iPads, MakerEd and More in Education
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Earth 101 for iPad

Earth 101 for iPad | iPads, MakerEd and More  in Education | Scoop.it
3Planesoft has released a beautiful app called Earth 101 for iPad. This app enables users to look at stunning aerial views of the entire globe.
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iPads, MakerEd and More  in Education
News, reviews, resources for  iPads, Maker Education, Coding and more ....
Curated by John Evans
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Cardboard Challenges: No Tech/Low Cost Maker Education - @JackieGerstein

Cardboard Challenges: No Tech/Low Cost Maker Education - @JackieGerstein | iPads, MakerEd and More  in Education | Scoop.it
I believe in the importance of participating in ongoing and continuous reflective practice as an educator. This is my reflection on my Cardboard Challenges Maker Education Camp that was taught to twelve 5 to 10 year old learners for five days, 2.5 hours each morning.  My Cardboard Challenges webpage of ideas can be found at http://www.makereducation.com/cardboard-challenge.html.

This post is divided into three sections: (1) a rationale for using no tech, minimal cost materials, (2) some of my general observations about how the learners interacted with the materials, the projects, and each other during the camp, and (3) a description of the specific cardboard activities along with my observations how well they worked with the learners.
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Firefox for iOS gets customizable search, battery savings

Firefox for iOS gets customizable search, battery savings | iPads, MakerEd and More  in Education | Scoop.it
Mozilla may finally have a reason for you to check out the Firefox browser for your iPhone.

A new version, set for release Tuesday, cuts processor use by 40 percent and memory use by 30 percent, according to the nonprofit organization.
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How to Incubate Creativity in School Through Making and Discovery

How to Incubate Creativity in School Through Making and Discovery | iPads, MakerEd and More  in Education | Scoop.it
The Turtle Art project, and the concept of “doing” or “making” before any explicit instruction has been given, is part of the school’s attempt to shake up its teaching. Lighthouse Community Charter has to cover the same standard curriculum as district schools, so teachers have to choose carefully the times when they’ll spend a little more time and creativity on a difficult subject.
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6 Fun Projects to Code This Summer | Tynker Blog

6 Fun Projects to Code This Summer | Tynker Blog | iPads, MakerEd and More  in Education | Scoop.it
Summer’s the perfect time for a new creative outlet, but it’s far too easy to slip into “consumer” mode, passively watching TV or playing video games. Coding is a great way to break the cycle and flex your creative and logical muscles. Anyone can learn to code!

We’ve chosen six fun starter activities that help kids see that making their own games is much more fun than playing a game made by someone else. They can just fire up their web browser (or the Tynker app for tablets) and choose whichever activity most strikes their interest! Kids follow easy step-by-step instructions to make their own games and stories while creatively customizing the project as they go. They can access hundreds more free activities by going to tynker.com or downloading the Tynker app for iPads or Android tablets.
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Tinkering Fundamentals: A Constructionist Approach to STEM Learning - Exploratorium | Coursera

Tinkering Fundamentals: A Constructionist Approach to STEM Learning - Exploratorium | Coursera | iPads, MakerEd and More  in Education | Scoop.it

The Tinkering Fundamentals course will offer educators and enthusiasts an opportunity to develop a practice of tinkering and making. We see tinkering as a serious endeavor—one that is generalizable across content and especially good at interweaving disciplines in a way that leads to complex projects and individualized learning opportunities. Tinkering has recently been introduced into the educational field as a potential driver of creativity, excitement, and innovation in science learning. It is seen by many as an effective means to engage in exploring STEM concepts, practices and phenomena. Tinkering typically blends the high and low tech tools of science along with a strong aesthetic dimension that supports children’s (and adults) self expression.

For over a decade, the Exploratorium has been developing science-rich tinkering activities for both children and adults. We see tinkering as a fun yet serious endeavor—spanning many disciplines and content areas and fostering connections between art, science, and technology. Learners follow their own path to understanding by investigating tools and materials and exploring questions that interest them. This opens up a wide range of possible answers rather than any “right” one, particularly for teaching STEM (Science, Technology, Engineering, Math) subjects in the classroom. This course centers on circuit-related activities, which offer a wealth of opportunities for thinking through making.

