the 21st century. Here is a nice mashup video from NSW government Country Areas Programs on the Why of mLearning.
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