Into the Driver's Seat
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ÜberConference - Free Visual Conference Calls

ÜberConference - Free Visual Conference Calls | Into the Driver's Seat | Scoop.it
ÜberConference provides a rich visual interface for conference calls. Simple, visual, and free to use, it's audio conferencing done right.

Via Ana Cristina Pratas, Jimun Gimm
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Into the Driver's Seat
Building the independence of learners through thoughtful uses of technology
Curated by Jim Lerman
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Google Classroom: Private Comment as Assignment - Teacher Tech

Google Classroom: Private Comment as Assignment - Teacher Tech | Into the Driver's Seat | Scoop.it
For assignments posted in Google Classroom, students are able to leave the teacher a private comment. This is one of my favorite features because it gives students an opportunity to ask a question privately. Students are more likely to ask questions through a digital platform than they are in person. The private comment feature, however, does not have to be restricted to students asking questions.
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Welcome to Locly

Welcome to Locly | Into the Driver's Seat | Scoop.it
Locly is being used across the world to let students explore the spaces around them and discover digital content with their iPads.

Via Nik Peachey
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Nik Peachey's curator insight, August 18, 1:19 AM

Interesting application for creating situated learning using augmented reality.

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Two Techie Teachers: 10 Apps that Fuel Creation with Technology Across the Content

Two Techie Teachers: 10 Apps that Fuel Creation with Technology Across the Content | Into the Driver's Seat | Scoop.it
Recently we have been out and about on the summer professional development circuit.  We've been asked to share a few of our materials that we use during our presentations.  You ask, and we deliver!

Today's post shares information that is worthy of all ages, stages, content, and access.  Check out these easy ways to get your students CREATING in the classroom!
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Becky Roehrs's curator insight, August 24, 9:22 AM

Apps geared for k-12, but many still can be used with adult students..

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32 Research-Based Instructional Strategies -

32 Research-Based Instructional Strategies - | Into the Driver's Seat | Scoop.it
You want to teach with what’s been proven to work. That makes sense.

In the ‘data era’ of education that’s mean research-based instructional strategies to drive data-based teaching, and while there’s a lot to consider here we’d love to explore more deeply, for now we’re just going to take a look at the instructional strategies themselves.

Via Marta Torán
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Marta Torán's curator insight, August 22, 1:54 PM
Una lista de estrategias para el diseño intruccional basadas en la investigación.
Gloria Huerta's curator insight, August 23, 12:12 AM
Estrategias para aprendizaje basado en la investigación, contiene links para ampliar algunas de ellas.
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The History Project

The History Project | Into the Driver's Seat | Scoop.it
Your living time capsule to collect artifacts and share stories. Join the movement to capture, preserve, and connect with the life narratives that transcend generations.

 

Description by Richard Byrne

 

"The History Project is a great site for collaboratively creating multimedia timelines. The History Project includes an audio recording tool that you can use to talk about events in the timelines that you create. The History Project lets you upload your own pictures or import pictures from social networks to add to the audio recordings contained in the events on your timeline. Of course, like any good time tool, The History Project lets you write in notes, dates, and locations. When you write in a location a Google Map of that location is added to your timeline event. In the video embedded below I provide an overview of how to use The History Project."

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Practical Ed Tech Tip of the Week - Tips for New Chromebook Users

Practical Ed Tech Tip of the Week - Tips for New Chromebook Users | Into the Driver's Seat | Scoop.it
Whenever you get a new computer there is a bit of an adjustment period while learning the nuances of that new computer and or operating system. If you find yourself with a new Chromebook for the 2016/2017 school year, you may go through a bit of an adjustment period. To help you go trough that adjustment as quickly as possible, I have created a short tutorial video that covers five basic tips for new Chromebook users. That video is embedded below.
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Know Students Better: 15 Tools for Formative Assessment

Know Students Better: 15 Tools for Formative Assessment | Into the Driver's Seat | Scoop.it
There is a very wide variety of digital formative assessment tools that can
be used for free. I’ve made simple graphics for 15 of them. Most of the
tools work with any web browser, so they are great for laptops, computer
labs, iPads, Chromebooks, tablets, and smartphones.

Via Ana Cristina Pratas
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António Leça Domingues's curator insight, August 14, 3:18 AM
Ferramentas que ajudam a compreender os alunos e a gerir o espaço sala de aula.
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Nasa just made all its research available online for free

Nasa just made all its research available online for free | Into the Driver's Seat | Scoop.it
Care to learn more about 400-foot tsunamis on Mars? Now you can, after Nasa announced it is making all its publicly funded research available online for free. The space agency has set up a new public web portal called Pubspace, where the public can find Nasa-funded research articles on everything from the chances of life on one of Saturn’s moons to the effects of space station living on the hair follicles of astronauts.
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Bloom's revised Taxonomy with verbs!

Bloom's revised Taxonomy with verbs! | Into the Driver's Seat | Scoop.it

“ Need some extra verbs? Here you go! ~Mia”


Via Marta Torán, Rui Guimarães Lima, Ramon Aragon, Gumersindo Fernández, Ann, Edumorfosis
Jim Lerman's insight:

I'm on a personal campaign to add 2 levels above Creating to Bloom's Cognitive Taxonomy (don't forget he wrote about 3 domains of learning...Cognitive, Affective, and Psychomotor). I believe our field tends to overemphasize the Cognitive domain at the expense of the other 2, and to the detriment of learners.

