My theory about good video games is simple. Whether a video game is about shooting guns, flying planes, jumping over mushrooms, solving puzzles or rotating falling blocks, the game is a series of choices for the player. A good video game presents a series of interesting choices for the player to make.
Cuthbert's input: "For any game that someone thinks is really good there are a few common factors. For me those are: Aesthetics (not just artistic beauty), Polish, Engagement, Originality and final but not least, 'Merihari'.
Installed as a PowerPoint add-in, iSpring claims to allow creating rich media HTML5 presentations right away, with a single click of a mouse. "After PPT to HTML5 conversion, your presentations and eLearning courses will maintain their PowerPoint appearance and interactivity."
"Let’s start with the simple answer. Yes, it does. Gamification definitely has a role in workplace learning. Too bad this topic is not nearly as simple as yes or no…but the interesting stuff never is."
A blog from 2011, some interesting comments followed.
Game design is not actually easy. Good game design is difficult, great game design is rare. To think that you can slap a reward mechanism on any system or pattern of behavior and suddenly its a game is naive. To think that you can give people badges to reinforce behavior and that will translate into long-term learning and behavior change, or overall performance improvement? Really? It's not how humans learn, and its certainly not how we change.
Going through a plethora of articles and opinions about the mLearning, we felt certain questions remained unanswered. All the future prospects said and done, what practical solutions we can implement now? We attempted to find answers to those questions and now wish to share our learnings through our whitepaper “mLearning – Getting beyond the hype, down to real solutions”.
- Karl on how to apply game-based strategies to the presentation of learning content.
- A round of Slide Improv. Dan has created a set of slides that Karl has to talk about without any prep.
- Discussion on the principles for adding gamification and game-ideas to learning curriculums.
- A quick multi-player game of “Are you smarter than Karl Kapp?”
Also, complete the Bartle Gamer Assessment (http://www.surveymonkey.com/s/TEPS-Player-Type) and let us know the result. The Bartle Assessment of Gamer Psychology is a series of questions and an accompanying scoring formula that classifies players of multiplayer online games (MMORPGs) into categories based on their gaming preferences.
The provided script creates a visual indication and link when longdesc is available. When activated, it replaces the image with the long desciption; this way a new page or window doesn’t need to be opened using using a screen reader.
Let us start by saying that writing a blog post on this subject is pretty tricky. And frankly the thought of skipping it did cross our minds. But we have decided to go with it anyway. Even at the risk of sounding cynical.
If you can convince everyone to spend about $5, here is a browser that supports Flash player for iPad and the browsing of Flash websites by streaming these sites from servers in the cloud. Appsverse Photon Browser is a fully featured browser that combines the fast native experience of browsing on the iPad, iPhone and iPod Touch with Flash player in cloud streaming sessions to browse Flash websites when needed.
Brent Schlenker asked about the "first thing" you should do to get started with mobile learning. Allison Rossett responded with 15 questions. Ask yourself if you can say YES to the following 15 questions:
How will mLearing fit in with an existing professional training program? Many government contractors have existing learning strategies that include online components such as live webinars, asynchronous HR-type compliance training, and the traditional brick-and-mortar seminars. A well thought out mLearing strategy can both compliment and enhance current on-the-job training offerings.
"Pastiche™ by Xyleme allows you to port existing course materials into interactive and engaging iPad mobile learning application content. Source content is open XML and its output HTML5. Now it also delivers to the Kindle Fire. " Now the issue is buying into a whole system just to deliver mLearning through an outside source.
Think you can balance the Federal Budget? Give it a try with American Public Media's Budget Hero, a budget-balancing simulator that lets you try out fiscal policies to see how they'll play out over the next 20 years.
TED Talks It's never easy to get across the magnitude of complex tragedies -- so when Brenda Brathwite's daughter came home from school asking about slavery, she did what she does for a living -- she designed a game.
What I remember is tht Brenda and her daughter quickly prototyped this game with 3x5 cards. It doesn't always take a computer for a serious game.
“Games based on this complex subject matter work, not because they include all the complexities, but precisely because they reduce the complexity and use broad generalizations to represent reality. The player is involved in an abstraction of events, ideas, and reality.”
iBook, iAuthors and the iTunesU from Apple, a great step towards changing the education system. For those who underestimated the announcement, this was a huge wake up call! Apple have been busy doing what they do best and that is innovating!
Mobile video presentation software lets you create and deliver mobile video presentations to any smartphone. Enhanced Mobile (not the free version) enables viewers to interact with and respond to poll, survey and examination questions. Related features also supported include question narration, branching, response-specific feedback, multiple attempts, randomized answers and point values.
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Creating engaging newsletters with your curated content is really easy.