Whether you are trying to figure out why your array has 3 objects instead of 5 or why your game plays backward since the new guy started, debugging is an essential part of the development process. At the end of this article, you’ll have an understanding of the most important debugging facilities available to you and how to use them to help squash your bugs in less time.We will be covering how to:Inspect your applications state using the consolePerform logging, and move beyond NSLogTrack memory usage by following object life-cycles
The way I deal with this is a Run Script Build Phase in my application's executable target that runs the following Ruby script (make sure you set the "shell" field to /usr/bin/ruby, and make sure the script is the last build phase in the application). Feel free to use this script if you wish and modify it to meet your needs. If you improve it, I'd be glad to incorporate improvements back into it. One item of note: the way that I differentiate between Archive builds and other Release configuration builds might be a bit fragile since I'm relying on an undocumented naming pattern in an environment variable.
So amongst the many nice features in XCode 4 comes the modified process for building your app for distribution. And with “The Google” not being entirely helpful about the process as well as the docs on the Apple developer site still containing the XCode 3 instructions I thought it would help at least somebody out there for me to document the process. Please note that since I haven’t built one yet for distribution to the app store this just covers ad-hoc distribution. Maybe I’ll update this when we release to the app store.
Firstly, go into Help | Documentation and API Reference, if you click on the eye button on the left-hand side of the documentation window, do you see either the iOS 4.2 Library and/or the iOS 4.3 Library?
If you don't, go into XCode | Preferences, under the Documentation tab, see if you have GET buttons next to the iOS Libraries. If you do, click them and they will download.
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