iPads, MakerEd and More in Education
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My students all have iPads – now what? | SchoolTechnology.org

My students all have iPads – now what? | SchoolTechnology.org | iPads, MakerEd and More  in Education | Scoop.it

"I have been putting the finished touches on my TIES 2012 Education Technology Conference workshop for next week called “My students all have iPads – now what?” The workshop is going to be a lot of fun with lots of examples of kids doing amazing things with iPads.

http://ties2012.sched.org/speaker/bradf1 "

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iPads, MakerEd and More  in Education
News, reviews, resources for  iPads, Maker Education, Coding and more ....
Curated by John Evans
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Circuit Playground meets Scratch—Physical Computing for Kindergartners

Circuit Playground meets Scratch—Physical Computing for Kindergartners | iPads, MakerEd and More  in Education | Scoop.it
Circuit Playground meets Scratch—Physical Computing for Kindergartners
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basil60's curator insight, January 14, 5:11 PM
Kindergarten may be a stretch - but plenty of uses in STEM classes.
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Time Machine Tours

Time Machine Tours | iPads, MakerEd and More  in Education | Scoop.it
Time Machine Tours is a free iOS app that features self-guided, walking tours that contain historical photos from private collections and the public domain. Each tour contains historical photos with captions and a map where each photo was taken. Time Travelers can visit these tours from the comfort of their couches or follow in the footsteps of photographers from the past centuries. Check back often for new content!

Via Nik Peachey
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Nik Peachey's curator insight, January 16, 8:39 AM

Really nice use of augmented reaility but still a bit limited to the US.

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4 Fun FREE Apps to Win The Instagram Game

4 Fun FREE Apps to Win The Instagram Game | iPads, MakerEd and More  in Education | Scoop.it
There are a lot of cool FREE Apps out there that can add functionality and sparkle to the number one picture and video App Instagram, but I'm going to share my favorite four! And yeah, I'm still mourning the loss of Vine. But, finding these new Apps has helped me get past the it... a little!
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Stuff for Cutting Cardboard

Stuff for Cutting Cardboard | iPads, MakerEd and More  in Education | Scoop.it
My daughter’s class is doing some sort of maker project and the teacher asked for students to bring in stacks of cardboard. To be helpful I grabbed a few shears from my personal makerspace and sent them in. The next day I was looking through a bin of odds and ends and ran into a pumpkin carving kit. I grabbed the saw and checked that it could cut through some cardboard and tweeted out a picture. What started as a simple Tweet about a use for a junk box item turned into a leap down the cardboard cutting rabbit hole.

It is really easy for maker educators to obsess over stuff and lose track of the why of MakerEd/FabLearn. We use cardboard because it is cheap, ubiquitous, forgiving, sustainable. Scissors are a poor tool for the job and box cutters and hobby knives aren’t safe without proper training. Which one you have, isn’t as important as students access to tools that can quickly and safely cut and shape cardboard to make their projects.
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​How Should We Measure the Impact of Makerspaces? (EdSurge News)

​How Should We Measure the Impact of Makerspaces? (EdSurge News) | iPads, MakerEd and More  in Education | Scoop.it
Two years ago I attended an edtech conference focused on the then up-and-coming trend of makerspaces. The opening keynote speaker ended his presentation with a charge for all in attendance: “I hope that makerspaces don’t become an edtech fad that goes away as quickly as it has risen to popularity; I hope you all can figure out how to do it right.”

So what is the “right way” when it comes to using makerspaces? And now that they have been established in schools all across the globe, how can we measure the impact that makerspaces have on student learning and achievement?

Most facilitators would agree that standardized test scores may never accurately reflect the impact that makerspaces have on student achievement. Rather, it is a combination of the design thinking processes, service learning experiences, and 21st century skills being developed in makerspaces that are positively impacting student learning.
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Toontastic 3D Brand New App for Student Storytelling - Class Tech Tips

Toontastic 3D Brand New App for Student Storytelling - Class Tech Tips | iPads, MakerEd and More  in Education | Scoop.it
Starting today! You can now access Toontastic 3D, a redesigned storytelling app for students that lets users draw, animate, and narrate their own 3D cartoons. If you’re a regular reader of ClassTechTips.com you know how much I love open-ended creation tools. As a one-to-one iPad teacher, I used the original version of Toontastic with my students so I’m so excited about today’s new release!