In this course, we won’t just show you how we develop tinkering activities; we’ll also delve into why. We’ll focus on three important aspects: activity design around specific materials, facilitation strategies, and environmental organization. We’ll also share some guiding principles and learning indicators we’ve developed that can help you integrate tinkering into your elementary and middle-school science program. Whether you’re new to making or a seasoned tinkerer, we hope this course will help you take the next step!


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Adding Colorful Panels To Your Classroom or Makerspace – krissy venosdale

Adding Colorful Panels To Your Classroom or Makerspace – krissy venosdale | iPads, MakerEd and More  in Education | Scoop.it
Just about every day I get an email, a message, or a question on Instagram… “Where’d you get those panels on your classroom wall?”  Well, I made ’em.  I wanted Design Thinking to be emphasized in our new space, and there are several details on these large prints that are customized to our school and our students. 
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This New App From Duolingo Aims To Make Flash Cards Obsolete

This New App From Duolingo Aims To Make Flash Cards Obsolete | iPads, MakerEd and More  in Education | Scoop.it


"While students have been using flash cards to memorize facts and vocabulary at least since the Victorian era, it's no secret that the study tools can be deathly dull.

Hoping to change that is Duolingo, the Pittsburgh-based company behind the popular language learning app of the same name. On Tuesday, the company released TinyCards, a game-like, modern version of flash cards that automatically tracks what users already have learned and even lets users level up, video game-style, as they progress in their knowledge."

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Math: The Pros & Cons of Productive Struggle

Math: The Pros & Cons of Productive Struggle | iPads, MakerEd and More  in Education | Scoop.it
Michelle Russell has spent time this summer considering what "productive struggle" should mean for the students in her math classroom. Read what she learned.

Via MIND Research Institute
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9 Enlightening Summer Reads for Math Teachers

9 Enlightening Summer Reads for Math Teachers | iPads, MakerEd and More  in Education | Scoop.it
Summer is upon us, and that calls for books to enjoy while lounging poolside. We asked MIND Research Institute staff to recommend their favorite mathematically themed reads, and their picks run the gamut of genres from sci-fi to psychology. Add a few of these to your summer reading list for completely guilt-free and possibly enlightening pleasure. 
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Moving from Teaching STEM to Doing STEM

Moving from Teaching STEM to Doing STEM | iPads, MakerEd and More  in Education | Scoop.it
Dr. Robin Ellwood moved from lecture to hands-on STEM with her eighth graders and shows us how. Robin’s students designed a remote underwater vehicle (ROV) that  went to Antarctica. She was intimidated when she started thinking about it. But she learned it with the kids as she went. What blows my mind is that Robin […]

Via Skip Zalneraitis, MIND Research Institute
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Part 5: STEM, STEAM, Makers: 35 Resources For A Makerspace

Part 5: STEM, STEAM, Makers: 35 Resources For A Makerspace | iPads, MakerEd and More  in Education | Scoop.it


"Welcome to this fifth post in a series that brings STEM, STEAM, and Maker Space together with Project Based Learning and proper technology integration in the classroom. You will discover around one hundred resources in this series along with some great ideas for finding student success.  "


Via basil60
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14 Reasons Why Pokemon GO Is The Future Of Learning

14 Reasons Why Pokemon GO Is The Future Of Learning | iPads, MakerEd and More  in Education | Scoop.it


"ONE: Students are on their phones ALL the time. Students are not on their textbook all the time. Think about that. And I’m not saying we should only do what students want to do. One of my favorite quotes is “the object of education isn’t to make students comfortable, it’s to make them successful.” But I do think leverage and engagement are useful."

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What's Next for Maker Education (EdSurge Guides)

What's Next for Maker Education (EdSurge Guides) | iPads, MakerEd and More  in Education | Scoop.it

"Confession: We at EdSurge are a bit in love with what may be America’s favorite new pastime: making. Indeed, it’s been a busy two years since we published our first guide on making, during which makerspaces have spread into classrooms and curriculum far and wide. But for many, issues of budget and buy-in mean maker education is still far from mainstream. 


