Students can experience new cultures, history, and understand the world in better ways with virtual reality, augmented reality, and wearables. Teachers are using these technologies to send learners on virtual field trips or getting students to keep track of their steps, cardio, and health with fitness bands. These technologies help engage learners by providing sensory learning and sparking curiosity and imagination.
This morning I was thinking about the things that all young people should know how to do regardless of income, geographical location, life goals, etc. I started a list – see below. Some have “always” been true – some are unique to this century of learning. Let me know of any other universal skills you believe young people should know how to do.
For the past four years, I've been running a series called My Must-Have Apps that, once a year, collects all the apps I find indispensable to get work done on my iPhone, iPad, and Mac. Considering changes to my daily life and workflow, this year will only feature my must-have iPad and iPhone apps. As with last year, I want to start from the iPad.
One of the most common questions I am asked is "How did you pay for your iPads" or "Do you know of any grants to get iPads (or other technology) into my classroom?"
I was lucky enough in 2010 to have administration whose priority was to update and increase technology in our district. I wasn't in on the process so I'm relatively clueless on how they got them- I do know they applied for grants and used general budget funds to purchase our iPads, initially for a 1:1 program in our high school. Once I saw how perfect the iPads for Kindergarten I begged and pleaded and justified how I would use them in my classroom.
- ClassTechTips.comCurious Words is a visual storytelling app from the makers of Oh No Fractions! and Curious Ruler. Random words stimulate the child to explore the world around them, illustrating such words with what they see. Instead of drawing the word with a still picture, they can shoot a one second video – just the right length to capture a gesture, a movement, a shadow, or a smile. A final movie is assembled with voice over and music once the child has “illustrated” up to 12 words. The final results are unique mini films that capture the way a child sees the world.
Here is a very good resource of apps specifically curated for autistic learners. This is a spreadsheet created by a parent, an autistic adult and an SLP and features a very big collection of iPad apps for autism. The apps are arranged into different categories that include : art, books, communication, earliest learning, file sharing, games, general development, geography, history, language, math and pre-math, multiple activities, music, reading and spelling, puzzles, science, social skills, speech, and many more. Every app is supplemented with a short description, a video if available, review if available, and iTunes link.
Bioman Biology is a nice resource that I learned about from David Andrade. On Bioman Biology you will find dozens of educational games and virtual labs designed to help students learn about topics related to biology. The games and virtual labs are organized into eight topics; physiology, cells, ecology, genetics, classification, life chemistry, respiration, and scientific methods. Most the games are Flash-based but a handful of them are available as free iPad apps. The games and virtual labs are appropriate for middle school students.
"I had the privilege of holding a Google Hangout with Holly Clark (@HollyEdTEchDiva) and Tanya Avrith(@EdTechSchools). It was a great chat, where we compared US, NZ and Canadian school systems. Afterwards I was checking out Holly’s stuff and came across her great introduction to iPads in Classrooms. I checked with Holly and she was keen I do one of my visual representations of the ideas. So here it is, my visual, albeit briefer introduction for teachers who just got iPads:"
"Padlet is a great platform for bookmarking and sharing digital content. Since in its launch a few years ago, Padlet (formerly Wallwisher) has undergone several great updates that make it an ideal tool to use with students in class. Before we see some of the ways to use this platform with students, let us have a look at some of its features ."
"Talking about augmented reality technology in teaching and learning the first thing that comes to mind is this wonderful app called Aurasma. Since its release a few years ago, Aurasma gained so much in popularity and several teachers have already embraced it within their classrooms. For those of you who are not yet familiar with how Aurasma works and how to use in it in your class, the video tutorials below will help you out."
"ISTE was a whirlwind! I met so many passionate and inspiring educators including lots of people from my Twitter PLN. It was wonderful to have a chance to share some of my favorite apps for teaching Common Core Math and English Language Arts. Here are the two slide decks from my poster session and BYOD workshop."
As the year comes to an end I thought I would share some of my favourite iPad activities from this year. It was a difficult decision to narrow it down to five but here goes:
1.Towards the end of last year my school celebrated it's 150 year anniversary and we carried many activities with the pupils that term looking at the history of the school. One of the activities was to compare then and now photos. We use an app called InstaShake HD App https://itunes.apple.com/gb/app/instashake-hd/id595411264?mt=8&uo=4&at=11lIT4 to blend two photos together in different ways. We also carried out this activity during the recent World War 1 week at the school.
