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Pave the Way for mLearning with mSupport by Conrad Gottfredson : Learning Solutions Magazine

Pave the Way for mLearning with mSupport by Conrad  Gottfredson : Learning Solutions Magazine | Instructional Design for eLearning, mLearning, and Games | Scoop.it
DBliton's insight:

Good article as a reminder on the importance of Conard's Five Moments of Need and a set principles like Gagne's Events of Instruction.

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Instructional Design for eLearning, mLearning, and Games
Applying leading instructional design practices for elearning, mobile learning, game-based learning, and performance support
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Voicemails from the Future Explore the Impact of Climate Change | Magazine | WIRED

Voicemails from the Future Explore the Impact of Climate Change | Magazine | WIRED | Instructional Design for eLearning, mLearning, and Games | Scoop.it
DBliton's insight:

FutureCoast, launched February 5th, 2014, is the latest project by veteran game designer Ken Eklund. Like its predecessors World Without Oil and Ed Zed Omega, FutureCoast aims to open the doors wide to a new kind of conversation about the world we live in. This time, the subject is one of the most polarizing topics, the kind of thing you don’t usually want to bring up in mixed political company: climate change and one of its key indicators, rising sea levels.

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The Wordcanvas's curator insight, May 1, 9:06 PM

This is such a good learning tool idea, it hurts...but it's a good hurt.


"The future is fiction. Scientists can see trends happening, but they do not know. Nobody knows. And there’s a role that narrative can play in our ability to think successfully about the future. There’s a role games can play in being a place where people can come together and not be polarized.” - Ken Eklund, Game Designer

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12 Questions eLearning Developers Should Answer

12 Questions eLearning Developers Should Answer | Instructional Design for eLearning, mLearning, and Games | Scoop.it

As an Instructional Designer, motivating learners is an important consideration. - Dr John Keller’s motivational design model, known as the ARCS model, is comprised of four major factors that influence the motivation to learn – Attention, Relevance, Confidence and Satisfaction.

DBliton's insight:

Just a reminder that a key part of ISD and Design Thinking for learning is motivation.

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Designing Mobile-enabled Game-based Experiences by Mayra Aixa Villar : Learning Solutions Magazine

Designing Mobile-enabled Game-based Experiences by Mayra  Aixa Villar : Learning Solutions Magazine | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Mobile users, as a group, display three different mindsets; game designers need to be aware of these mindsets and to cater to them. Fortunately, there are best practices to help you do this. Here are some considerations that can guide you through the process of creating mobile-enabled games.

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Here's Your Quick Guide to Understanding Adult Online Learners

Here's Your Quick Guide to Understanding Adult Online Learners | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Adults learn differently. Understanding the key ideas behind how adults learn can lead to more successful eLearning courses.

Via steve batchelder
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Infographics: overused, undervalued or still full of potential? --The Spicy Learning Blog

Infographics: overused, undervalued or still full of potential? --The Spicy Learning Blog | Instructional Design for eLearning, mLearning, and Games | Scoop.it
DBliton's insight:

"..taking the decision to include an infographic is not about making a few numbers stand out with vector graphics, but instead offering learners a more dynamic and emotive pathway to connect with the content."

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Anti-Videogame Manifesto: Games As Disciplines

Anti-Videogame Manifesto: Games As Disciplines | Instructional Design for eLearning, mLearning, and Games | Scoop.it
What I want is systems that have intrinsic rewards; that are disciplines similar to drawing or playing a musical instrument.  I want systems which are their own reward. What videogames almost alway...

Via Mark Oehlert
DBliton's insight:

What we really want in learning games and work-based gamification - a game that you play for the sake of playing the game itself - and learning - not for any extrinsic reward.

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Multipliers: How the Best Leaders Make Everyone Smarter: Liz Wiseman, Greg Mckeown

Multipliers: How the Best Leaders Make Everyone Smarter

~ Liz Wiseman (author) More about this product
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Multipliers: How the Best Leaders Make Everyone Smarter [Liz Wiseman, Greg Mckeown] on Amazon.com.

DBliton's insight:

I saw Liz give a great presentation (good slides, good questions, good audience participation, good pacing, and bonus points for incorporating Twitter) at http://elceshow.com and got the book. It covers why being the smartest person in the room may not be your best goal. They explore of why some leaders (“Diminishers”) drain capability and intelligence from their teams, while others (“Multipliers”) amplify it to produce better results. Key point - enable people to be smart instead of just being smart yourself. Common sense? Only if you already practice the suggested actions. I plan on sharing a book summary with my team. Already I am committed to sharing more information - while listening to others.

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M-Learning's dirty little secrets

M-Learning's dirty little secrets | Instructional Design for eLearning, mLearning, and Games | Scoop.it

I have a confession to make. At my workplace a little while ago, I created a smartphone-friendly version of our online induction course. ... So conventional wisdom dictated that a mobile version of the course would be a smash hit.

It tanked.

DBliton's insight:

Nice summary of what many people know - there is never a silver bullet, just the right tool for the right job (if you are prepared and lucky).

