Wes Freyer's awesome interactive resource for product-based learning.
Great examples how one can use 21st Century tools in the classroom while every part is well described with "Definition", *Workflow", *Tools", "Workshop Description"... This is how it should be, take it as a very good practice example!
In Subtext teachers and students can exchange ideas as they read, right in the pages of almost any digital book or document. You can also layer in enrichment materials, assignments and quizzes—opening up limitless opportunities to engage students, foster analysis and writing skills, and assess student progress. Better yet, you don’t need to change the way you teach. Just use our built-in tools to apply your favorite teaching strategies and techniques. It’s that easy!
"Cargo Bot is a fun and challenging game that students can play to learn some principles of logic and programming. The object of the game is to program a robot to complete increasingly complex sequences of tasks. Students start out by programming the robot to move one box from point A to point B. After successfully programming the robot students are advanced to programming more complex tasks like a repeating loop of movements and staggered movements."
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