In a market flogged with social networking apps, Video chat is a killer weapon that you can wield to ace your rivals on the App store in one go. According to study, 93% of human interactions happen through visual interface.
What the hack. Need to chat face-to-face doesn’t need statistical justification. But how do they work? The question is more of design than of technical implementation in a world full of third parties. If you are scared of the word mammoth, you need to live with it because that’s the name of beast we are dealing with.
WSCoachMarksView is an iOS drop-in class that displays user coach marks with a rectangular cutout over an existing UI. This approach leverages your actual UI as part of the onboarding process for your user. Simply define an array of rectangles (CGRect) and their accompanying captions.
MBPullDownController accepts two view controllers, which it presents one above the other. The front view controller is configured to accept a pull interaction which it utilizes to show or hide back view controller.
We wanted to be able to take advantage of Markdown on mobile devices but all of the implementations that we found were either slow, feature incomplete or bot.
Bypass uses libsoldout to parse the Markdown and build a data structure. This data gets passed through the respective binding layer on each platform and is used to build the formatted text (Spanned strings on Android and Attributed Strings on iOS).
FlatUIKit is a collection of iOS components styled with the "Flat UI" aesthetic that we created while building Grouper for iPhone. Its design inspiration comes from Flat UI and Kyle Miller. Styling is implemented via categories on/drop-in replacements for existing UIKit components, so integrating it into your project is very straightforward.
CommandMaster is a singleton instance, meaning there is only one instance of the bar throughout the entire application's lifecycle. Because of this, it is ideal to add the CommandMaster.h into -Prefix.pch file, that way you do not need to import it into all Classes, as it is added on compile time and used everywhere.
"The Square Engineering Blog has a great article on Smoother Signatures for Android, but I didn't find anything specifically about iOS. So, what is the best way to capture a users signature on an iOS device?
Although I didn't find any articles on signature capture, there are good implementations on the App Store. My target user experience was the iPad application Paper by 53, a drawing application with beautiful and responsive brushes.
Helios is an open-source framework that provides essential backend services for iOS apps (Helios: Open-source framework providing essential backend services for iOS apps (Data sync, user accounts) http://t.co/l4ZKsYsZFr
With Appledoc + Jenkins it is fabulously easy to have your documentation be automatically generated and uploaded to a documentation site. Let me give you a quick guided tour about the individual parts of our setup. The final result you can admire on our new Cocoanetics Documentation Site.
Cocos2D is a popular open source framework for building iPhone games. Its quite powerful and can be used to develop a wide range of 2D games. Here is a list of some of the apps on the appstore developed using Cocos2D.
A collapsible list that functions like a UITableView, except you can collapse and open cells on a click. Feed it UIViews for what is shown when each cell is open. Works via delegation similar to UITableView. This is a UIScrollView Subclass.