In the spirit of my last post, I would like to share another science apptivity for the iPad. I wish I could take credit for this one but Bryan P Doyle is the author of the resource. I had the pleasure of attending his session at the Area 7 Conference this summer. The topic was “iConstruction”. We were assembled in small groups and given our materials (e.g. marshmallows and uncooked spaghetti noodles) with the challenge to build the tallest tower that could outstand the other towers for the longest period of time (or 30 seconds). Bryan’s full post and more info for the app-tivity can be found on his blog.
a 21 page pdf booklet from RM education with inquiry based lesson ideas, objectives and workflows around using various Apps and the iPad to achieve the learning outcomes.
e.g: “I’m a math teacher and I want to test my pupils’ understanding of key concepts explained in class. I give them an assignment ( individually or in pairs): they should imagine they are planning a school disco in aid of charity. Their task is to identify and research the possible costs, plan the budget for the event and answer some questions such as : What are the three main costs, what is the correct ticket price, how many attendees should we have to break even and what is the value of the funds raised.”
Then goes on to outline an iPad App workflow for this learning task.
Hot Apps 4 HOTS (link opens to iTunes) is a free ebook about iOS apps that can be used to help students practice and develop higher order thinking skills. The book takes readers through a series of apps that are aligned to the various parts of Bloom's Revised Taxonomy. Examples and suggestions for app use are included in the book. As Hot Apps 4 HOTS is an ibook, it can only be viewed on an iOS device.
In order to help educators integrate iPads effectively, we have compiled a list of apps focused on learning goals consistent with the CRCD framework. While many of these apps have also appeared in our iPads in the Classroom section, this list is driven by specific learning goals that promote critical-thinking, creativity, collaboration, and the creation of student-centric learning environments.
"There are several options to choose when trying to create an activity. Try to combine apps together to create a piece to be shown to a class. Some apps are better creating learning objects and some are better for displaying materials. I like some of the projection apps that are being created. They are getting closer to being used as interactive whiteboard."
It’s been a few years since she last made a VoiceThread book report, so since the VT iPad app is now available I figured this would be a perfect chance to put it through its paces. We had fun and were successful making the VoiceThread book report. Here are a few of our lessons learned.
This is a supplement to “Appy Hours 4 You” Blog Talk Radio Show: Episode 10 – “HOT Apps 4 Literacy“. In this episode we featured multiple game-like apps that supported English Language Arts content for both elementary and secondary students. Our focus was on how these game apps could be used to create purposeful instructional apptivities (e.g. what a task card and recording sheet might look like and what examples of extensions and follow-up apptivities would be.)
Focuses on an Algebra lesson via the iPad utilising iTunesU, Khan Academy, Algebra Touch to reinforce concepts or as a prelesson and then Showme to show their understanding of the concepts. From David Baugh - apple Professional Development Consultant
Our teachers are not teaching to the iPad, nor are they teaching apps. They are teaching skills and assessing student learning in a more dynamic way. Many of our classrooms are flipped; project-based learning and assessments are being integrated more prevalently; and students are engaged in relevant, purposeful learning experiences.
Here are a few examples of what a few of our teachers have put together.
Lately, I have discovered many cool free apps that are incredible for creating digital stories, reading stories, and interacting with stories. These apps are incredibly engaging and meet the needs of our diverse learners. They allow learners to interact with the plot, characters, and even design of the story. They also support multiple learning styles because they are visual, have sound, and animation.