A study sought to determine which training method was most effective for behavior change—interactivity or the chance to fail.
From the ASTD members-only article "We were surprised that the level of interactivity in the training materials had no measurable impact on the transfer of learning to on-the-job performance. .. It’s not just a question of combining the right content with interactive approaches, but rather a clear realization of the end-user’s needs and environment (context) that determines the best solution."
Content is King and Interactivity is the horse that the King rides to do serious training damage, but Context is the Kingdom.
Can someone with an ASTD membership comment on this article?
"Whatever you’re designing, it probably involves feedback. Designing that feedback to be as effective as possible can mean the difference between a successful and failed product. " Plus a free ebook of their articles.
Want to make your training more interactive? QR Codes can help you to involve and engage your audience. "QR codes are a great way to increase interactivity in a fun way, and increase the likelihood of the individual taking a recommended action," writes Kella Price, author of the January Infoline, "QR Codes for Trainers."
QR codes connect people to one another and to digital content, Price says. Here are four ways to think about using QR Codes in your next training event. ...
Not sure how much new Kella Price can share about QR Codes for $20, but her four shared ways can get you thinking - even if you have been using QR Codes for a while. She even has a recorded video at http://vimeo.com/27873624.
Maybe I should be willing to pay .99 for a book, but I like free. Abstract: While industries such as music, newspapers, film and publishing have seen radical changes in their business models and practices as a direct result of new technologies, higher education has so far resisted the wholesale changes we have seen elsewhere. However, a gradual and fundamental shift in the practice of academics is taking place. Every aspect of scholarly practice is seeing changes effected by the adoption and possibilities of new technologies. This book will explore these changes, their implications for higher education, the possibilities for new forms of scholarly practice and what lessons can be drawn from other sectors.
An oldy but goodie from Will Thalheimer, since Benchmark Learning apparently didn't know it when they used bad recall data in their whitepaper -
The Future of E-Learning: Understanding the ROI Benefits of Modern Corporate Training Tools
"People do NOT remember 10% of what they read, 20% of what they see, 30% of what they hear, etc. That information, and similar pronouncements are fraudulent. Moreover, general statements on the effectiveness of learning methods are not credible---learning results depend on too many variables to enable such precision. Unfortunately, this bogus information has been floating around our field for decades, crafted by many different authors and presented in many different configurations, including bastardizations of Dale's Cone. The rest of this article offers more detail. ..."
I have a confession to make. At my workplace a little while ago, I created a smartphone-friendly version of our online induction course. ... So conventional wisdom dictated that a mobile version of the course would be a smash hit.
Nice summary of what many people know - there is never a silver bullet, just the right tool for the right job (if you are prepared and lucky).
In the time to come, Mobile Learning will not be a 'choice' anymore, but a compulsive mode of learning to stay ahead. Mobile Learning Infographic illustrating Why Mobile Learning is the Future of Workplace Learning
Karl Kapp found four videos - Here are four videos by some really smart people discussing games for learning, education and changing the world. Their world views on games are interesting and they all tackle the concept slightly differently. How can their ideas influence your design of games, gamification and simulations for learning and instruction?
From @Ignatia On the second day of the UNESCO's mLearning week, where Agnes Kukulska-Hulme from the Open University in the UK started the day with a very enlightening presentation bringing together the latest on mLearning pedagogies and focusing on a gender related project.
"Bite-size training achieves quicker outcomes without blowing the budget. Independent research within the BBC found that a 90-minute session improved participants’ ability to influence more than a day-long course.
It makes sense; it’s a good result to learn three things in a day. If you take four or five things from a series of bite-size workshops, then you have a greater benefit for half the cost of employees’ time. That’s without considering the savings in venue hire, travel, refreshments, and so on. Overall, this equates to almost double the return on investment."
Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.
In a conversation about mobile learning with David Metcalf, he reminded me about IF. IF on mobile got me thinking ...
"Should I just convert my existing content, platforms or applications to mobile? " --No. Probably not. Making eLearning mobile accessible probably doesn't help your target audience - it is not really mLearning.
At the Innovations in e-Learning Symposium this week, Dan Bliton and Charles Gluck from Booz Allen Hamilton presented a session on “failure-triggered training.” I was really impressed by their description of a study that explored different approaches to reducing the risk of phishing attacks in a corporate setting. For one thing, as I told Charles immediately after the session, they invented the flip side of a job aid.