Into the Driver's Seat
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Building the independence of learners through thoughtful uses of technology
Curated by Jim Lerman
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Rescooped by Jim Lerman from Online Collaboration Tools onto Into the Driver's Seat
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Videoconferencing Tools Compared: Seven Low-Cost Solutions

Videoconferencing Tools Compared: Seven Low-Cost Solutions | Into the Driver's Seat | Scoop.it

 

 


Via Robin Good
Jim Lerman's insight:

When it comes to tools, Robin Good is one of the best sources of information.

Robin Good's curator insight, December 19, 2012 10:50 AM


If you are looking for a free or low-cost video-conferencing tool you may want to check this fresh new review of seven different technologies that you can use to video conference online.


The tools reviewed include:

- Cisco WebEX

- Citrix GoToMeeting
- Microsoft Lync

- Adobe Connect Pro

- Brother OmniJoin

- Google Hangouts
- Skype


Informative. Updated. 7/10


Full article: http://www.computerworld.com/s/article/9234680/7_low_cost_videoconferencing_services_Which_is_best_for_your_meeting_



LLatipi's curator insight, December 21, 2012 4:55 AM

Great tools for real-time online communication.

Kathie Nelson's curator insight, February 27, 11:34 AM

The world of online meetings is changing. Get the latest review of the top 7 tools here. Thanks, @Barbara Saunders

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Demystifying "the Process of Meaning Making" and Close Reading | Burkins & Yaris

Demystifying "the Process of Meaning Making" and Close Reading | Burkins & Yaris | Into the Driver's Seat | Scoop.it

In this post, we present Vicky Vinton and Dorothy Barnhouse's book What Readers Really Do as one of our highly recommended text for learning what it means to read closely.


Via Mark Gillingham
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Rescooped by Jim Lerman from Docentes y TIC (Teachers and ICT)
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Computer games and learning handbook | futurelab

Computer games and learning handbook | futurelab | Into the Driver's Seat | Scoop.it

"Aimed at teachers and those interested in using games with an educational intent, this handbook aims to provide some useful anchoring points for educators to make sense of the area and to develop practical approaches to the use of computer games as a medium for learning."

 

This is a very accessible overview of elements, theories, and examples of game-based learning for compulsory education. It also looks to be a decent source of references if you're looking for some literature pointers.


Via Ana Rodera
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