Available for both Android and iOS devices, Toontastic 3D gives students the power to easily create their own cartoon. Using Toontastic 3D is easy, students can create their own characters and move then around the screen. As they tell their story, students record their voice and create an animated movie. With Toontastic 3D students can create their own cartoon on any topic.
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mrsjgarcia's curator insight, January 13, 8:13 AM
The problem we have encountered is that it won't work on our ipad 3s or our ipad mini 1s.  We were really looking forward to using this at our school. What a disappointment.
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Willem Kuypers's curator insight, January 14, 11:03 AM
Un bel outil pour raconter des histoires en classe, même aux adultes.
Carolyn Quarterman's curator insight, Today, 7:37 AM
App provides students with customizable story templates, settings, and characters. Students can also create stories, settings, and characters of their own. Students can record narration while moving characters around their scene settings.  No account needed.
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How media literacy is critical to saving our democracy

How media literacy is critical to saving our democracy | iPads, MakerEd and More  in Education | Scoop.it
A Stanford study suggesting how easily manipulated students are online should be a wake-up call for school leaders nationwide.
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The Padagogy Wheel - It’s Not About The Apps, It’s About The Pedagogy -

The Padagogy Wheel - It’s Not About The Apps, It’s About The Pedagogy - | iPads, MakerEd and More  in Education | Scoop.it
The Padagogy Wheel is designed to help educators think – systematically, coherently, and with a view to long term, big-picture outcomes – about how they use mobile apps in their teaching. The Padagogy Wheel is all about mindsets; it’s a way of thinking about digital-age education that meshes together concerns about mobile app features, learning transformation, motivation, cognitive development and long-term learning objectives.

The Padagogy Wheel, though, is not rocket science. It is an everyday device that can be readily used by everyday teachers; it can be applied to everything from curriculum planning and development, to writing learning objectives and designing centered activities. The idea is for the users to respond to the challenges that the Wheel presents for their teaching practices, and to ask themselves the tough questions about their choices and methods.
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Dr. Caroline B. Laurens's curator insight, January 11, 5:58 AM
So usefull !!
Willem Kuypers's curator insight, January 14, 10:53 AM
Des mots clés à l'aide du SAMR qui peuvent vous aider à trouver une nouvelle application.
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What’s Your Five Percent? – Heinemann Publishing – Medium

What’s Your Five Percent? – Heinemann Publishing – Medium | iPads, MakerEd and More  in Education | Scoop.it

"One of the things I love most about teaching is that it constantly offers us new beginnings. Every semester is a chance to reinvent ourselves, our teaching, and our classrooms. Few professions offer this opportunity for reinvention, and all around me I see brilliant educators embrace it again and again.


It doesn’t need to be huge. Tom Newkirk recommends changing just 5 percent of your teaching each year, shifting slowly toward research-based practices we know are good for kids.


My 5 percent has revolved around independent reading, which is the focus of my research as a Heinemann Fellow. My question is, What accountability measures for independent reading promote reflection, motivation, and the growth of a robust reading habit in young adult readers? I want my students to develop a reading life, and I want an effective way to help them do this."

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Lego Boost teaches kids how to bring blocks to life with code

Lego Boost teaches kids how to bring blocks to life with code | iPads, MakerEd and More  in Education | Scoop.it
If you've ever wished your childhood Lego creations could come to life, your dreams are now closer to reality. Lego has just unveiled a new subbrand called Boost which promises to do just that. The base set contains a combination of sensors, motors and a unique companion app that teaches kids how to code so that they can program their new robot friends. Lego's Mindstorms could let you do this too, but that's a decidedly more advanced system aimed at young adults. Boost, on the other hand, is designed for kids ages seven and up. The Lego Boost base starter set is priced at $160 and will be available later this year.
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Robotics and Computer Science for Elementary Level Learners @JackieGerstein

Robotics and Computer Science for Elementary Level Learners @JackieGerstein | iPads, MakerEd and More  in Education | Scoop.it
I absolutely love all of the new robotics toys that have been coming out for elementary age learners.  I have been using them for my summer maker camp, with my gifted education classes, and for my upcoming Saturday morning program. One of my gifted girls noted, “Where do all of these robots come from?” I laughed and told her, “It’s actually has become one of my passions. Collecting them has become a major hobby of mine.”