 To be sure, there have been changes in the Maker movement in the decade-plus since the first Maker Faires wooed a new generation of DIYers. Along the way, we’ve celebrated successes and asked hard questions. How can we help making become more equitable and inclusive? How can maker ed embrace traditional technology, including computer science? What are the benefits of a maker education, and how do we measure them? In this guide, we hope you’ll find answers to—or at least ideas about—these and other questions that explore the meaning of making."

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How Facetune and Enlight became top photo apps

How Facetune and Enlight became top photo apps | iPads, MakerEd and More  in Education | Scoop.it
Jerusalem-based Lightricks knows what it takes to stand out amongst the thousands of photo apps. They’ve done it twice — with Enlight and also Facetune, which is currently the top photo app in the U.S. according to App Annie.

We caught up with CEO Zeev Farbman for a video interview when we were in Israel. He showed us some tricks to using the Lightricks photo apps and explained why he believes they were able to cut through the noise in a very crowded app category.

Lightricks “takes the retouching capabilities of Photoshop and makes them easy to use,” said Farbman. He credits Facetune’s popularity to its simplicity.
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15 TED Talks that Inspire Design Thinking

15 TED Talks that Inspire Design Thinking | iPads, MakerEd and More  in Education | Scoop.it
The design thinking process involves too many concepts. To ease your research, here is a collection of TED talks that covers various aspects including human centere
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Convert Currency in Spotlight Search for iOS

Convert Currency in Spotlight Search for iOS | iPads, MakerEd and More  in Education | Scoop.it
Spotlight Search for iOS now has the ability to perform currency calculations and conversions using up to date exchange rates.
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Nine Things Schools Can Learn from Pokémon GO – John Spencer

Nine Things Schools Can Learn from Pokémon GO – John Spencer | iPads, MakerEd and More  in Education | Scoop.it
For all the talk of Pokémon GO taking us away from our natural world and destroying relationships, I’m seeing the opposite. People are talking. They are waving at each other. They are getting together in teams to figure out how to find things. In a divisive social and political climate, I can’t help but think that a little Pokémon GO might just be what we need.
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Why Making Is Essential to Learning @Edutopia #makered

Why Making Is Essential to Learning @Edutopia #makered | iPads, MakerEd and More  in Education | Scoop.it
Making is as old as learning itself. While the maker movement may only be about a decade old, the human desire to create dates back to the earliest forms of human activity, from making stone tools to drawing on cave walls (Halverson & Sheridan, 2014; Martinez & Stager, 2014). Thinkers such as Pestalozzi, Montessori, and Papert helped paved the way for the maker movement by stressing the importance of hands-on, student-centered, meaningful learning. Instead of viewing learning as the transmission of knowledge from teacher to student, these thinkers embraced the idea that children learn best when encouraged to discover, play, and experiment.

More recently, maker education is being used as a way to connect do-it-yourself informal learning to classrooms. Driven by new technologies such as 3D printing, robotics, and kid-friendly coding, making is emerging as an effective way to introduce students to STEM, particularly women and minorities. By incorporating elements of making into the classroom, educators can bridge the gap between what students are passionate about and what they're learning in school.
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5 Benefits of Digital Reading Devices for Boys

5 Benefits of Digital Reading Devices for Boys | iPads, MakerEd and More  in Education | Scoop.it
Boys love anything with a screen! What’s on the screen engages them, rewards them and keeps them coming back for more.

Screens = pleasure.

What boys don’t love, especially 9- to 14-year-old boys, is reading and carrying books around with them.

Reading books = pain.

The logical conclusion: encourage boys to read on digital devices (ebook readers, iPads, smartphones). Unfortunately, many parents and educators find it difficult to embrace this idea because they believe:

Boys already spend too much time staring at screens
“Real” reading only happens with a print book
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David W. Deeds's curator insight, July 21, 9:25 PM

Good stuff! Thanks to John Evans.

