Into the Driver's Seat
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Things You Really Need to Learn

Things You Really Need to Learn | Into the Driver's Seat | Scoop.it

This is, in my view, what you need to learn in order to be successful. Moreover, it is something you can start to learn this year, no matter what grade you're in, no matter how old you are.

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Into the Driver's Seat
Building the independence of learners through thoughtful uses of technology
Curated by Jim Lerman
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Voice Recognition Software Finally Beats Humans At Typing, Study Finds

Voice Recognition Software Finally Beats Humans At Typing, Study Finds | Into the Driver's Seat | Scoop.it

"Computers have already beaten us at chess, Jeopardy and Go, the ancient board game from Asia. And now, in the raging war with machines, human beings have lost yet another battle — over typing.

Turns out voice recognition software has improved to the point where it is significantly faster and more accurate at producing text on a mobile device than we are at typing on its keyboard. That's according to a new study by Stanford University, the University of Washington and Baidu, the Chinese Internet giant. The study ran tests in English and Mandarin Chinese."

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A School Replaces Curriculum with Exploration

A School Replaces Curriculum with Exploration | Into the Driver's Seat | Scoop.it
A School Without Multiple Choice

The Agile Learning Center (ALC) rejects basing education on rote memorization and standardized test preparation. In fact, there is no standard curriculum at ALC, nor are there distinct classes grouped by ages. Instead, students learn what they want when they want. One group of students might devote time to learning code in order to create a video game, while another might want to write and act in their own theatrical production. Perhaps one group simply wants to play with hula-hoops. All are acceptable and encouraged at ALC, which currently has one location in Manhattan and four others in the U.S. and Puerto Rico.
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A Preview of Our Hats & Ladders Career App Demo

A Preview of Our Hats & Ladders Career App Demo | Into the Driver's Seat | Scoop.it

Description by EdSurge

 

"What’s the First Lady’s favorite edtech tool? Today, it’s likely ThinkZone Games, the grand prize winner of theReach Higher Career App Challenge. In a YouTube video, Michelle Obama describes how ThinkZone’s Hats & Ladders appcaught her eye: “Their game-based app—Hats & Ladders—helps middle and high school students explore a variety of careers through self-assessments, fun activities, and mini-challenges. It’s a cool, exciting app that will open up a whole new world for our young people.”

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Inside ‘Room 21C’: This Iowa Classroom’s Redesign Inspired Seven Other Districts (EdSurge News)

Inside ‘Room 21C’: This Iowa Classroom’s Redesign Inspired Seven Other Districts (EdSurge News) | Into the Driver's Seat | Scoop.it
Designing a New Sort of Classroom: Research and Development

Imagine a learning space that puts students, literally, in the center, so that there is no front of the room (making it difficult to lecture); no single projection screen that “all” would watch (making learning more individualized and engaging); and an environment without rows or individual student desks (encouraging collaboration and teamwork). By changing the space, we could drive the shift in instructional practice, and re-design learning. There would be movement, noise, and students completing different tasks at different times.
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26 Ways to Foster a Transformative Maker Culture

26 Ways to Foster a Transformative Maker Culture | Into the Driver's Seat | Scoop.it
The idea behind the Maker movement includes allowing students to imagine, envision, create, innovate, play, learn in a formative manner, experiment, collaborate, share, and most of all dream of possibilities. The idea of making is really not a new concept. In fact,the art of making is at the root and mixed into to the very fabric of our culture. I believe that the amazing innovation we have seen in this country is due to a Maker mentality. We have long been a culture set on dreaming up possibilities, and then taking the action to make it happen. The initial growth of technology has somewhat taken some of our creativity and produced  consumption based thinking. We are now past the initial way of thinking, and the Makers movement allows people to finally use the technology to create and make. As you set up or evaluate the Maker movement in your school or district I ask you to think about the ten ideas I have below. Use them as a vetting procedure or a filter. I also invite you to discover some amazing resources that might fit into your Maker culture. Enjoy the journey as you Make possibilities for your students!
Jim Lerman's insight:

Don't miss the numerous great suggestions, apps, and other resources included in this article!

