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Instructional Design for eLearning, mLearning, and Games
Applying leading instructional design practices for elearning, mobile learning, game-based learning, and performance support
Curated by DBliton
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New E-Learning Rankings of Rapid Authoring Tools

New E-Learning Rankings of Rapid Authoring Tools | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Latest rankings for the top authoring tools. These rankings will be updated in July and then the final list in December, which will feature the top 25.
DBliton's insight:

An interesting list that focuses mostly on rapid eLearning tools. Too bad many of the tools can't be used for large client projects since they don't produce acceptable Section 508 outputs

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Agencies face a learning curve to get to mLearning -- GCN

Agencies face a learning curve to get to mLearning -- GCN | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Mobile learning has great potential as an educational tool, and it will be around for the long haul, but building platforms and apps isn't as easy as you might think.
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Designing Great Feedback Loops | Smashing UX Design

Designing Great Feedback Loops | Smashing UX Design | Instructional Design for eLearning, mLearning, and Games | Scoop.it
This article discusses how to influence behavior by designing well-crafted feedback loops.

Via Mark Oehlert
DBliton's insight:

"Whatever you’re designing, it probably involves feedback. Designing that feedback to be as effective as possible can mean the difference between a successful and failed product. "  Plus a free ebook of their articles.

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Four Ways to Use QR Codes to Enliven Your Learning Event

Four Ways to Use QR Codes to Enliven Your Learning Event | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Want to make your training more interactive? QR Codes can help you to involve and engage your audience.  "QR codes are a great way to increase interactivity in a fun way, and increase the likelihood of the individual taking a recommended action," writes Kella Price, author of the January Infoline, "QR Codes for Trainers."

QR codes connect people to one another and to digital content, Price says. Here are four ways to think about using QR Codes in your next training event.  ...

DBliton's insight:

Not sure how much new Kella Price can share about QR Codes for $20, but her four shared ways can get you thinking - even if you have been using QR Codes for a while. She even has a recorded video at http://vimeo.com/27873624.

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Augmented Reality - Explained by Common Craft (Free Version)

http://commoncraft.com An introduction to a new technology that adds a layer of useful information to the "reality" we see on screens of mobile phone and com...

Via Ana Cristina Pratas, Mark Oehlert
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Free book > How Technology Is Transforming Scholarly Practice

Free book > How Technology Is Transforming Scholarly Practice | Instructional Design for eLearning, mLearning, and Games | Scoop.it
DBliton's insight:

Maybe I should be willing to pay .99 for a book, but I like free. Abstract: While industries such as music, newspapers, film and publishing have seen radical changes in their business models and practices as a direct result of new technologies, higher education has so far resisted the wholesale changes we have seen elsewhere. However, a gradual and fundamental shift in the practice of academics is taking place. Every aspect of scholarly practice is seeing changes effected by the adoption and possibilities of new technologies. This book will explore these changes, their implications for higher education, the possibilities for new forms of scholarly practice and what lessons can be drawn from other sectors.

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YK Chau's curator insight, January 8, 2013 9:04 PM

Maybe I should be willing to pay .99 for a book, but I like free. Abstract: While industries such as music, newspapers, film and publishing have seen radical changes in their business models and practices as a direct result of new technologies, higher education has so far resisted the wholesale changes we have seen elsewhere. However, a gradual and fundamental shift in the practice of academics is taking place. Every aspect of scholarly practice is seeing changes effected by the adoption and possibilities of new technologies. This book will explore these changes, their implications for higher education, the possibilities for new forms of scholarly practice and what lessons can be drawn from other sectors.

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Deloitte Acquisition Rings in the New Year

Deloitte Acquisition Rings in the New Year | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Deloitte acquires Bersin & Associates
DBliton's insight:

The New Year began with a thud as Bersin & Associates was acquired in a deal by Deloitte, the consulting company. Bersin & Associates becomes Bersin by Deloitte.

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Libraries are Forever: E-books and Print Books Can Coexist - An Infographic

Libraries are Forever: E-books and Print Books Can Coexist - An Infographic | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Click here to edit the content...


Via Ana Cristina Pratas, Mark Oehlert
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joão carlos's comment, December 7, 2012 6:55 PM
I think it depends on how low the devices are going to reach in the next 20 years and how much they are going to better mimic the printed book interaction,
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10 Solutions for Creating Cross-Platform Mobile Apps

10 Solutions for Creating Cross-Platform Mobile Apps | Instructional Design for eLearning, mLearning, and Games | Scoop.it

With tons of tools already available — and more springing up all the time — there seems to be a solution for any mobile app developer out there (experienced and novices alike).