I usually use them for an hour per week with my two groups of gifted learners.  I am an advocate of student-centric learning and giving them choices as to which instructional activities they would like to engage. For their robotics hour each week, I am giving them the following choices with their goal of using five of the robotics to complete five of the tasks provided.
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Norton Gusky's curator insight, January 8, 5:01 PM
Great range of robots for elementary learners
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10 Tips to Make Learning REAL - @NMHS_Principal

10 Tips to Make Learning REAL - @NMHS_Principal | iPads, MakerEd and More  in Education | Scoop.it

"The world as we know it has fundamentally changed our learners.  It is not that they are learning differently per say, but the environment in which they learn has dramatically changed.  The challenge for educators and schools today is to make learning REAL (relevant, engaging, authentic, and lasting) for all students and aligning it more with their world.  A great deal of emphasis has been placed on personalized opportunities for students.  Whereas there are many benefits with this approach, the reliance on technology platform and human interaction can take away from intended outcomes. REAL learning places a greater emphasis on making learning personal for students. 

Below are some quick tips that can make learning more REAL (relevant, engaging, authentic, and lasting):"

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Ebb and Flow Magic | krissy venosdale

Ebb and Flow Magic | krissy venosdale | iPads, MakerEd and More  in Education | Scoop.it

"Ocean waves.  They swell, roll in, and crash.. recede.  Some big, some small. The conditions of the environment wreak havoc on the waves.


Learning comes in waves. You get in the flow, ideas coming, things working… then it recedes. Sometimes the wave fizzles and the thing just doesn’t come to fruition. Sometimes, you ride the wave, all the way, and it’s the best feeling in the world.  Success.  But the truth is, we’d never have the flow without the ebb."

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Google Released A New 3D Digital Story Telling Tool

Google Released A New 3D Digital Story Telling Tool | iPads, MakerEd and More  in Education | Scoop.it

"Google announced today the release of Toontastic 3D which is similar to the original Toontastic but has more awesome stuff to offer. Toontastic 3D allows kids to use their imagination and engage in creative tasks. They can construct amazing things including book and school reports, design pitches, narrate stories, create beautiful cartoons and many more. Toontastic 3D is available for free download in both iOS App Store and Google Play Store.  It also works with select Chromebooks."

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Fausto Cantu's curator insight, January 16, 12:52 PM
Google Released A New 3D Digital Story Telling Tool
Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, Today, 3:07 AM
another great tool from google for 3D storytelling
 
Ricard Garcia's curator insight, Today, 4:12 AM
A very good and engaging tool for digital storytelling. Quite simple but with a very catchy layout. Easy to use, with simple outcomes. It is a good tool for primary and lower secondary students!! Production is saved as a video in the mobile device.
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The Gingerbread Man Coding Reteel

The Gingerbread Man Coding Reteel | iPads, MakerEd and More  in Education | Scoop.it

"This week we've been reading a favourite winter time story! The children love the adventures the Gingerbread Man has as he runs away from the different characters in the story. They are always so sad at the end when he is eaten by the fox!
 
Today I challenged them to retell the story and help the Gingerbread Man outsmart the bakers, cow, goat, cat and fox by using a coding game. This activity helped the children to strengthen their retell as they recalled the story and sequenced the events of the story, and encouraged them to practise their coding skills, specifically oral language related to directionality and number.
 
We used a small stuffed Gingerbread Man, photos of the different characters from the text, our coding board (sensory table lid with tape), and directional coding cards. "

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Tell Kids to Get Good at Stuff Smart Machines Can't Do (Yet) - GettingSmart

Tell Kids to Get Good at Stuff Smart Machines Can't Do (Yet) - GettingSmart | iPads, MakerEd and More  in Education | Scoop.it

“AI won’t obliterate jobs, but it will transform jobs,” said Daniel Pink, author of Drive: The Surprising Truth About What Motivates Us.

Pink said he’s told his own kids to “think about what you can do to augment what AI does—work that only humans can do that smart machines cannot.” That includes:

    * Creativity;


    * Dealing with ambiguity, nuance and poorly defined problems;


    * Understanding other’s emotions and point of view;


    * Developing expertise and sense making; and


    * Identifying reliable sources." 

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Dorothy Retha Cook's curator insight, January 16, 3:58 AM

Education and creativity goes a long way in life.