2. Last term I worked with a PE department to use the iPads to support GCSE students portfolios. One of the activities was to record video of sporting skills from different angles using the iPad's camera and then add the videos into iMovie app to use some of it's features such as split screen, freeze frame and the speed tool. More detail on this can be found here http://sco.lt/8hTUhd ;
3. Early this term I began an activity with Year 6 pupils to gamify stories using Book Creator App We used the hyperlink tool within Book Creator to link text and images to different pages and give the reader options of where the story went by choosing options within a scenario. More detail can be found here http://www.redjumper.net/blog/2014/12/using-non-linear-stories-gamify-books/
4. In summer term I worked with a Year 3 class to use the time lapse feature in I Can Animate App https://itunes.apple.com/gb/app/i-can-animate/id399760501?mt=8&uo=4&at=11lIT4 ; to capture shadows moving across the playground. We set the iPad up to take a photograph every minute from 9am-3pm. Recently Apple have added the time lapse tool into the iOS 8 camera, although you cannot adjust the time between photos like you can in I Can Animate.
5. A few months ago Comic Life 3 App https://itunes.apple.com/gb/app/comic-life-3/id891378056?mt=8&uo=4&at=11lIT4 was released and within the many new templates is a newspaper front cover. We used this at school to firstly produce a weekly newspaper for the school news with Year 6 but also during World War 1 week to reproduce historical newspaper front pages of significant events during war.
A big thank you to all the great feedback to Teacher Guide to iPad App. Hearing how much it has helped teachers worldwide has made all the hard work worthwhile. The latest update brings a new icon, new categories of subjects and apps, a new design and 12 new ideas. Details can be found at www.ipadteachers.co.uk
Wishing everyone a merry Christmas and best wishes for 2015!
Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others.
Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.
Via Dennis T OConnor
"If you’re a parent or teacher, you’ve probably had to deal with deciphering the gibberish-looking text and numbers students are sending to one another. It’s like learning a new language. Seriously. In an effort to help you identify some of the most important and must-know online acronyms, we put together this handy visual guide that’s designed to get you some of the little-known but most-used terms being texted and shared on a daily basis.
Do you know all these acronyms already? Then you probably have what it takes to share your knowledge on Daily Genius! "
Some enthusiasts of digital media in learning and inclusion of making/tinkering as a learning activity — including myself — believe that talking about tinkering while doing it, in person and online, can enhance social contexts for peer learning and for learning thinking skills.
I just learned through Tony Vincent that the popular presentation tool Haiku Deck is now offering its premium presentation templates for free. This offer is only valid through the holidays. Go ahead and grab some of these beautiful templates to use in your next presentation. For those of you not yer familiar with Haiku Deck, here is a short review of it.
In typical form I have done all of my Christmas shopping and card mailings in the last 24 hours. I know I am not the only one that waits until the last minute to get these things done. You may have students in the same boat. You may also find yourself looking for a way to help students create some last-minute holiday greeting cards of their own. The following three popular tools offer options for creating holiday cards.
Drawp for School is a great tool for managing workflow in a one-to-one classroom and can be used across the content areas. With this app students complete tasks designed by the teacher. This can include drawing a picture or labeling a diagram. Drawp is as flexible as paper – it can be used with any subject.
Google Docs is a powerful word processing tool that many schools have adopted. As it’s similar to Microsoft Word and other word processing tools, most of its features are intuitive to use. However, in addition to completing many of the functions of a traditional word processor, Google Docs provides even more capabilities that can be invaluable to educators.
"A quality five-minute movie project will suck weeks away from your class time, if done right. Then again, with the right technology--a coupla iPads, apps, and Web 2.0 accounts for example--a decent 30-second video can be churned out in a class period often with just the technology half your kids carry in their pockets.
There are three basic categories of movie project: basic non-edited,edited nonscripted, and scripted edited. that more or less align with different levels of assessment: practice, formative, and summative. The products of these project types are also suited to different audiences: self, teacher/peers, public. Since Christmas came in July, and I now have my very own set of 10 class iPads, I've selected an iPad app to focus on for each movie making level."
"The rise of the Maker has been one of the most exciting educational trends of the past few years. A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her. A Maker, re-cast into a classroom, has a name that we all love: a learner. A Maker, just like a true learner, values the process of making as much as the product. In the classroom, the act of Making is an avenue for a teacher to unlock the learning potential of her or his students in a way that represents many of the best practices of educational pedagogy. A Makerspace classroom has the potential to create life-long learners through exciting, real-world projects."
Just outside New York, the YMCA's Camp Combe has started up a new activity: Minecraft. The kids at the camp are playing an educational version of the immensely-popular sandbox game, which is teaching them all about the marvels of science. Who says video games are a waste of time?
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