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Will at Work Learning: People remember 10%, 20%...Oh Really?

Will at Work Learning: People remember 10%, 20%...Oh Really? | Instructional Design for eLearning, mLearning, and Games | Scoop.it

 

An oldy but goodie from Will Thalheimer, since Benchmark Learning apparently didn't know it when they used bad recall data in their whitepaper -

The Future of E-Learning: Understanding the ROI Benefits of Modern Corporate Training Tools

 

"People do NOT remember 10% of what they read, 20% of what they see, 30% of what they hear, etc. That information, and similar pronouncements are fraudulent. Moreover, general statements on the effectiveness of learning methods are not credible---learning results depend on too many variables to enable such precision. Unfortunately, this bogus information has been floating around our field for decades, crafted by many different authors and presented in many different configurations, including bastardizations of Dale's Cone. The rest of this article offers more detail. ..."

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New Mobile Phone Presenter Polling Tools For Poll Everywhere

New Mobile Phone Presenter Polling Tools For Poll Everywhere | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Poll Everywhere's new mobile site allows presenters to create polls and administer polls from their mobile devices. Also, you can now present polls and received live results via the mobile devices with no need for a projector.  No local app needed, just go to pollev.com/present

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Mobile First by Luke Wroblewski [Book Review]

Mobile First by Luke Wroblewski [Book Review] | Instructional Design for eLearning, mLearning, and Games | Scoop.it

RJ Jacquez says "There’s so much to like about this book on the mobile-first movement, but here are 10 lessons I personally found applicable to all of us in mLearning: ..."

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Study Results: Failure-Triggered Training Trumps Traditional Training

Study Results: Failure-Triggered Training Trumps Traditional Training | Instructional Design for eLearning, mLearning, and Games | Scoop.it

We didn’t expect our highly interactive eLearning (that generated great post-test scores) to be completely ineffective in changing behaviors in the work environment. Could the same eLearning be made effective if delivered as failure-triggered training? The attached presentation covers the outcomes of a blind study of nearly 500 employees over nine months which analyzed multiple training approaches. The study shows that the same eLearning was significantly more effective when delivered as spaced events that employed learning at the point of realization. This combination of unannounced exercises and failure-triggered training (a See-Feel-Change approach) significantly reduced improper responses to phishing attacks by 36%. Presentation Slides from the Innovations in e-Learning Symposium:

www.boozallenlearning.com/whitepapers/IEL12_Failure-Triggered-Training_Bliton-Gluck.pdf

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20 Eye-Opening Stats You Probably Didn't Know About Mobile Learning

20 Eye-Opening Stats You Probably Didn't Know About Mobile Learning | Instructional Design for eLearning, mLearning, and Games | Scoop.it
We’ve collected these facts about mLearning to make the case for why everyone needs to take notice of its implications in the learning industry.

Via Keya Thomas
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Unesco mLearning week - Open University on opportunities, threats & challenges of #mLearning

Unesco mLearning week - Open University on opportunities, threats & challenges of #mLearning | Instructional Design for eLearning, mLearning, and Games | Scoop.it
DBliton's insight:

From @Ignatia On the second day of the UNESCO's mLearning week, where Agnes Kukulska-Hulme from the Open University in the UK started the day with a very enlightening presentation bringing together the latest on mLearning pedagogies and focusing on a gender related project.

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Bite-Size Is the Right Size | trainingmag.com

Bite-Size Is the Right Size | trainingmag.com | Instructional Design for eLearning, mLearning, and Games | Scoop.it
DBliton's insight:

He doesn't say mobile, but ...

"Bite-size training achieves quicker outcomes without blowing the budget. Independent research within the BBC found that a 90-minute session improved participants’ ability to influence more than a day-long course.

It makes sense; it’s a good result to learn three things in a day. If you take four or five things from a series of bite-size workshops, then you have a greater benefit for half the cost of employees’ time. That’s without considering the savings in venue hire, travel, refreshments, and so on. Overall, this equates to almost double the return on investment."

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Home : Inform

Home : Inform | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.

DBliton's insight:

In a conversation about mobile learning with David Metcalf, he reminded me about IF. IF on mobile got me thinking ...

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davidgibson's curator insight, March 3, 2013 10:48 AM

Add @dbliton to your watch list...

