The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time.
This term I have been working with upper Key Stage 2 pupils to develop interactive adventure style games in Book Creator. One of the features of the app is it allows you to link objects such as images and text to other pages within the book. For images, tap on the image to select it, then tap on the Info icon and use the hyperlink box to type in the page number. For text, highlight the text withIn the text box and you will see a hyperlink option.
This has enabled us to create games where choices, questions and decisions are asked of the user/player throughout. We have then used this as a stimulus for writing, not only creatively but also instruction and advertising. Above are a few screen shots of an example book I made but I didn't want to show the pupils too much as I wanted them to come up with their own ideas.
"Now that the Google Classroom is officially released to all Google Apps for Education accounts, those of you using iPad in their instruction would probably be wondering about possible ways to integrate this new tool with iPad. The video tutorial below will guide you through the process of how students and teachers can use Google Class on their iPad to create and turn in assignments."
If you have heard about the hour of code, I hope you saw this coming from the title. If you don't know about the hour of code, it is time. Code.org wants to support everybody everywhere in learning to code. They are organizing all kinds of people to create tutorials that can be used in schools to get kids coding, even if it is just for a one hour guided activity
The Independent Adobe Ink and Slide aim to rekindle drawing on an iPad - and make the stylus a ... The Independent When the iPad launched in 2010, many observers fretted that it was better suited for consumption than creation.
"I just noticed that it has been a year since my last list of iPad apps for teaching music. Several new interesting music apps have seen the light since then and therefore I decided to create another more comprehensive list of some of the best iPad apps for teaching music to give music teachers more options to choose from."
One Tap Video Messaging! Send a short video to a friend, and then watch their reaction to your video! Next, watch their video reply, and your reaction is recorded, You have five seconds to decide if you want to reply back. The process continues until either one of you decides not to reply. Nothing gets saved anywhere, and there are no replays – just like in real life.
18 Apps Every Creative And Artist Type Should Download Right Now Huffington Post Just this week, the Metropolitan Museum of Art, a 140-year-old cultural stalwart of New York City, went the way of the future and introduced an iPhone app.
Learning in Hand Show #28 is about some of what's new in Apple's iOS 8. Instead of showing you the major features you might already know about, I demonstrate the lesser known additions that teachers, students, and parents will be interested in.
With the recent announcement of Google Classroom, school districts and educators across the country that are currently integrating Google Apps for Education into their classrooms are awaiting the opportunity to gain access to Google’s workflow solution.
While there are currently a number of workflow solutions and approaches within Google Drive that classroom teachers can take that range from manual organization and file / folder sharingto advanced automation with tools such asDoctopus, Google Classroom provides a viable option that strikes a balance – blending tight integration with Google Drive, an intuitive interface and advanced features that experienced Google Drive users are looking for.
"The following excerpt was taken from a recent article on Edudemic, by Adam Webster (@cagelessthink).
"If you give a child a device they will sit and play with it until you ask them to stop and perhaps even after that they’ll still keep playing. If you give one to a teacher, they’ll do what they can when they can, but it might well sit in a drawer for a long while before they get the opportunity to really test drive it. Beyond the constraints of time, it is also worth remembering that there are plenty of teachers who learnt their trade in schools where technology simply didn’t exist and many who don’t see it’s value."
I completely agree with this. Kids will learn by themselves if you give them the time. Teachers are so busy with prep work that they don't have time to play and discover the same amount that a child would. Even for myself, this summer, I haven't put too much thought into learning new developments for education in the iPad realm. When school comes again in about a month, this will undoubtedly change."
"The bulletin boards throughout Green Hills School may look normal — with colorful paper and pictures covering them — but hover a tablet or smartphone loaded with a special app over them and they turn into learning tools, complete with videos and interactive lessons.
“I didn't want there to be all these passive areas throughout the school,” Superintendent John Nittolo said. “I wanted there to be chances for people to interact, to manipulate, to find info that changes so it's not static.”
The brainchild of Louis Rossi, the school's mathematics and ThinkSTEM coach, each bulletin board — technically known as “Augmented Reality Interactive Boards” — gives students an opportunity to learn away from the classroom."
"Are you relatively new to iPads in the classroom? Are you looking for some tips to help you navigate the new iOS 7? Today we take a look at 10 Features Every iPad Owner Should Know, so that you have the knowledge and confidence you need to shine in front of your students."
"If your class is like mine, the kids are always talking about playing video games! Rather than discouraging that interest, I want to harness it to encourage a higher level of thinking in my class. That is exactly what happens when kids explore coding. I love watching their faces as they try to process that people have to "tell" technology what to do in order for a game to work.
For many kids, the thought of creating games is even more exciting than playing them. Supporting their interest in gaming is important because the process of coding promotes problem-solving, creativity, collaboration and communication skills. Below I have listed four apps that are great places to start learning about coding with young kids. '
"Talking about augmented reality technology in teaching and learning the first thing that comes to mind is this wonderful app called Aurasma. Since its release a few years ago, Aurasma gained so much in popularity and several teachers have already embraced it within their classrooms. For those of you who are not yet familiar with how Aurasma works and how to use in it in your class, the video tutorials below will help you out."