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iOS 7 By Tutorials - PDF Free Download - Fox eBook

iOS 7 By Tutorials - PDF Free Download - Fox eBook | iOS Master | Scoop.it
iOS 7 By Tutorials PDF Free Download, Reviews, Read Online, ISBN: 0989675106, By Cesare Rocchi, Charlie Fulton, Chris Wagner, Christine Abernathy, Colin Eberhardt, Felipe Laso Marsetti, Greg Heo, Jeremy Olson, Marin Todorov, Matt Galloway, Matthijs Hollemans, Pietro Rea, Soheil Moayedi Azarpour

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Great book for iOS developer

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Johan Van Der Werff's curator insight, August 13, 2014 2:49 AM

Best stuff

Syon InfoMedia's curator insight, March 20, 2:36 AM

Worst thing i have seen in site i have scooped so that i can get Book download. but its getting a lots of information and updating data at site. Worstttttttttt........

hari's curator insight, August 13, 1:38 AM

This is wonderful book 

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How To Create an Xcode Plugin: Part 1/3 - Ray Wenderlich

How To Create an Xcode Plugin: Part 1/3 - Ray Wenderlich | iOS Master | Scoop.it
Get started with exploring app internals as you learn about developing Xcode plugins and some LLDB tips in this first of a three-part tutorial series.

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Sync - Modern JSON synchronization to Core Data

Sync - Modern JSON synchronization to Core Data | iOS Master | Scoop.it

Sync eases your every day job of parsing a JSON response and getting it into Core Data. It uses a convention over configuration paradigm to facilitate your workflow.

 

Handles operations in safe background threadsThread safe saving, we handle retrieving and storing objects in the right threadsDiffing of changes, updated, inserted and deleted objects (which are automatically purged for you)Auto-mapping of relationships (one-to-one, one-to-many and many-to-many)Smart-updates, only updates your NSManagedObjects if the server values are different (useful when using NSFetchedResultsController delegates)Uniquing, Core Data does this based on objectIDs, we use your remote key (such as id) for this
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Easy Core Data for iOS - Cocoa Controls

Easy Core Data for iOS - Cocoa Controls | iOS Master | Scoop.it
EasyCoreData is a clean and simple way to start using CoreData in your iOS project.

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The Gourmet iOS Developer's Cookbook: Even More Recipes for Better iOS App Development - PDF Free Download - Fox eBook

The Gourmet iOS Developer's Cookbook: Even More Recipes for Better iOS App Development - PDF Free Download - Fox eBook | iOS Master | Scoop.it
The Gourmet iOS Developer's Cookbook: Even More Recipes for Better iOS App Development PDF Free Download, Reviews, Read Online, ISBN: 0134086228, By Erica Sadun

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Fox eBook's curator insight, May 14, 9:43 PM

Chapter 1 Media
Chapter 2 Dynamic Typography
Chapter 3 Text Kit
Chapter 4 Attributed Strings and Document Containers
Chapter 5 Animation
Chapter 6 Dynamic Animators
Chapter 7 Presentations
Chapter 8 Shape Magic
Chapter 9 Adaptive Deployment
Chapter 10 Development Helpers
Chapter 11 A Taste of Swift

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Xcode 6 Start to Finish: iOS and OS X Development, 2nd Edition - PDF Free Download - Fox eBook

Xcode 6 Start to Finish: iOS and OS X Development, 2nd Edition - PDF Free Download - Fox eBook | iOS Master | Scoop.it
Xcode 6 Start to Finish: iOS and OS X Development, 2nd Edition PDF Free Download, Reviews, Read Online, ISBN: 0134052773, By Fritz Anderson

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Fox eBook's curator insight, May 14, 9:43 PM

Part I First Steps
Chapter 1 Getting Xcode
Chapter 2 Kicking the Tires
Chapter 3 Simple Workflow and Passive Debugging
Chapter 4 Active Debugging
Chapter 5 Compilation
Chapter 6 Adding a Library Target
Chapter 7 Version Control

Part II The Life Cycle of an iOS Application
Chapter 8 Starting an iOS Application
Chapter 9 An iOS Application: Model
Chapter 10 An iOS Application: Controller
Chapter 11 Building a New View
Chapter 12 Auto Layout in a New View
Chapter 13 Adding Table Cells
Chapter 14 Adding an Editor
Chapter 15 Unit Testing
Chapter 16 Measurement and Analysis
Chapter 17 An iOS Extension
Chapter 18 Provisioning

