"Whatever you’re designing, it probably involves feedback. Designing that feedback to be as effective as possible can mean the difference between a successful and failed product. " Plus a free ebook of their articles.
Want to make your training more interactive? QR Codes can help you to involve and engage your audience. "QR codes are a great way to increase interactivity in a fun way, and increase the likelihood of the individual taking a recommended action," writes Kella Price, author of the January Infoline, "QR Codes for Trainers."
QR codes connect people to one another and to digital content, Price says. Here are four ways to think about using QR Codes in your next training event. ...
Not sure how much new Kella Price can share about QR Codes for $20, but her four shared ways can get you thinking - even if you have been using QR Codes for a while. She even has a recorded video at http://vimeo.com/27873624.
Maybe I should be willing to pay .99 for a book, but I like free. Abstract: While industries such as music, newspapers, film and publishing have seen radical changes in their business models and practices as a direct result of new technologies, higher education has so far resisted the wholesale changes we have seen elsewhere. However, a gradual and fundamental shift in the practice of academics is taking place. Every aspect of scholarly practice is seeing changes effected by the adoption and possibilities of new technologies. This book will explore these changes, their implications for higher education, the possibilities for new forms of scholarly practice and what lessons can be drawn from other sectors.
An oldy but goodie from Will Thalheimer, since Benchmark Learning apparently didn't know it when they used bad recall data in their whitepaper -
The Future of E-Learning: Understanding the ROI Benefits of Modern Corporate Training Tools
"People do NOT remember 10% of what they read, 20% of what they see, 30% of what they hear, etc. That information, and similar pronouncements are fraudulent. Moreover, general statements on the effectiveness of learning methods are not credible---learning results depend on too many variables to enable such precision. Unfortunately, this bogus information has been floating around our field for decades, crafted by many different authors and presented in many different configurations, including bastardizations of Dale's Cone. The rest of this article offers more detail. ..."
Poll Everywhere's new mobile site allows presenters to create polls and administer polls from their mobile devices. Also, you can now present polls and received live results via the mobile devices with no need for a projector. No local app needed, just go to pollev.com/present
We didn’t expect our highly interactive eLearning (that generated great post-test scores) to be completely ineffective in changing behaviors in the work environment. Could the same eLearning be made effective if delivered as failure-triggered training? The attached presentation covers the outcomes of a blind study of nearly 500 employees over nine months which analyzed multiple training approaches. The study shows that the same eLearning was significantly more effective when delivered as spaced events that employed learning at the point of realization. This combination of unannounced exercises and failure-triggered training (a See-Feel-Change approach) significantly reduced improper responses to phishing attacks by 36%. Presentation Slides from the Innovations in e-Learning Symposium:
From @Ignatia On the second day of the UNESCO's mLearning week, where Agnes Kukulska-Hulme from the Open University in the UK started the day with a very enlightening presentation bringing together the latest on mLearning pedagogies and focusing on a gender related project.
"Bite-size training achieves quicker outcomes without blowing the budget. Independent research within the BBC found that a 90-minute session improved participants’ ability to influence more than a day-long course.
It makes sense; it’s a good result to learn three things in a day. If you take four or five things from a series of bite-size workshops, then you have a greater benefit for half the cost of employees’ time. That’s without considering the savings in venue hire, travel, refreshments, and so on. Overall, this equates to almost double the return on investment."
Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.
In a conversation about mobile learning with David Metcalf, he reminded me about IF. IF on mobile got me thinking ...
"Should I just convert my existing content, platforms or applications to mobile? " --No. Probably not. Making eLearning mobile accessible probably doesn't help your target audience - it is not really mLearning.
At the Innovations in e-Learning Symposium this week, Dan Bliton and Charles Gluck from Booz Allen Hamilton presented a session on “failure-triggered training.” I was really impressed by their description of a study that explored different approaches to reducing the risk of phishing attacks in a corporate setting. For one thing, as I told Charles immediately after the session, they invented the flip side of a job aid.
I haven't test yet, but I am interested to see how this supports synced audio and animations.
The good thing about Adobe Presenter is that it produces accessible courseware compared to Articulate Presenter or Storyline, which don't produce files that meet Section 508 requirements - if you produce for Govt or large clients.
Adobe Presenter Mobile, a new app from the iTunes App store plays your Presenter Flash files, right from the web on iPad and other iDevices. You publish your eLearning project once, and the Presenter Flash files will play back from either a Flash plugin in any web browser, or from the Adobe Presenter Mobile App.
Free book on mobile learning. The "My Mobile" handbook outlines some guidelines and scenario for mobile learning in education in the context of adult learning based on some theoretical and conceptual considerations.
The essential aims of the "My Mobile" project are: transferring experience within Europe, designing conceptions for mobile learning in the context of lifelong learning, developing learning scenarios and fields of activity for adult education.
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