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Into the Driver's Seat
Building the independence of learners through thoughtful uses of technology
Curated by Jim Lerman
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Rescooped by Jim Lerman from Serious-Minded Games
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WATCH NOW: What Gamers Can Teach Us ~ Huffington Post

WATCH NOW: What Gamers Can Teach Us ~ Huffington Post | Into the Driver's Seat | Scoop.it

by Jane McGonigal


"I'm going to tell you a secret.


"The TEDTalk you're about to watch probably seems like a pretty ordinary TEDTalk, maybe even a pretty good one, given the standing ovation at the end.


"But here's the truth that almost no one in the world knows: This talk, my talk, went down in TED history as the single biggest disaster to ever happen at TED.


"That's right. My TEDTalk is officially the biggest disaster in TED history! And you know what? I couldn't be prouder of that fact.


"I think it's time to tell the true story behind "The Game That Can Give You 10 Extra Years of Life."

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Rescooped by Jim Lerman from :: The 4th Era ::
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10 Ideas to Get Those Back-to-School Juices Flowing ~ Mind/Shift

10 Ideas to Get Those Back-to-School Juices Flowing ~ Mind/Shift | Into the Driver's Seat | Scoop.it

by Katrina Schwartz

 

"Educators are getting prepared to welcome students back to school this month. Many have spent the summer reading up on new teaching strategies or getting inspired by colleagues across the country. To help get those idea juices flowing, here are some MindShift articles that delve into creative work, tools, and methodologies. Happy back to school!"

 

via Vicki Davis

 

 

 

 

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Jim Lerman's curator insight, August 15, 2013 2:10 PM

Links to 10 great Mind/Shift articles from the last number of months, each describing practical and useful ways to energize classrooms with tech and enriched strategies.

Rescooped by Jim Lerman from Transmedia: Storytelling for the Digital Age
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[ARG] Vanished Helps Kids Save the Future with Science

[ARG] Vanished Helps Kids Save the Future with Science | Into the Driver's Seat | Scoop.it
For eight weeks, the MIT Education Arcade and the Smithsonian Institute put on an alternate reality game seeking engage children with the scientific method.

 

[This article makes a great case study on building community.]


Via The Digital Rocking Chair
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IncitED's curator insight, July 10, 2013 6:49 PM

This is how it should be everywhere. . . . 

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5 Tips to Successfully Gamify Your Classroom or School ~ Getting Smart

5 Tips to Successfully Gamify Your Classroom or School ~ Getting Smart | Into the Driver's Seat | Scoop.it

by Jessica Slusser

 

"At the Serious Play Conference this week we heard numerous educators, administrators, and game designers talk about their history and experience with gaming in the classroom. The three themes around most of the discussions were how to select games, how to get other teachers or administration on board, and lesson/classroom planning. Here’s the top 5 tips for diving headfirst into the gaming world."

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Ten Surprising Truths about Video Games and Learning | MindShift | Game-Based Learning | are you game

Ten Surprising Truths about Video Games and Learning | MindShift | Game-Based Learning | are you game | Into the Driver's Seat | Scoop.it
Gee, who spoke at the Learning and the Brain Conference last week, used this theory to launch into research-validated reasons why video games are good for learning. Here are 10 truths, according to Gee.
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