Part III Xcode for Mac OS X
Chapter 19 Starting an OS X Application
Chapter 20 Bindings: Wiring an OS X Application
Chapter 21 Localization
Chapter 22 Bundles and Packages
Chapter 23 Property Lists

Part IV Xcode Tasks
Chapter 24 Documentation in Xcode
Chapter 25 The Xcode Build System
Chapter 26 Instruments
Chapter 27 Debugging
Chapter 28 Snippets

Part V Appendixes
Appendix A Some Build Variables
Appendix B Resources

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FutureKit - A Swift based Future/Promises Library for IOS and OS X

FutureKit - A Swift based Future/Promises Library for IOS and OS X | iOS Master | Scoop.it

FutureKit is a Swift implementation of Futures and Promises, but modified specifically for iOS/OSX programmers.

 

You can ready the wikipedia article here: http://en.wikipedia.org/wiki/Futures_and_promises

 

FutureKit uses Swift generic classes, to allow you to easily deal with asynchronous/multi-threaded issues when coding for iOS or OSX.


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Tutorial: Receipt Validation in Swift - iOS Life

Tutorial: Receipt Validation in Swift - iOS Life | iOS Master | Scoop.it
Learn how to validate receipts for In-App Purchases for your app in Swift using PHP to communicate directly with the Apple iTunes Receipt server.

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HardCoreData for iOS - Cocoa Controls

HardCoreData for iOS - Cocoa Controls | iOS Master | Scoop.it
CoreData stack and controller that will never block UI thread

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DKChainableAnimationKit

DKChainableAnimationKit | iOS Master | Scoop.it

DKChainableAnimationKit is a DSL to make animation easy on iOS with Swift.

 

This is a swift port for JHChainableAnimations by jhurray.


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CALayer in iOS with Swift: 10 Examples - Ray Wenderlich

CALayer in iOS with Swift: 10 Examples - Ray Wenderlich | iOS Master | Scoop.it

Check out 10 examples of using CALayer in iOS with Swift: CAShapeLayer, CAGradientLayer, CAReplicatorLayer, and more!


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Multiple Animations

Multiple Animations | iOS Master | Scoop.it

Just before WWDC I answered an interesting question on Stack Overflow asking where to update the model value when following Core Animation best practices. It may sound like a simple question but it touches on deep topics like implicit vs. explicit animations, stand-alone vs. backing layers, and multiple animations.

http://ronnqvi.st/multiple-animations/


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Designing Adaptive Layouts for iPhone 6

Designing Adaptive Layouts for iPhone 6 | iOS Master | Scoop.it

Learn how to design adaptive layouts for iOS using auto layout, constraints, size class traits, and storyboards.

 

http://mathewsanders.com/designing-adaptive-layouts-for-iphone-6-plus


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Game Programming Patterns - PDF Free Download - Fox eBook

Game Programming Patterns - PDF Free Download - Fox eBook | iOS Master | Scoop.it
Game Programming Patterns PDF Free Download, Reviews, Read Online, ISBN: 0990582906, By Robert Nystrom

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Fox eBook's curator insight, March 29, 11:33 PM

Part 1. Introduction
Chapter 1. Architecture, Performance, and Games

Part 2. Design Patterns Revisited
Chapter 2. Command
Chapter 3. Flyweight
Chapter 4. Observer
Chapter 5. Prototype
Chapter 6. Singleton
Chapter 7. State

Part 3. Sequencing Patterns
Chapter 8. Double Buffer
Chapter 9. Game Loop
Chapter 10. Update Method

Part 4. Behavioral Patterns
Chapter 11. Bytecode
Chapter 12. Subclass Sandbox
Chapter 13. Type Object

Part 5. Decoupling Patterns
Chapter 14. Component
Chapter 15. Event Queue
Chapter 16. Service Locator

Part 6. Optimization Patterns
Chapter 17. Data Locality
Chapter 18. Dirty Flag
Chapter 19. Object Pool
Chapter 20. Spatial Partition

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GUIRoundProgressButton for iOS - Cocoa Controls

GUIRoundProgressButton for iOS - Cocoa Controls | iOS Master | Scoop.it

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Kingfisher - A lightweight and pure Swift implemented library for downloading and caching image from the web

Kingfisher - A lightweight and pure Swift implemented library for downloading and caching image from the web | iOS Master | Scoop.it

Kingfisher is a lightweight and pure Swift implemented library for downloading and caching image from the web. This project is heavily inspired by the popular SDWebImage. And it provides you a chance to use pure Swift alternation in your next app.