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PalomaRecuero's curator insight, May 27, 2013 6:13 AM

Yo también era un poco escéptica al principio respecto a las posibilidades del m-Learning. Como indica el artículo, hay que cambiar el foco. No es tanto el hecho de diseñar un curso para acceder a él desde un dispositivo móvil, como el poder usar dicho dispositivo para acceder a ese conocimiento que necesito aquí y ahora. Y para los cursos más convencionales, la tableta. (Nunca dejarán de chocarme los "turistas" sacando fotos o grabando vídeos con sus tabletas. Con lo que pesan de por si las mochilas de los sufridos viajeros...)

Andreas Kuswara's curator insight, June 5, 2013 8:16 PM

I’m not quite sure I agree with all the points in the article, about people don’t usually use their own devices for training, I think it won’t be the case in the future if not already. With the increase sales of personal mobile devices, thanks to Apple, Samsung, HTC, Sony, etc that consistently bring services in the cloud into our palm (or pocket whatever expression you choose), the masses are being educated and persuaded to accept these powerful small devices that you can carry around. And the way Google, Apple, Microsoft, Facebook etc all the could services providers connect authentication, people will more and more accept that those services connects and built around a person, personalized and customized to his needs. Even more so with Google Glass and etc. There would be time that people would be just don’t bother to jump between work and personal devices, and just accept to take work and learning through their personal mobile devices. I personally think that time is already here, or at least right at the door.

 

This will have implication on security, thus managing the mobile infrastructure could be a headache for the IT management team in education institutions and companies.

 

And along with the critical mass, LMS developer and just pretty much anyone who put anything on the web will have to be mobile-friendly if not voluntarily then eventually by force, if they still want to keep their customers.

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Why Mobile Learning Is The Future Of Workplace Learning (Infographic)

Why Mobile Learning Is The Future Of Workplace Learning (Infographic) | Instructional Design for eLearning, mLearning, and Games | Scoop.it

In the time to come, Mobile Learning will not be a 'choice' anymore, but a compulsive mode of learning to stay ahead. Mobile Learning Infographic illustrating Why Mobile Learning is the Future of Workplace Learning


Via UpsideLearning, Michael Regina
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Turn Failure to Success

Turn Failure to Success | Instructional Design for eLearning, mLearning, and Games | Scoop.it
A study sought to determine which training method was most effective for behavior change—interactivity or the chance to fail.
DBliton's insight:

From the ASTD members-only article "We were surprised that the level of interactivity in the training materials had no measurable impact on the transfer of learning to on-the-job performance. .. It’s not just a question of combining the right content with interactive approaches, but rather a clear realization of the end-user’s needs and environment (context) that determines the best solution."

 

Content is King and Interactivity is the horse that the King rides to do serious training damage, but Context is the Kingdom.

 

Can someone with an ASTD membership comment on this article?

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New E-Learning Rankings of Rapid Authoring Tools

New E-Learning Rankings of Rapid Authoring Tools | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Latest rankings for the top authoring tools. These rankings will be updated in July and then the final list in December, which will feature the top 25.
DBliton's insight:

An interesting list that focuses mostly on rapid eLearning tools. Too bad many of the tools can't be used for large client projects since they don't produce acceptable Section 508 outputs

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Agencies face a learning curve to get to mLearning -- GCN

Agencies face a learning curve to get to mLearning -- GCN | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Mobile learning has great potential as an educational tool, and it will be around for the long haul, but building platforms and apps isn't as easy as you might think.
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Designing Great Feedback Loops | Smashing UX Design

Designing Great Feedback Loops | Smashing UX Design | Instructional Design for eLearning, mLearning, and Games | Scoop.it
This article discusses how to influence behavior by designing well-crafted feedback loops.

Via Mark Oehlert
DBliton's insight:

"Whatever you’re designing, it probably involves feedback. Designing that feedback to be as effective as possible can mean the difference between a successful and failed product. "  Plus a free ebook of their articles.

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Ipad Educators

Ipad Educators | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Feature articles, app reviews, curriculum app guides and unique interviews with educators and app developers.
DBliton's insight:

"Who Moved My Classroom is the first in a four part series where we will take an in-depth look at how you can gamify learning and instruction in your professional development program and help all educators adapt to change"

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How People Learn: 8 Timeless Principles for Effective eLearning

How People Learn: 8 Timeless Principles for Effective eLearning | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Understand how the human brain really works. Only then can you realize your role as a Creator of Learning.
DBliton's insight:

You may already know all of this, but a nice summary.  Takes from John Medina's book instead of actual research, but still solid. 

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Georgianna Laws's curator insight, March 28, 4:16 PM

Discusses some best practices in eLearning And, should you be interested, allows you a free download of  a quick non designer's guide to building effective eLearning courses. I downloaded the book and found some useful Pinterest boards  at the very end.

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I Came, I Saw, I Learned...: SociaLogic: How to Cite Tweets in Academia or eLearning

I Came, I Saw, I Learned...: SociaLogic: How to Cite Tweets in Academia or eLearning | Instructional Design for eLearning, mLearning, and Games | Scoop.it

by AJ Walther The President has a Twitter account. So does the Pope. It makes sense that eventually someone important is going to use this social outlet to say something that you'd like to include in an academic paper ... Simply paste the tweet's URL into the citation generator at Tweet2Cite and the work will be done for you.

