Framed: putting context in the player's hands [A new approach to interactive storytelling] | Intro to Literature | Scoop.it

Tracey Lien:  "In most video games, players are entrusted with performing actions: run, jump, shoot, swing, slash, crouch and curb-stomp. The developer sets the scene, establishes the context and the player is released into the world with an arsenal of actions. In Loveshack Entertainment's Framed, things work the other way around." 

 

"So I had this idea," Joshua Boggs tells Polygon, "I thought, what if there was a guy who was trapped in someone else's work of fiction? What would that look like as a game?"


Via The Digital Rocking Chair