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Knowmia Teach

Knowmia Teach | Into the Driver's Seat | Scoop.it
Knowmia Teach is a tool for capturing teacher- or student-created videos on an iPad. Users can create slides that include images, diagrams, or text and then record themselves as they speak, draw, use a pointer, and otherwise walk viewers through their slides. Resulting videos (which can be up to 15 minutes long) are then stored on the developer’s website. Videos can be viewed only by other registered users of Knowmia.com, and users can control who can view their videos with strict privacy-control tools. 

Knowmia Teach PRO costs $29.99, although it’s often on sale for $14.99. Premium features in the PRO version include options for recording while the presenter views a website (like a video, for example, in which the presenter gives a tour of a website and its contents), and for uploading videos to the device’s camera roll or YouTube.

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Sketch Guru - Handy Sketch Pad

Sketch Guru - Handy Sketch Pad | Into the Driver's Seat | Scoop.it

Description by Common Sense Education

 

"Sketch Guru - Handy Sketch Pad has the quality sketch tools you'd pay to use, so it's too bad the ads can be so distracting. The black and neon art screen looks more like an '80s video game than a serious sketching app -- but that is quite misleading! Within the app, the brushes work beautifully, and users can create sketches with the quality of a paper sketch pad. For teachers, the movie option is especially helpful. Create a sketch to demonstrate a technique and then play the movie for the class. Students will see step by step, in movie format, how the teacher created the work. You can easily share sketches via email or social media, or save them to the device. Sketch Guru - Handy Sketch Pad does not have the professional-level features of SketchPad Pro, but for a free option (and the annoyance of ads), users can explore and create easily."

 

 

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Teacher Appreciation! Tips for Using Haiku Deck in the Classroom 

Teacher Appreciation! Tips for Using Haiku Deck in the Classroom  | Into the Driver's Seat | Scoop.it
Teacher appreciation tips for Haiku Deck in the classroom: managing accounts, teaching digital citizenship, visual storytelling, embedding in blogs, more.

Via Ana Cristina Pratas
Jim Lerman's insight:

A great app.

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10 Things You Can Do On Google Classroom (Infographic)

10 Things You Can Do On Google Classroom (Infographic) | Into the Driver's Seat | Scoop.it
Learn 10 ways teachers use Google Classroom to improve communication and collaboration with their students and peers and save time.

Via Ana Cristina Pratas
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Check out the world's 1st web page, from 25 years ago, on Internaut Day

Check out the world's 1st web page, from 25 years ago, on Internaut Day | Into the Driver's Seat | Scoop.it
What did web pages look like 25 years ago? Well, 25 years ago today, there was only one that the public could see — the very first.

And it wasn't much more than a few pages of text with some hyperlinks — describing what the World Wide Web was envisioned to be.
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Brushes 3

Brushes 3 | Into the Driver's Seat | Scoop.it

"Teachers can use Brushes 3 as a digital complement to their students' work with real-life brushes. One of the benefits of creating digitally is that you can easily achieve effects that are difficult to achieve when creating freehand with brushes. One exercise would be for students to compare and contrast techniques as they appear on canvas versus how they appear using the Brushes 3 app. Can they duplicate the experience? For beginners, teachers may want to talk about all the different brushes. What mood can different brushes evoke in your art? Don't expect your students' drawings to be magazine-cover worthy when they first start using Brushes 3. Its numerous features can create masterpieces or messes."

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Google Classroom: Private Comment as Assignment - Teacher Tech

Google Classroom: Private Comment as Assignment - Teacher Tech | Into the Driver's Seat | Scoop.it
For assignments posted in Google Classroom, students are able to leave the teacher a private comment. This is one of my favorite features because it gives students an opportunity to ask a question privately. Students are more likely to ask questions through a digital platform than they are in person. The private comment feature, however, does not have to be restricted to students asking questions.
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Biocubes: Life In One Cubic Foot | Smithsonian Ocean Portal

Biocubes: Life In One Cubic Foot | Smithsonian Ocean Portal | Into the Driver's Seat | Scoop.it
How much life can you find in one cubic foot?

The answer will surprise you. It turns out, quite a lot! Biocubes are hollow one foot cubic frames, that can be placed almost anywhere. They have been used to study mussel beds, rivers, trees, fields, coral reefs, and even the ocean midwater where there is nothing to cling to and no place to hide. 

