Into the Driver's Seat
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Screencasting Apps for the iPad | Langwitches Blog

Screencasting Apps for the iPad | Langwitches Blog | Into the Driver's Seat | Scoop.it
Teaching ourselves, our students and other educators how to use screenshooting (images) and screencasting (video) tools is a relevant skill to have that integrates in so many areas.
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Into the Driver's Seat
Building the independence of learners through thoughtful uses of technology
Curated by Jim Lerman
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How The Activity Learning Theory Works

How The Activity Learning Theory Works | Into the Driver's Seat | Scoop.it
How The Activity Learning Theory Works 

Vygotsky’s earlier concept of mediation, which encompassed learning alongside others (Zone of Proximal Development) and through interaction with artifacts, was the basis for Engeström’s version of Activity Theory (known as Scandinavian Activity Theory). Engeström’s approach was to explain human thought processes not simply on the basis of the individual, but in the wider context of the individual’s interactions within the social world through artifacts, and specifically in situations where activities were being produced.

In Activity Theory people (actors) use external tools (e.g. hammer, computer, car) and internal tools (e.g. plans, cognitive maps) to achieve their goals. In the social world there are many artifacts, which are seen not only as objects, but also as things that are embedded within culture, with the result that every object has cultural and/or social significance.

Tools (which can limit or enable) can also be brought to bear on the mediation of social interaction, and they influence both the behavior of the actors (those who use the tools) and also the social structure within which the actors exist (the environment, tools, artifacts). For further reading, here is Engeström’s own overview of 3 Generations of Activity Theory development. The first figure shows Second Generation AT as it is usually presented in the literature.

Via Gust MEES
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Giacomo Bono's curator insight, April 1, 2015 12:46 PM

Social interactions with close others, technology, and our motivation to master environments all work together to change us. An important process not represented in this otherwise cool model is close relationships with older peers and adults (i.e., community) who know kids and the learning task at hand well enough to use the ZPD to support their learning.

HCL's curator insight, April 1, 2015 7:08 PM

An interesting article on the Activity Theory where "people (actors) use external tools (e.g. hammer, computer, car) and internal tools (e.g. plans, cognitive maps) to achieve their goals." This article explores how this theory can be applied in education, "...teachers should be aware that everything in the classroom has a cultural and social meaning. " 

Kim Flintoff's curator insight, April 1, 2015 7:15 PM

A useful framework that can move well into higher education to inform learning design.

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Getting Learning Spaces Ready for School

Getting Learning Spaces Ready for School | Into the Driver's Seat | Scoop.it
August is here and so is the start of school.  That’s always a special time filled with a little bit of apprehension and a lot of excitement.  That also means getting ready for your kids and the start of a great new year.  This year, take some time to ready the spaces where you and your kids will work together.  Here are my suggestions.
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Learn With QR Codes! 22+ Apps, Web Tools and Activities | Tech Learning

Learn With QR Codes! 22+ Apps, Web Tools and Activities | Tech Learning | Into the Driver's Seat | Scoop.it
QR codes, Quick Response barcodes, inspire curiosity in our learners. QR codes get learners out of their seat scanning to discover what the knowledge they will uncover with their mobile devices. QR codes are mostly attached to websites or text, but we can also attach QR codes to audio, video, games, polls, or multimedia presentations. Below are a few ideas on how to make your QR codes more interactive. Once you are comfortable implementing a QR code activity, try getting your learners to create their own QR codes. Below are a few tips and resources to get your students started with learning with QR codes. Feel free to download the slides as a pdf and find the bookmarks here.
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4 Tips for Meaningful Student Portfolios

4 Tips for Meaningful Student Portfolios | Into the Driver's Seat | Scoop.it
Holistic portfolios allow students to showcase all the best traits and qualities of themselves.

Via Ana Cristina Pratas
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College Classroom Lessons that Keep Learners Engaged

College Classroom Lessons that Keep Learners Engaged | Into the Driver's Seat | Scoop.it
I recently had a college professor ask me, "Help, I teach a 4-hour course and don't know what to do." So, I created this quick guide. For Full Version Click Below... Lesson Ideas-3 ~Mia

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The Best Teaching Resources on the Web

The Best Teaching Resources on the Web | Into the Driver's Seat | Scoop.it
Want to give your pedagogy a shot in the arm? These handy sites can help.

Via Ana Cristina Pratas
Jim Lerman's insight:

Aimed at higher education, but high school teachers will find plenty here too.

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Free Technology for Teachers: Six Good Places to Find Free Music and Sound Effects

Free Technology for Teachers: Six Good Places to Find Free Music and Sound Effects | Into the Driver's Seat | Scoop.it

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12 Apps for Live-streaming Video

12 Apps for Live-streaming Video | Into the Driver's Seat | Scoop.it
Live-streaming video is latest frontier of social media. Established social networks (e.g., Facebook, Twitter) have their own apps, while first-movers in the space (e.g., Meerkat) are busily trying to differentiate themselves.

Live-stream content ranges from impromptu video blogging to produced efforts by industry veterans. For small businesses, live-streaming video may be a helpful, new way to engage an audience and establish a brand with little or no cost.