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PokemonGo the future of learning? There is no app for that. – krissy venosdale

PokemonGo the future of learning? There is no app for that. – krissy venosdale | iPads, MakerEd and More  in Education | Scoop.it
I’ve played Pokemon Go.  I’ve shared a few laughs with my family over it.  I even took my daughter to the park to play it in a ginormous “Pokeraid”.  But the claim that it’s the “Future of Learning”? I just don’t see it.
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Digital Storytelling Wheel for Teachers ~ Educational Technology and Mobile Learning

Digital Storytelling Wheel for Teachers ~ Educational Technology and Mobile Learning | iPads, MakerEd and More  in Education | Scoop.it
"The digital storytelling wheel is a visual we created through Google Drawing based on a chart we have previously published here in EdTech and mLearning. The visual contains a number of educational apps and web tools that you can use with you students in class for digital storytelling projects. We have included apps for Android and iPad users as well as tools for web users. Check them out and share with us your feedback."

Via Maria Margarida Correia, Ariana Amorim
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David W. Deeds's curator insight, July 20, 6:15 PM

This should come in handy! Thanks to John Evans.

Sally Spoon's curator insight, July 21, 5:07 PM
List for Chromebooks!!
Alfredo Corell's curator insight, Today, 5:44 PM

The digital storytelling wheel is a visual we created through Google Drawing based on a chart we have previously published here in EdTech and mLearning. The visual contains a number of educational apps and web tools that you can use with you students in class for digital storytelling projects. We have included apps for Android and iPad users as well as tools for web users. Check them out and share with us your feedback.

Here is the link to the larger format of the visual. You can download, print or share this work the way you want provided you credit us as the source.

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Create a Startup Culture in Your Classroom

Create a Startup Culture in Your Classroom | iPads, MakerEd and More  in Education | Scoop.it
Looking to leverage the power of the startup culture in your classroom? Check out these three distinguishing features found in the startup ecosystem, and get ready to propel ideas forward and scale learning!
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Makerspaces and Equal Access to Learning - Edutopia @wkrakower & @LFlemingEDU

Makerspaces are unique and attractive in today's schools. They offer a complete learning environment that allows limitless opportunities. However, we need to hear more discussion about how these spaces can be used by all learning groups. This includes students with special needs as well as English-language learners. Students who have unique learning needs thrive in a makerspace because it allows them to express themselves without fear of failure. By providing equity and access, makerspaces are inviting and inclusive environments. Based on our work and experiences, we'd like to offer five ways in which makerspaces can provide learning for all.
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5 More Great Apps to Keep Summer Minds and Bodies Active — Emerging Education Technologies

5 More Great Apps to Keep Summer Minds and Bodies Active — Emerging Education Technologies | iPads, MakerEd and More  in Education | Scoop.it
You can bring a book wherever you go or sign your kids up for a sports summer league, but another great way to create lasting habits and raise your children’s intrinsic motivation is to warm up their brains and bodies a little! There is a range of Apps out there to make things easier for you and way more fun for the kids:
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In San Francisco, preschoolers can now learn STEM with 3D printing and laser cutters

In San Francisco, preschoolers can now learn STEM with 3D printing and laser cutters | iPads, MakerEd and More  in Education | Scoop.it


"A few weeks ago, at the Bay Area Discovery Museum (BADM) near San Francisco, 5-year-old Jack Stabenow climbed a step stool to peer into a machine that cuts cardboard with a high-powered laser. The red beam precisely followed a squiggly building design that Jack had just finger-drawn on a tablet computer. Jack’s goal was to make a building that could stand up to the wind of a nearby table fan.


With his cardboard cut, Jack hurried to the assembly area where about two dozen other kids his age labored over teetering, but well-taped, creations. If these first attempts toppled in the breeze, that was to be expected. In fact, back-to-the-drawing-board was kind of the point.


The kids were learning the cycle of design, prototype, test, and redesign that’s a hallmark of engineering."

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