 

Anyhow, the 2 levels above Creating that I'm concerned about are: Reflecting and Sharing. My reasoning goes like this:

 

 

Reflecting Once we go through all 6 levels (and they are not hierarchical, a learning sequence can start or end with any of them), if we want students to enhance their metacognition, it is important for us to build in reflective experiences. Such experiences enhance students' abilities to be more self-aware of how they learn and the strategies that do or don't work well for them.

Sharing - We teachers often remark that our knowledge of a particular topic solidifies when we teach it to someone else...the act of sharing brings out our awareness of nuances, relationships, perceptions, modes of expression/communication, and our interpersonal skills of working with others; all things that are very important to people's success in our current era. Our students deserve to become proficient in sharing effectively.

 

My 2 cents.

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Paul Hobcraft's curator insight, September 3, 2014 3:00 AM

Nice way of presenting this- could work for lots of different prompters

Anna Singer's curator insight, January 22, 1:30 PM
Great visual reference when designing lessons.
Steve Whitmore's curator insight, August 22, 8:43 AM
Could these verbs be worked into Socio-Emotional Learning Goals and Objectives? 
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27 Ways to Build a Team

27 Ways to Build a Team | Into the Driver's Seat | Scoop.it
There are several benefits in having your students work as a team. Social Learning theory explores these benefits. But, how do you do it? Here are 27 ways to build a team.  
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e3dbb3889b0781e6640b3b9b47fcd86c.jpg (612×1512)

e3dbb3889b0781e6640b3b9b47fcd86c.jpg (612×1512) | Into the Driver's Seat | Scoop.it
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6 Team Building Ideas for Middle & High School Students | 4theloveofmath

6 Team Building Ideas for Middle & High School Students | 4theloveofmath | Into the Driver's Seat | Scoop.it
One of the best things you can do for your collaborative classroom is occasionally host team building activities.
 
Team building activities are activities done for fun - no content required. Team building activities strengthen the relationship between a group of students (a class!) and help students communicate more effectively with one another. Activities can be quick - 10min activities, or long whole class period activities. I always make sure students understand that comments made throughout the activity must be positive. Students who berate each other, or act negatively sit out.  
 
Here are some of my favorite team building activities:
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Sir Ken Robinson: How to Create a Culture For Valuable Learning

Sir Ken Robinson: How to Create a Culture For Valuable Learning | Into the Driver's Seat | Scoop.it
that it’s important for young people to become economically independent and self-sufficient. But to do that, he argues, they shouldn’t all learn the same thing. Instead, they should be learning to be adaptable, to be innovative, to flow with change, to collaborate and other globalized skills that will apply to whatever area of work they are passionate about pursuing. An education can help expose students to different life paths and support them in finding their passions, while giving them the transferable skills to attack any problem.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Sir-Ken-Robinson

 


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Gust MEES's curator insight, August 15, 8:47 AM
that it’s important for young people to become economically independent and self-sufficient. But to do that, he argues, they shouldn’t all learn the same thing. Instead, they should be learning to be adaptable, to be innovative, to flow with change, to collaborate and other globalized skills that will apply to whatever area of work they are passionate about pursuing. An education can help expose students to different life paths and support them in finding their passions, while giving them the transferable skills to attack any problem.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Sir-Ken-Robinson

 

 

Walter Gassenferth's curator insight, August 16, 7:29 AM
Very interesting subject to be considered and discussed. I will disclose the post to my contacts and subscribers in http://www.quanticaconsultoria.com
David W. Deeds's curator insight, August 20, 6:49 PM

Good stuff! Thanks to Jim Lerman.

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Stretch student collaboration skills with Breakout EDU

Stretch student collaboration skills with Breakout EDU | Into the Driver's Seat | Scoop.it
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 


Via Gust MEES
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Gust MEES's curator insight, August 10, 8:10 AM
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 

 

Alex's curator insight, August 17, 7:15 PM
good news for teens! Some gaming skills are useful :)
Rescooped by Jim Lerman from Cultivating Creativity
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60 Seconds with Beth Hennessey

She is a former elementary school teacher, now researcher focused on motivation and creativity across cultures.

She has carried out numerous studies showing a powerful link between intrinsic task motivation and creativity of performance. This relation holds for everyone from preschoolers to seasoned research and development scientists. Yet most classrooms and workplaces are set up to kill intrinsic motivation ... with rewards, evaluations, competitions, and the like. At present, She is involved with a number of cross-cultural investigations of this phenomenon and is also collaborating with colleagues at MIT and in Singapore to develop a cutting-edge university curriculum to be used in the new IDC (International Design Center) at Singapore University of Technology and Design.
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Jim Lerman's curator insight, August 24, 8:22 AM

Hennessey describes a creative and engaging middle school curriculum design in Social Studies that has stayed with her throughout her life. Quite impressive.