 

Features:

Everything in Kingfisher goes asynchronously, not only downloading, but also caching. That means you can never worry about blocking your UI thread.Multiple-layer cache. Downloaded image will be cached in both memory and disk. So there is no need to download it again and this could boost your app dramatically.Cache management. You can set the max duration or size the cache could take. And the cache will also be cleaned automatically to prevent taking too much resource.Modern framework. Kingfisher uses NSURLSession and the latest technology of GCD, which makes it a strong and swift framework. It also provides you easy APIs to use.Cancellable processing task. You can cancel the downloading or retriving image process if it is not needed anymore.Independent components. You can use the downloader or caching system separately. Or even create your own cache based on Kingfisher's code.Options to decompress the image in background before render it, which could improve the UI performance.A category over UIImageView for setting image from an URL directly.
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BDAstroCalc for iOS - Cocoa Controls

BDAstroCalc for iOS - Cocoa Controls | iOS Master | Scoop.it
BDAstroCalc is a Swift struct for low-precision calculations related to Earth's sun and moon.

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PermissionScope - A Periscope-inspired way to ask for iOS permissions

PermissionScope - A Periscope-inspired way to ask for iOS permissions | iOS Master | Scoop.it

Inspired by (but unrelated to) Periscope's permission control, PermissionScope is a Swift framework for intelligently requesting permissions from users.


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SnappingSlider - A beautiful slider control for iOS

SnappingSlider - A beautiful slider control for iOS | iOS Master | Scoop.it

A beautiful slider control for iOS built purely upon Swift.


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Tutorial: In-App Purchases (IAP) in Swift - iOS Life

Tutorial: In-App Purchases (IAP) in Swift - iOS Life | iOS Master | Scoop.it
Learn how to setup In-App Purchases in iTunes Connect then implement the code to unlock features in your app using Swift.

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SwiftCharts - Layers based charts library for iOS

SwiftCharts - Layers based charts library for iOS | iOS Master | Scoop.it

Layer based charts library for iOS.

 

Current features:

Bars chart (horizontal / vertical)ScatterLine / Multiple linesAreasMultiple axisCustom unitsCustom viewsMultiple labels (x axis)CandlestickCubic lineComplex interactivity supportEasy customization and extensibility
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ResearchKit Tutorial with Swift: Getting Started - Ray Wenderlich

ResearchKit Tutorial with Swift: Getting Started - Ray Wenderlich | iOS Master | Scoop.it
Learn how to make a medical research app with this ResearchKit tutorial for iOS.

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Intermediate Design Patterns in Swift - Ray Wenderlich

Intermediate Design Patterns in Swift - Ray Wenderlich | iOS Master | Scoop.it
Design patterns are incredibly useful for making code maintainable and readable. Learn design patterns in Swift with this hands on tutorial.

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Nuke - Advanced Swift framework for loading images

Nuke - Advanced Swift framework for loading images | iOS Master | Scoop.it

Advanced Swift framework for loading images. It uses latest features in iOS SDK and doesn't reinvent existing technologies. It has an elegant and powerful API, that you can easily experiment with in the included playground.


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A blazingly fast open source algorithm for POI clustering on iOS

A blazingly fast open source algorithm for POI clustering on iOS | iOS Master | Scoop.it

Most mobile apps nowadays include some kind of a map that's dotted with markers - ATMs, gas stations or any other place relevant to the app's purpose. The problem is, when you put many POIs on the map, the view gets cluttered and the performance suffers.

 

https://www.infinum.co/the-capsized-eight/articles/a-blazingly-fast-open-source-algorithm-for-poi-clustering-on-ios


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Build iOS Games with Sprite Kit: Unleash Your Imagination in Two Dimensions - PDF Free Download - Fox eBook

Build iOS Games with Sprite Kit: Unleash Your Imagination in Two Dimensions - PDF Free Download - Fox eBook | iOS Master | Scoop.it
Build iOS Games with Sprite Kit: Unleash Your Imagination in Two Dimensions PDF Free Download, Reviews, Read Online, ISBN: 1941222102, By Jonathan Penn, Josh Smith

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Fox eBook's curator insight, March 24, 9:51 PM

Chapter 1. Introduction to Sprite Kit
Chapter 2. Actions: Go, Sprite, Go!
Chapter 3. Explosions and Particle Effects
Chapter 4. Menus and Cutscenes
Chapter 5. Keeping Score with a Heads-Up Display
Chapter 6. Pinball Physics 101
Chapter 7. More Physics: Paddles and Collisions
Chapter 8. Polishing the Pinball Game
Chapter 9. Where to Go Next

Esther Klein's curator insight, March 28, 11:49 PM

Used this text - great simple and useful examples ...