DBliton's insight:

Just in case I decide to cite a tweet. Now I just need someone to tweet something that I can include in a paper.

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$125K Job, No Degree or Experience Necessary

$125K Job, No Degree or Experience Necessary | Instructional Design for eLearning, mLearning, and Games | Scoop.it

A hot startup called Knack has been getting lots of press attention, but much of the coverage has missed the most exciting potential of this firm, which is to help individuals succeed based on their innate abilities."

DBliton's insight:

Wired says "Balloon Brigade is like Angry Birds but more frenetic. Some gamers play to win fast, others to explore, or to rack up points, or simply to stay alive. Knack tracks all that, using its proprietary formula that identifies talents from gameplay behavior and personality traits and captures how your reactions shift as the pressure increases."

 

I think I am "Creative" and a "Thrill Seeker" - the game told me so.

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GooseChase - How It Works

GooseChase - How It Works | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Scavenger hunts for the masses. Bold, crazy and highly addictive. Incredibly easy to use with all the power you could ever want.
DBliton's insight:

I have been looking for something to replace SCVNGR (I can share reasons why some other time). I need to test.

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CLO Apps, Please! - Chief Learning Officer, Solutions for Enterprise Productivity

CLO Apps, Please! - Chief Learning Officer, Solutions for Enterprise Productivity | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Learning is changing rapidly, so we need our technologies and methodologies to be agile and rapidly adaptable. Learning apps could help us try or beta test a new approach before making a major investment in time and resources.

DBliton's insight:

Is Elliott Masie just complaining or is there a chance that we will be able to get the open and shared communications we need?

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Pave the Way for mLearning with mSupport by Conrad Gottfredson : Learning Solutions Magazine

Pave the Way for mLearning with mSupport by Conrad  Gottfredson : Learning Solutions Magazine | Instructional Design for eLearning, mLearning, and Games | Scoop.it
DBliton's insight:

Good article as a reminder on the importance of Conard's Five Moments of Need and a set principles like Gagne's Events of Instruction.

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Real Gamification Mechanics Require Simplicity And, Yes, Game Designers Can Do It

Real Gamification Mechanics Require Simplicity And, Yes, Game Designers Can Do It | Instructional Design for eLearning, mLearning, and Games | Scoop.it

Tadhg Kelly:  "The mysteries of mechanics are the reason why gamification seems like voodoo. And it shouldn't be. Game mechanics should be simple to explain, with clear actions and outcomes" ...


Via The Digital Rocking Chair
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Interactive Comic Book on Pipetting

Interactive Comic Book on Pipetting | Instructional Design for eLearning, mLearning, and Games | Scoop.it
Welcome to Learning Solutions Pipetting Interactive eLearning Tool. You've just been hired as a quality assurance inspector for a research testing company.
DBliton's insight:

SolutionFest 2013 Best of Show Non-Vendor: Pipetting—Interactive Comic Book from NC Community Colleges' "Learning Solutions Center".

They probably shouldn't have used timining on the talk balloons, but what a nice job. Check it out just to remember what pipetting is. Customized with your name and avatar!

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Gayla Keesee's curator insight, April 22, 2013 7:03 AM

SolutionFest 2013 Best of Show Non-Vendor--Great way to use a comic book theme

Andreas Kuswara's curator insight, June 5, 2013 8:22 PM

i always love to see simple yet interesting exemplars of simulation

Ali Geisler's curator insight, August 30, 2013 12:58 PM

Interesting example using a comic book theme for a training module

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Four Videos on #Games for Learning, Education & Changing the World | Kapp Notes

DBliton's insight:

Karl Kapp found four videos - Here are four videos by some really smart people discussing games for learning, education and changing the world. Their world views on games are interesting and they all tackle the concept slightly differently. How can their ideas influence your design of games, gamification and simulations for learning and instruction?

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Gayla Keesee's curator insight, April 22, 2013 7:06 AM

Four videos found by Karl Kapp of some really smart people discussing games for learning, education and changing the world. Their world views on games are interesting and each tackle the concept slightly differently. How can their ideas influence your design of games, gamification and simulations for learning and instruction?

Rescooped by DBliton from For all things elearning and mLearning
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20 Eye-Opening Stats You Probably Didn't Know About Mobile Learning

20 Eye-Opening Stats You Probably Didn't Know About Mobile Learning | Instructional Design for eLearning, mLearning, and Games | Scoop.it
We’ve collected these facts about mLearning to make the case for why everyone needs to take notice of its implications in the learning industry.

Via Keya Thomas
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Unesco mLearning week - Open University on opportunities, threats & challenges of #mLearning

Unesco mLearning week - Open University on opportunities, threats & challenges of #mLearning | Instructional Design for eLearning, mLearning, and Games | Scoop.it
DBliton's insight:

From @Ignatia On the second day of the UNESCO's mLearning week, where Agnes Kukulska-Hulme from the Open University in the UK started the day with a very enlightening presentation bringing together the latest on mLearning pedagogies and focusing on a gender related project.

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