Here is a list of live-streaming video apps. There are fun, live-streaming apps to connect with and update followers, and there are live-video platforms with advanced production and lead-generation tools. Many of these apps are free.
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5 Tools to Help Students Learn How to Learn

5 Tools to Help Students Learn How to Learn | Into the Driver's Seat | Scoop.it
Helping students learn how to learn: That’s what most educators strive for, and that’s the goal of inquiry learning. That skill transfers to other academic subject areas and even to the workplace where employers have consistently said that they want creative, innovative and adaptive thinkers. Inquiry learning is an integrated approach that includes kinds of learning: content, literacy, information literacy, learning how to learn, and social or collaborative skills. Students think about the choices they make throughout the process and the way they feel as they learn. Those observations are as important as the content they learn or the projects they create.
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Stretch student collaboration skills with Breakout EDU

Stretch student collaboration skills with Breakout EDU | Into the Driver's Seat | Scoop.it
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 


Via Gust MEES
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Gust MEES's curator insight, August 10, 8:10 AM
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 

 

Alex's curator insight, August 17, 7:15 PM
good news for teens! Some gaming skills are useful :)
Claudia Estrada's curator insight, Today, 10:18 AM
Another way to motivate and engage students and make learning interesting.  
Rescooped by Jim Lerman from Cultivating Creativity
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60 Seconds with Beth Hennessey

She is a former elementary school teacher, now researcher focused on motivation and creativity across cultures.

She has carried out numerous studies showing a powerful link between intrinsic task motivation and creativity of performance. This relation holds for everyone from preschoolers to seasoned research and development scientists. Yet most classrooms and workplaces are set up to kill intrinsic motivation ... with rewards, evaluations, competitions, and the like. At present, She is involved with a number of cross-cultural investigations of this phenomenon and is also collaborating with colleagues at MIT and in Singapore to develop a cutting-edge university curriculum to be used in the new IDC (International Design Center) at Singapore University of Technology and Design.
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Jim Lerman's curator insight, August 24, 8:22 AM

Hennessey describes a creative and engaging middle school curriculum design in Social Studies that has stayed with her throughout her life. Quite impressive.

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New Models of Open and Distance Learning ~ Stephen Downes

New Models of Open and Distance Learning ~ Stephen Downes | Into the Driver's Seat | Scoop.it
Online learning, new media, connectivism, MOOCs, personal learning environments, new literacy, and more from Stephen Downes

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Free Technology for Teachers: Six Alternatives to TechSmith's Snagit, Knowmia, and ScreenChomp

Free Technology for Teachers: Six Alternatives to TechSmith's Snagit, Knowmia, and ScreenChomp | Into the Driver's Seat | Scoop.it

"This morning TechSmith announced that they are closing down Knowmia, ScreenChomp, and Snagit for Chrome [effective August 31, 2016]. In other words, half of their free products that teachers loved. Here are some alternatives to those tools."

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26 Ways to Foster a Transformative Maker Culture

26 Ways to Foster a Transformative Maker Culture | Into the Driver's Seat | Scoop.it
The idea behind the Maker movement includes allowing students to imagine, envision, create, innovate, play, learn in a formative manner, experiment, collaborate, share, and most of all dream of possibilities. The idea of making is really not a new concept. In fact,the art of making is at the root and mixed into to the very fabric of our culture. I believe that the amazing innovation we have seen in this country is due to a Maker mentality. We have long been a culture set on dreaming up possibilities, and then taking the action to make it happen. The initial growth of technology has somewhat taken some of our creativity and produced  consumption based thinking. We are now past the initial way of thinking, and the Makers movement allows people to finally use the technology to create and make. As you set up or evaluate the Maker movement in your school or district I ask you to think about the ten ideas I have below. Use them as a vetting procedure or a filter. I also invite you to discover some amazing resources that might fit into your Maker culture. Enjoy the journey as you Make possibilities for your students!
Jim Lerman's insight:

Don't miss the numerous great suggestions, apps, and other resources included in this article!

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Knowmia Teach

Knowmia Teach | Into the Driver's Seat | Scoop.it
Knowmia Teach is a tool for capturing teacher- or student-created videos on an iPad. Users can create slides that include images, diagrams, or text and then record themselves as they speak, draw, use a pointer, and otherwise walk viewers through their slides. Resulting videos (which can be up to 15 minutes long) are then stored on the developer’s website. Videos can be viewed only by other registered users of Knowmia.com, and users can control who can view their videos with strict privacy-control tools. 

Knowmia Teach PRO costs $29.99, although it’s often on sale for $14.99. Premium features in the PRO version include options for recording while the presenter views a website (like a video, for example, in which the presenter gives a tour of a website and its contents), and for uploading videos to the device’s camera roll or YouTube.

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Sketch Guru - Handy Sketch Pad

Sketch Guru - Handy Sketch Pad | Into the Driver's Seat | Scoop.it

Description by Common Sense Education

 

"Sketch Guru - Handy Sketch Pad has the quality sketch tools you'd pay to use, so it's too bad the ads can be so distracting. The black and neon art screen looks more like an '80s video game than a serious sketching app -- but that is quite misleading! Within the app, the brushes work beautifully, and users can create sketches with the quality of a paper sketch pad. For teachers, the movie option is especially helpful. Create a sketch to demonstrate a technique and then play the movie for the class. Students will see step by step, in movie format, how the teacher created the work. You can easily share sketches via email or social media, or save them to the device. Sketch Guru - Handy Sketch Pad does not have the professional-level features of SketchPad Pro, but for a free option (and the annoyance of ads), users can explore and create easily."

 

 

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