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Scooped by Pierre Turkiewicz
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Super Mario's makers play Super Mario Maker - YouTube

Who better to watch design a level in Super Mario Maker than Shigeru Miyamoto and Takashi Tezuka? Miyamoto on World 1-1: http://bit.ly/1UCmYqs Subscribe to E...
Pierre Turkiewicz's insight:

Don't overthink, just start, explore, and improve.

From Mario's Creators on level design...

"First of all you create a general theme. But then as you fill the stage, you start to add more possibilities."

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Rescooped by Pierre Turkiewicz from Story and Narrative
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How to Be a Great Storyteller and Win Over Any Audience | BNET

How to Be a Great Storyteller and Win Over Any Audience | BNET | intrinsic | Scoop.it

It’s hard to imagine your career going anywhere if you can’t tell a story. Whether it’s an investor pitch to a VC, an “about us” to a potential customer, justifying your group’s existence to management, or an “about me” in an interview, your success in business is all about effective storytelling.


Via Gregg Morris
Pierre Turkiewicz's insight:

Just listened to a great speech by James Eaves from Laval University in Quebec. Should also take a look at DressRush's deck.

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The Future of Creativity and Innovation is Gamification: Gabe Zichermann at TEDxVilnius

Gabe Zichermann is the chair of GSummit where top gamification experts across industries gather to share knowledge and insight about customer & employee ...
Pierre Turkiewicz's insight:

Insights on the innovation eras, and the utmost importance of gamification.

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Rescooped by Pierre Turkiewicz from Innovation
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6 Ways To Create A Culture Of Innovation

6 Ways To Create A Culture Of Innovation | intrinsic | Scoop.it
Reward employees with time to think, while providing them with the structure they need.

Via jean-luc scherer
Pierre Turkiewicz's insight:

side note: even better to let employees reward themselves. They don't need parental supervision.

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The Future Shapers's curator insight, May 11, 2015 3:01 AM

Some nice pointers here from Soren Kaplan on building a culture of innovation...

Mechanical Walking Space Man's curator insight, May 11, 2015 5:15 AM

Creativity gains access - innovation pays the bills...

CIM Academy's curator insight, May 11, 2015 5:33 AM

Creating a culture of innovation requires having intent, unstructured working patterns and reflection, among others.

Rescooped by Pierre Turkiewicz from Daily Magazine
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How gamification improved student engagement for Kaplan University

How gamification improved student engagement for Kaplan University | intrinsic | Scoop.it
With the majority of IT programming students just doing their own thing in the classroom at Kaplan University, David DeHaven – the dean of the university – wanted to change that, and find a way to improve student engagement and have them work more...

Via Stephania Savva, Ph.D, THE *OFFICIAL ANDREASCY*
Pierre Turkiewicz's insight:

... thinking about transposing Kaplan University's "Challenge Assignments" experiment to corporate intrapreneurship programs.

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deniseroberts's curator insight, March 2, 2015 1:03 PM

Why is it that K12 always trails behind HigherEd in adopting social media trends?  Go figure...

Rescooped by Pierre Turkiewicz from Games, gaming and gamification in Higher Education
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The Difference Between Gamification And Game-Based Learning

The Difference Between Gamification And Game-Based Learning | intrinsic | Scoop.it
The Difference Between Gamification And Game-Based Learning

Via Amy Melendez, Kim Flintoff
Pierre Turkiewicz's insight:

Gamification, serious gaming, game-based learning explained

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Solar Panels Up and Running in an Hour | MIT Technology Review

Solar Panels Up and Running in an Hour | MIT Technology Review | intrinsic | Scoop.it
A new solar power system is easy to add to a roof, and performs its own safety checks.
Pierre Turkiewicz's insight:

The reduction of solar panel installation's cost illustrates how disruptive, flexible and secure VoltServer technology really is.

 

Imagine the impact for your kids at home, or for the next generation of DIYers able to engage safely with high voltage hacking projects.

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There Are No Secret Techniques for Innovation

There are no secret techniques or tools for corporate innovators. In fact, Eric Ries says, good teams are smart at coming up with their own domain-specific tools ...
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Rescooped by Pierre Turkiewicz from SeriousGame.be
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Flow & Gamification: A Misunderstanding

Flow & Gamification: A Misunderstanding | intrinsic | Scoop.it
Flow. A popular concept in gamification, goodness knows I have spoken about it often enough – just last week in fact. It was that article that actually made me realise that there is a distinct misu…

Via Yasmine Kasbi
Pierre Turkiewicz's insight:

Marczewski's clarifications on Csikszentmihalyi Flow state vs Flow channel, 

Flow being the destination.

To prevent such misunderstandings, read the books, discuss them, practice, and challenge.

Headlines and quick charts are poor knowledge.

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The Dirty Secret Behind Real Innovation: How Our Urge To Play Invented The ... - Forbes

The Dirty Secret Behind Real Innovation: How Our Urge To Play Invented The ... - Forbes | intrinsic | Scoop.it
The urge to play, arguably more than any other force, is what invents the future.
Pierre Turkiewicz's insight:

Fun is definitely the ultimate intrinsic motivation.

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Rescooped by Pierre Turkiewicz from Strategy and Competitive Intelligence by Bonnie Hohhof
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Become an NSA Spook in This iPhone Puzzle Game

Become an NSA Spook in This iPhone Puzzle Game | intrinsic | Scoop.it

In TouchTone, you play an NSA analyst, alternatively solving simple geometric puzzles and scanning peoples’ emails for national security threats. The puzzles are fun, but it’s the stuff in between that’s really interesting. The game presents a simple, stylized take on the job, to be sure, but it can be a powerful experience nonetheless. As you’re trying to decide whether a particular message is pertinent to national security, you can’t help but feel in a very visceral way the queasy ambiguity at the heart of state surveillance.


Via Bonnie Hohhof
Pierre Turkiewicz's insight:

This pervasive game illustrates Neal Stephenson's Reamde novel, where you could earn your living through gaming. Its name, graphics, and acoustics are sooo 1963... Care to investigate why?

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Start making with the Maker’s Deck | Hantrinsic

Start making with the Maker’s Deck | Hantrinsic | intrinsic | Scoop.it
Pierre Turkiewicz's insight:

A card deck and game we designed for fablab managers to easily explain what the place is all about, and to help generate new ideas, immediately actionnable in the fablab.

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Bertrand Marquet's curator insight, February 20, 2015 6:36 AM

This deck has been elaborated by Pierre TURKIEWICZ with who I cofounded Le Garage, and Frabizio DEI TOS, a talented photographer and designer. This should inspire all makers ;) !