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iPad learning
How are iPads being used for learning in schools?
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How Teens Do Research in the Digital World | Pew Research Center's Internet & American Life Project

How Teens Do Research in the Digital World | Pew Research Center's Internet & American Life Project | iPad learning | Scoop.it

Pew Research has just published a study that looks at how teens do research in the digital world. They survey was done "in collaboration with the College Board and the National Writing Project." Below are a couple of the key findings (quoted).

* Virtually all (99%) AP and NWP teachers in this study agree with the notion that 'the internet enables students to access a wider range of resources than would otherwise be available,' and 65% agree that 'the internet makse today's students more self-sufficient.'

* Fewer teachers, but still a majority of this sample (60%), agree with the assertion that today's technologies make it harder for students to find credible sources of information.

This links to the overview. If you would like to see the full report (online or download as a pdf) click on this link: 

http://www.pewinternet.org/Reports/2012/Student-Research/Main-Report/Part-1.aspx.


Via Beth Dichter
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Patty Ball's curator insight, March 13, 2013 11:08 AM

what sites students use for research

Pippa Davies @PippaDavies 's curator insight, March 14, 2013 6:38 PM

Nothing new here in the way our students research.  More reason to train our students to take ownership for evaluating what they retrieve on the net.

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Do Educational Video Games Actually Work? - Online College Courses

Do Educational Video Games Actually Work? - Online College Courses | iPad learning | Scoop.it
Gaming in the classroom as a teaching tool is gaining popularity; however, some question whether or not it's actually effective.

This infographic looks at some of the information that is known about video games. 

After a quick look at some statistics the infographic looks at benefits and concerns about video games and provides some resources.


Via Beth Dichter
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Ryan McDonough's curator insight, July 7, 5:55 PM

Covering the pros and cons of gaming, at least in the minds of some educators. I've covered the pros in depth here, so I'll review the concerns here. Some feel like violence in games can be a poor influence on impressionable children. Opponents claim that kids play games at home so why should they play them at school? Difficulty monitoring online activity; funding and resource allocation are also major reasons some are apprehensive over video games in school. Do I personally agree with them? No. But I was also raised in an environment that nurtured my love for gaming. Some of these questions should merit constructive conversations at the next faculty/staff meeting.

Pandawami29's curator insight, October 31, 11:49 AM

This little chart shows us the pros and cons of using video games for educational purposes. Also the background is from the mario games.