http://commoncraft.com An introduction to a new technology that adds a layer of useful information to the "reality" we see on screens of mobile phone and com...
Via Ana Cristina Pratas, Mark Oehlert
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Gayla Keesee's curator insight,
April 22, 10:03 AM
SolutionFest 2013 Best of Show Non-Vendor--Great way to use a comic book theme
Andreas Kuswara's curator insight,
June 5, 11:22 PM
i always love to see simple yet interesting exemplars of simulation Delete the scoop?
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YK Chau's curator insight,
January 8, 9:04 PM
Maybe I should be willing to pay .99 for a book, but I like free. Abstract: While industries such as music, newspapers, film and publishing have seen radical changes in their business models and practices as a direct result of new technologies, higher education has so far resisted the wholesale changes we have seen elsewhere. However, a gradual and fundamental shift in the practice of academics is taking place. Every aspect of scholarly practice is seeing changes effected by the adoption and possibilities of new technologies. This book will explore these changes, their implications for higher education, the possibilities for new forms of scholarly practice and what lessons can be drawn from other sectors. Delete the scoop?
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joão carlos's comment,
December 7, 2012 6:55 PM
I think it depends on how low the devices are going to reach in the next 20 years and how much they are going to better mimic the printed book interaction,
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PalomaRecuero's curator insight,
May 27, 9:13 AM
Yo también era un poco escéptica al principio respecto a las posibilidades del m-Learning. Como indica el artículo, hay que cambiar el foco. No es tanto el hecho de diseñar un curso para acceder a él desde un dispositivo móvil, como el poder usar dicho dispositivo para acceder a ese conocimiento que necesito aquí y ahora. Y para los cursos más convencionales, la tableta. (Nunca dejarán de chocarme los "turistas" sacando fotos o grabando vídeos con sus tabletas. Con lo que pesan de por si las mochilas de los sufridos viajeros...)
Andreas Kuswara's curator insight,
June 5, 11:16 PM
I’m not quite sure I agree with all the points in the article, about people don’t usually use their own devices for training, I think it won’t be the case in the future if not already. With the increase sales of personal mobile devices, thanks to Apple, Samsung, HTC, Sony, etc that consistently bring services in the cloud into our palm (or pocket whatever expression you choose), the masses are being educated and persuaded to accept these powerful small devices that you can carry around. And the way Google, Apple, Microsoft, Facebook etc all the could services providers connect authentication, people will more and more accept that those services connects and built around a person, personalized and customized to his needs. Even more so with Google Glass and etc. There would be time that people would be just don’t bother to jump between work and personal devices, and just accept to take work and learning through their personal mobile devices. I personally think that time is already here, or at least right at the door.
This will have implication on security, thus managing the mobile infrastructure could be a headache for the IT management team in education institutions and companies.
And along with the critical mass, LMS developer and just pretty much anyone who put anything on the web will have to be mobile-friendly if not voluntarily then eventually by force, if they still want to keep their customers. Delete the scoop?
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Gayla Keesee's curator insight,
April 22, 10:06 AM
Four videos found by Karl Kapp of some really smart people discussing games for learning, education and changing the world. Their world views on games are interesting and each tackle the concept slightly differently. How can their ideas influence your design of games, gamification and simulations for learning and instruction? Delete the scoop?
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Danielle M. Villegas's curator insight,
January 9, 2:08 PM
When I first read this article, I thought, "This is EXCELLENT! This is truly what mobile strategy is all about." Once I saw that @VisualRinse (aka Chad Udell) wrote the article, I realized, "No wonder this was so good!" Chad wrote the book, "Learning Everywhere", last year, and it's great reading. So, he knows what he's talking about!
This article isn't specifically for e-learning/m-learning either. It truly puts into perspective what mobile is truly about and the criteria that companies need to move forward in thinking about creating mobile content. --techcommgeekmom
DBliton's comment,
January 10, 12:33 PM
Good point about noting who the author is. I added that info, since that is what drew me to the article to start with.
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Danielle M. Villegas's curator insight,
January 4, 10:07 AM
Ah, good ol' Gagné! His Nine Events of Instruction are one of the gold standards of instructional design, and for good reason. They make sense. This is a great article that shows how well-written gamification used for learning follows Gagné's rules very well. It sure explains why my video-game addicted son learns so much as he plays! Excellent article. Delete the scoop?
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