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Key Concepts of News Literacy | Stony Brook Center for News Literacy

Key Concepts of News Literacy | Stony Brook Center for News Literacy | iPads, MakerEd and More  in Education | Scoop.it
Information that is actionable that a responsible person would republish, or use as the basis of a decision or action — has all three of these characteristics: Verification, Independence and Accountability.
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8 of the Best Research Tools for Inquiry via ILearnTechnology

8 of the Best Research Tools for Inquiry via ILearnTechnology | iPads, MakerEd and More  in Education | Scoop.it

Via Tom D'Amico (@TDOttawa)
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Ana Virginia Quesada's curator insight, January 8, 10:01 AM
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Rob Hatfield, M.Ed.'s curator insight, January 13, 8:41 AM
Excellent resources for young researchers within a 21st Century teaching and learning environments. I suggest they add Zotero to the list.
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10 Benefits Of Inquiry-Based Learning - @TeachThought

10 Benefits Of Inquiry-Based Learning - @TeachThought | iPads, MakerEd and More  in Education | Scoop.it
Inquiry-based learning is a term that educators and parents alike hear bandied about without a clear sense of exactly what it is, why it’s effective, how it works, and what its benefits are.
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Actually, Millennials Are Pretty Awesome by John Spencer

A video response to the viral Simon Sinek video.

Via Tom D'Amico (@TDOttawa)
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A Dead Simple, Science-Backed Trick to Boost Your Kid's Creativity

A Dead Simple, Science-Backed Trick to Boost Your Kid's Creativity | iPads, MakerEd and More  in Education | Scoop.it
Good news for parents of active kids: new research links movement with creativity.
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AASL Post: Why a Makerspace is Not a Magic Cure-all For Your Problems

AASL Post: Why a Makerspace is Not a Magic Cure-all For Your Problems | iPads, MakerEd and More  in Education | Scoop.it
Makerspaces have the power to transform learning.  They can be amazing spaces of informal, hands-on learning and libraries are the perfect place for them because they make the space available to ALL students.  But a makerspace can’t fix everything all at once.  I have many librarians ask me for help in starting their makerspaces.  And sometimes I tell them they need to go slower or deal with the underlying issues of their space first.  A $1,000 makerspace grant is not going to instantly change your school culture.  This wasn’t a fun post to write, but I feel like it needs to be a part of the discussion of makerspaces and school libraries.
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How Design Thinking Became a Buzzword at School

How Design Thinking Became a Buzzword at School | iPads, MakerEd and More  in Education | Scoop.it
At a recent teaching conference in Richmond, Virginia, a session on “design thinking” in education drew a capacity crowd. Two middle-school teachers demonstrated how they had used the concept to plan and execute an urban-design project in which students were asked to develop a hypothetical city or town given factors such as population, geography, the environment, and financial resources.

The teachers in the audience were enchanted by the details of the project; and if the photographs in the presentation were any indication, the students who participated in the lesson enjoyed it, too. The presenting teachers were bubbling over with enthusiasm for what they saw as the potential inherent in teaching design thinking.

Many of the teachers in attendance were flummoxed, however. As we filed out of the room and headed toward our next sessions, I overheard one woman remark to another that while the urban-design project looked like something she’d like to try in her own classroom, “I think I missed something. I still don’t understand what design thinking is. Do you?” The other teacher shook her head and said, “I think it’s a curriculum, but I’m not really sure.”
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Jan Stoner's curator insight, January 13, 10:32 AM
Great insights on application in education.
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Digital Literacy Challenge: Create an Information Filter Bot

Digital Literacy Challenge: Create an Information Filter Bot | iPads, MakerEd and More  in Education | Scoop.it
Two of the most important digital literacy skills we need to develop and practice today are the ability to effectively filter information and the ability to create algorithms (code) which cause digital pixels to do our bidding. In this post, I’ll describe the steps I followed to create an “information filter bot” over the Christmas holidays and challenge you to both create something similar AND share a blog post (or at least a tweet) telling others about it. If you’d like to first check out the final result of what I built using Twitter, Google News, Pocket, and  IFTTT.com, follow the Twitter channel @UBInews and then create a new channel in your Flipboard account by following it and making that Twitter stream into one of your personal Flipboard channels. I’ve created a 2 minute video demo showing the final product if you’d like to watch that as well.
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Weaving Together Social Studies and Makerspace

Weaving Together Social Studies and Makerspace | iPads, MakerEd and More  in Education | Scoop.it
Our 5th grade is currently studying the impact on American life that several famous inventors had. When I was brainstorming with Shelley Olin, 5th grade social studies teacher, we began to wonder about connections these standards had to makerspace.  It started as an idea seed and grew into a set of experiences for all 5th graders to engage in.

I wanted students to put themselves into the shoes of an inventor so that they could begin to understand the perseverance and curiosity that inventors have. We focused on 3 of the inventors: Thomas Edison (electricity), Alexander Graham Bell (communication), and the Wright Brothers (flight).
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