As iOS developers, we can use any development environment we want, as long as it's Xcode. Beyond the Objective-C language, Xcode gives us a bunch of really awesome features for app development, including storyboards and asset catalogs. But all of the great convenience comes with some potential headaches.
Software for Mac and iOS - Creator of Snippet EditI was sure I had linked to this in the past but it turns out I haven't. Snippet Edit is a useful little tool which can edit (and even disable) the default Xcode snippets. Now all we need is a way to make the Assistant Editor insert IBAction methods with the opening brace on a newline. Can someone at Apple make that a priority for Xcode 6 please?
Nearly six years later, we still don't have a solution on-par with Mac OS X frameworks for distributing libraries, and in my experience, this has introduced unnecessary cost and complexity across the entire ecosystem of iOS development. I decided to sit down and write my concerns as a bug report (rdar://15800975), and realized that I'd nearly written an essay (and that I was overflowing Apple's 3000-character limitations on their broken Radar web UI), and that I may as well actually turn it into an actual blog post.
The lack of a clean library distribution format has had a significant, but not always obvious, affect on the iOS development community and norms. I can't help but wonder whether the responsible parties at Apple -- where internal developers aren't subject to the majority of constraints we are -- realize just how much the lack of a clean library distribution mechanism has impacted not just how we share libraries with each other, but also how we write them.
It's been nearly 7 years since the introduction of iPhoneOS. iOS needs real frameworks, and moreover, iOS needs multiple-platform frameworks, with support for bundling Simulator, Device, and Mac binaries -- along with their resources, headers, and related content -- into a single atomic distribution bundle that applications developers can drag and drop into their projects.
In this article I’m going to take a close look at the SpriteKit code, show how it was used in a recent game, and finally, end with a mini-tutorial for building a SpriteKit game from scratch.; Author: Kii; Updated: 20 Feb 2014; Section: Product Showcase; Chapter: Third Party Products; Updated: 20 Feb 2014
ClangFormat-Xcode - Xcode plug-in to to use clang-format from in Xcode and consistently format your code with Clang Travis Jeffery with an integration of the new clang-format tool, which I mentioned back in Issue 93, directly into Xcode. The plugin will format either an entire fiIe or selected text with your preferred code styling format. I bet this feature will be embedded directly into Xcode 6 but until that happens, you can use this to enforce your Objective-C style guidelines.
Desde hace no mucho tiempo se está desplegando la llamada telefonía 4G, que utiliza nuevas tecnologías para la comunicación con respecto a las tecnologías de segunda generación 2G - cuidado con sus problemas de seguridad - o tercera generación 3G. Cuando se habla de 2G, 3G o 4G el usuario normal tiende a pensar que es algo similar a "lo mismo pero más rápido", pero no es así, ya que son conjuntos de protocolos que en muchos casos incluyen cambios estructurales en todas las fases de la comunicación.