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The Promising Future For Mobile Learning

The Promising Future For Mobile Learning | Instructional Design for eLearning, mLearning, and Games | Scoop.it
It's hard to believe, but once upon a time doing research required much more time and effort than it does today. Now most of us carry entire libraries of information in our bags or pockets.
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You've Decided to Go Mobile... What's Next?

You've Decided to Go Mobile... What's Next? | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Article by @VisualRinse (aka Chad Udell)

DBliton's insight:

"Should I just convert my existing content, platforms or applications to mobile? " --No. Probably not. Making eLearning mobile accessible probably doesn't help your target audience - it is not really mLearning.

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Danielle M. Villegas's curator insight, January 9, 2013 2:08 PM

When I first read this article, I thought, "This is EXCELLENT! This is truly what mobile strategy is all about." Once I saw that @VisualRinse (aka Chad Udell) wrote the article, I realized, "No wonder this was so good!" Chad wrote the book, "Learning Everywhere", last year, and it's great reading. So, he knows what he's talking about! 

 

This article isn't specifically for e-learning/m-learning either. It truly puts into perspective what mobile is truly about and the criteria that companies need to move forward in thinking about creating mobile content. 

--techcommgeekmom

DBliton's comment, January 10, 2013 12:33 PM
Good point about noting who the author is. I added that info, since that is what drew me to the article to start with.
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Gagné’s Nine Events of Instruction applied to Game Based Learning

Gagné’s Nine Events of Instruction applied to Game Based Learning | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Following on from a recent post The Pedagogies in Game Based Learning, this article will look at how Gagné’s Nine Events of Instruction can be applied to game based learning.
DBliton's insight:

This is related to our paper on

Recommendations for Designing Effective Learning Events in 3D Virtual

Worlds based on Gagne's Nine Events - See http://goo.gl/ECVR3. If you just want the summary recommendation table, I posted it to http://goo.gl/JaARD

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Danielle M. Villegas's curator insight, January 4, 2013 10:07 AM

Ah, good ol' Gagné! His Nine Events of Instruction are one of the gold standards of instructional design, and for good reason. They make sense. This is a great article that shows how well-written gamification used for learning follows Gagné's rules very well. It sure explains why my video-game addicted son learns so much as he plays! Excellent article. 
--techcommgeekmom 

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Gamification for Learning - Interview with Karl Kapp

Instructional Designer Dan Bliton interviews Karl Kapp (author of The Gamification of Learning and Instruction) on the topic of what role games, simulations ...
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Failure-triggered training, or, secret shoppers go phishing » Dave's Whiteboard | Dave's Whiteboard

Failure-triggered training, or, secret shoppers go phishing » Dave's Whiteboard | Dave's Whiteboard | Instructional Design for eLearning, mLearning, and Games | Scoop.it

At the Innovations in e-Learning Symposium this week, Dan Bliton and Charles Gluck from Booz Allen Hamilton presented a session on “failure-triggered training.” I was really impressed by their description of a study that explored different approaches to reducing the risk of phishing attacks in a corporate setting. For one thing, as I told Charles immediately after the session, they invented the flip side of a job aid.

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6 Mobile Learning Trends That Grew in 2012

6 Mobile Learning Trends That Grew in 2012 | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Here is a quick breakdown of the mobile learning trends you need to be watching. All of these trends saw significant uptake in 2012… and look to continue.

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Adobe Presenter Mobile App for iOS with AICC Tracking

Adobe Presenter Mobile App for iOS with AICC Tracking | Instructional Design for eLearning, mLearning, and Games | Scoop.it

I haven't test yet, but I am interested to see how this supports synced audio and animations.

 

The good thing about Adobe Presenter is that it produces accessible courseware compared to Articulate Presenter or Storyline,  which don't produce files that meet Section 508 requirements - if you produce for Govt or large clients.

 

Adobe Presenter Mobile, a new app from the iTunes App store plays your Presenter Flash files, right from the web on iPad and other iDevices.  You publish your eLearning project once, and the Presenter Flash files will play back from either a Flash plugin in any web browser, or from the Adobe Presenter Mobile App.

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Free Book on Mobile Learning from MyMobile

Free Book on Mobile Learning from MyMobile | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Free book on mobile learning. The "My Mobile" handbook outlines some guidelines and scenario for mobile learning in education in the context of adult learning based on some theoretical and conceptual considerations.

 

The essential aims of the "My Mobile" project are: transferring experience within Europe, designing conceptions for mobile learning in the context of lifelong learning, developing learning scenarios and fields of activity for adult education.

 

 

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