iOS and Cocoa goodies
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How to perfect your mobile app’s login screen – Prototyping: From UX to Front End

From blog.prototypr.io

The sign-up screen on mobile applications — we love it, we hate it, and we definitely love to hate it. If done right, it can be the trigger to a massive user retention. If done poorly it can have the…
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Unity Lighting Basics

From robots.thoughtbot.com

A brief overview for how to light a scene in Unity, with considerations on performance.
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CustomeLocationPicker for iOS - Cocoa Controls

From www.cocoacontrols.com


Here is the customized control to pick any address from Google Map just like UBER or LYFT Apps You can get complete Address, Cit, Country, Latitude and Longitude.
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Advanced VR Mechanics With Unity and the HTC Vive Part 1

From www.raywenderlich.com

Learn how to create a powerful, flexible, and re-useable interaction system for your HTC Vive games in Unity!
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Improving our iOS Share Extension Installation Guide

From overflow.buffer.com

Since iOS 8, we’ve been able to ship our Composer as an extension which allows users to share from their favorite apps that make use of UIActivityViewController. We were super excited to be a…
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Basic Patterns of Mobile Navigation | Creative Cloud blog by Adobe

From blogs.adobe.com

In this article, we’ll examine five basic navigation patterns for mobile apps and describe the strengths and weaknesses of each of them.
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The App Store Optimization Stack – The Mobile Growth Stack

From mobilegrowthstack.com

The App Store Optimization Stack is a cheat sheet for mobile marketers that want to better understand what levers they can pull to improve their app store presence.
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Introducing Advanced Apple Debugging & Reverse Engineering

From www.raywenderlich.com

We’re excited to introduce our latest book, Advanced Apple Debugging & Reverse Engineering. See what’s inside, and grab a pre-order discount too!
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App Iconizer - Icon Generator

From appiconizer.com

Generate the full icon set required for Apple App Store and Google Play Store submissions.
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mono0926/LicensePlist

From github.com

LicensePlist - iOS license plists generator. Carthage, CocoaPods and the libraries specified by yaml file are supported.
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The Art of Writing One-Sentence Product Descriptions

From medium.dave-bailey.com

A look back at early interviews with Facebook and Uber CEOs illustrates an ingenious way to communicate hard-to-describe products. As a founder, I spent countless hours refining my elevator pitch and…
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Gamification in UX. Increasing User Engagement. – UX Planet

From uxplanet.org

The user-centered approach, which strives for creating products highly responding to the user’s needs, has become the major philosophy behind many projects. Following this method designers constantly…
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Unreal Engine 4 Blueprints Tutorial

From www.raywenderlich.com

In this Unreal Engine 4 blueprints tutorial, you will learn how to use blueprints to create a player character, set up inputs and make an item disappear when the player touches it.
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SGPlayer for iOS - Cocoa Controls

From www.cocoacontrols.com

A powerful media player framework for iOS, macOS, and tvOS. Support 360° panorama video, VR video. RTMP streaming.
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NSStringMask for iOS - Cocoa Controls

From www.cocoacontrols.com

NSStringMask allows you to apply masks or formats to NSStrings using NSRegularExpression to input your format.
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Bottom Navigation Interface – Prototyping: From UX to Front End

From blog.prototypr.io

Large smartphones don’t surprise anyone anymore. They have a lot of advantages, so the jumbo phone trend is likely to continue. But bigger isn’t always better: a large display doesn’t pack more…
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lhc70000/iina

From github.com

iina - The modern video player for macOS.
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Savvy Sketch iOS Wireframe Kit: Touch ID, Apple Pay, and iOS 10 Styling

From savvyapps.com

The latest version of the Savvy Sketch iOS Wireframe Kit supports iOS 10 styling and includes new elements like Apple Pay, Touch ID, and more.
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CNICTextFieldView for iOS - Cocoa Controls

From www.cocoacontrols.com

CNIC Validation View It is a separate View that input CNIC It is highly customisable by editing constants NSInteger const kFirstPhaseLength = 5; NSInteger const kSecondPhaseLength = 7; NSInteger const kThirdPhaseLength = 1;
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devxoul/SwiftyImage

From github.com

SwiftyImage - :rainbow: The most sexy way to use images in Swift.
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Object Validation in Swift 3 – CompileSwift – Medium

From medium.com

There are many validation libraries for iOS but most of them are tied to the UI. The main goal here is to have something that can So I tried to put together the features coming from other libraries I…
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Reflectable enums in Swift 3

From ijoshsmith.com

Suppose you are working on a Swift program that needs a data model to represent a contact, such as a person from the user's address book or a FaceBook friend. You might start off by modeling this as a Contact struct, like this: This approach is simple but has a significant drawback. Notice how the…
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