iOS and Cocoa goodies
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Understanding code signing for iOS apps | Nodes Engineering

From engineering.nodesagency.com

The Nodes Engineering blog is where we write about technical things and showcase our Open Source projects.
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AGPullView for iOS - Cocoa Controls

From www.cocoacontrols.com

A view, that can be used for showing your content above some other view by pulling it with touch. (ex. UITableView with your content above UIMapView)
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LNInterpolation for iOS - Cocoa Controls

From www.cocoacontrols.com

An interpolation framework for Cocoa and Cocoa Touch, with provided interpolation implementation for numbers, CG values, UIKit and AppKit values and colors.
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How to create effective push notifications - Inside Intercom

From blog.intercom.com

Over the past 20 years, the ways in which content has been distributed have completely changed. We’ve moved fro
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Disabling Xcode's OS-Level Debug Logging - Andrew Bancroft

From www.andrewcbancroft.com

If you're tired of sifting through OS-level logging to the debug console while you're debugging your app, it's actually fairly easy to silence. Learn how!
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Getting Started with Mobile Analytics

From www.raywenderlich.com

Check out some real-world success stories of using mobile analytics, the best providers to use, and a simple three step approach to getting started.
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28 Metrics That Matter for Your App

From savvyapps.com

How to measure and improve the most important mobile app analytics you need to meet your app's KPIs.
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The 10 Most Common Mistakes iOS Developers Don't Know They're Making

From www.toptal.com

Apple's iOS is the second-largest mobile operating system in the world. It also has a very high adoption rate, with more than 85 percent of users on the latest version. These highly engaged users have high expectations: If your app has bugs, you'll hear about it. And once the one-star reviews start rolling in, it's hard to recover. In this article, Toptal Software Engineer Nikita Tuk outlines the 10 most common mistakes that developers make—and how to avoid them.
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Speeding up Development Build Times With Conditional dSYM Generation

From holko.pl

Are you a user of a 3rd party crash reporting service, like Crashlytics or HockeyApp, who wants to speed up simulator builds? I've got just the right not-so-weird trick for you today.
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Test Your App On Any Device You Want, Without The Hardware From the Command Line

From www.mobdesignapps.fr

Running your test on AWS Device Farm is great especially if you don't have
any devices, but it is even better if you can run it from the command line
to automate it.
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We bought a successful app, loaded it with extras and watched it fail

From www.recode.net

From these results, we estimate a linear change in install conversion rate below the 100MB cutoff of -0.45 percent install rate per MB. Above the 100MB cutoff, we estimate a linear change in install rate of -0.32 percent per MB. To our best estimate, the gap between the two lines is covered by a 10 percent instantaneous install rate drop across the cellular download limit.

Although Apple says the cellular download limit is 100MB, we found in practice that a 101MB IPA did not trigger the cellular download block. The actual limit was somewhere between 101MB and 123MB, and it varied depending on the exact build.

Increasing the size of our app from 3MB to 99MB reduced installs by 43 percent, and the increase to 150MB reduced installs by 66 percent in total.
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Breaking Up Is Hard To Do: How to Decompose Your Code | Big Nerd Ranch

From www.bignerdranch.com

Five ways to break down complex code into simpler, more understandable pieces.
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Cocoa Bindings on macOS

From www.raywenderlich.com

Cocoa bindings make glue code a thing of the past. Discover how you can simplify your controller code in this Cocoa Bindings on macOS Tutorial!
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PSProfileStepper for iOS - Cocoa Controls

From www.cocoacontrols.com

PSProfileStepper is custom implementation of stepper such as UISlider for show their step by its value 0,1,2.. and by change the color.
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