The Biocube program was inspired by a feature article in National Geographic that involved Smithsonian scientists and led to a book, "A World in One Cubic Foot: Portraits of Biodiversity." The sites featured in the book were documented by photographer David Liittschwager, assisted by a professional field crew and in consultation with various biologists. David set out to document how much life would pass through one cubic foot over the course of a normal day. The cubes were placed around the world and highlighted the staggering biodiversity revealed by studying one cubic foot at a time. Almost every cubic foot sampled yielded more than a hundred different species. Because of the standard sampling size, biocubes can be used to show interesting differences among living communities from different continents, different habitats, and wild versus domesticated land.
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Mathigon

Mathigon | Into the Driver's Seat | Scoop.it
Discover Mathigon, a groundbreaking new education platform that adapts to every individual student. Mathematics has never been so colourful.

 

Description by The Scout Report

 

"Mathigon provides a series of free, interactive, online courses that are designed to complement 6th grade through college level mathematics instruction. The website was founded by Philipp Legner, who studied mathematics and the University of Cambridge and mathematics education at the London School of Economics. Legner, who currently works at Google, wanted to design a website that enabled learners to examine mathematics concepts by actively engaging in problem solving. Each course explains key concepts and skills through a series of short explanations, helpful visualizations, problem sets, and quizzes. Learners receive feedback as they work their way through each course. Visitors to this website can find courses by browsing through the course library, which sorts available courses by grade level (6-9; 10-12; College, Fun and More) and by topic (Geometry; Functions and Equations; Probability and Statistics; Calculus and Mechanics; Applied Mathematics, etc.)"

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Blended and Personalized Practices at Work

Blended and Personalized Practices at Work | Into the Driver's Seat | Scoop.it

Description by EdSurge

 

"Nonprofit The Learning Acceleratorrecently released an interactive website, “Blended and Personalized Practices at Work,” that highlights how six different school models handle data, blending in-person learning with online learning, and mastery-based grading. The six schools include CICS West Belden in Chicago, ReNEW Data Academy in New Orleans, and Pleasant View Elementary School in Providence."

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How The Activity Learning Theory Works

How The Activity Learning Theory Works | Into the Driver's Seat | Scoop.it
How The Activity Learning Theory Works 

Vygotsky’s earlier concept of mediation, which encompassed learning alongside others (Zone of Proximal Development) and through interaction with artifacts, was the basis for Engeström’s version of Activity Theory (known as Scandinavian Activity Theory). Engeström’s approach was to explain human thought processes not simply on the basis of the individual, but in the wider context of the individual’s interactions within the social world through artifacts, and specifically in situations where activities were being produced.

In Activity Theory people (actors) use external tools (e.g. hammer, computer, car) and internal tools (e.g. plans, cognitive maps) to achieve their goals. In the social world there are many artifacts, which are seen not only as objects, but also as things that are embedded within culture, with the result that every object has cultural and/or social significance.

Tools (which can limit or enable) can also be brought to bear on the mediation of social interaction, and they influence both the behavior of the actors (those who use the tools) and also the social structure within which the actors exist (the environment, tools, artifacts). For further reading, here is Engeström’s own overview of 3 Generations of Activity Theory development. The first figure shows Second Generation AT as it is usually presented in the literature.

Via Gust MEES
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Giacomo Bono's curator insight, April 1, 2015 12:46 PM

Social interactions with close others, technology, and our motivation to master environments all work together to change us. An important process not represented in this otherwise cool model is close relationships with older peers and adults (i.e., community) who know kids and the learning task at hand well enough to use the ZPD to support their learning.

HCL's curator insight, April 1, 2015 7:08 PM

An interesting article on the Activity Theory where "people (actors) use external tools (e.g. hammer, computer, car) and internal tools (e.g. plans, cognitive maps) to achieve their goals." This article explores how this theory can be applied in education, "...teachers should be aware that everything in the classroom has a cultural and social meaning. " 

Kim Flintoff's curator insight, April 1, 2015 7:15 PM

A useful framework that can move well into higher education to inform l