Into the Driver's Seat
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Into the Driver's Seat
Building the independence of learners through thoughtful uses of technology
Curated by Jim Lerman
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Stretch student collaboration skills with Breakout EDU

Stretch student collaboration skills with Breakout EDU | Into the Driver's Seat | Scoop.it
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 


Via Gust MEES
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Gust MEES's curator insight, August 10, 8:10 AM
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 

 

Alex's curator insight, August 17, 7:15 PM
good news for teens! Some gaming skills are useful :)
Claudia Estrada's curator insight, August 26, 10:18 AM
Another way to motivate and engage students and make learning interesting.  
Rescooped by Jim Lerman from Scriveners' Trappings
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Best Education Infographics - 2013

Best Education Infographics - 2013 | Into the Driver's Seat | Scoop.it
Infographics, when used correctly, appropriately, are powerful tools for conveying a lot of pertinent information plus they support visual learning and thinking.  I curate a Scoopit on Infographics...


Beth Dichter's insight:

Jackie Gerstein shares her top picks for education infographics this year. Some of these have been shared in this Scoop.it but many are new. The list of infographics includes:

* The Internet Access Gap in Education

* The Past, Present and Future of Education

* State of Creativity in Education: An Adobe Survey

* The Gamification of Education

* Tapping into Mobile Learning

* Investing in Girls' Education Pays Off

Many of these would be useful as topics for discussion or to use to teach students why infographics are useful in displaying data.



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Beth Dichter's curator insight, December 29, 2013 9:33 PM

Jackie Gerstein shares her top picks for education infographics this year. Some of these have been shared in this Scoop.it but many are new. The list of infographics includes:

* The Internet Access Gap in Education

* The Past, Present and Future of Education

* State of Creativity in Education: An Adobe Survey

* The Gamification of Education

* Tapping into Mobile Learning

* Investing in Girls' Education Pays Off

Many of these would be useful as topics for discussion or to use to teach students why infographics are useful in displaying data.

eclat's curator insight, December 30, 2013 11:15 AM

Подтверждение того, что инфографика - должна быть важной составной частью обучения, в том числе в системе последипломного образования

Ivon Prefontaine's curator insight, December 31, 2013 1:36 PM

These are interesting and insightful infographics.

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Gamification in Education: Top 10 Gamification Case Studies that will Change our Future

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future | Into the Driver's Seat | Scoop.it
The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....

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Carlos Rodrigues Cadre's curator insight, December 17, 2014 1:59 PM

adicionar a sua visão ...

Tony Guzman's curator insight, December 23, 2014 9:10 AM

Here are 10 examples of gamification tools that could be used in your classroom. Most of these are K-8 examples but some can certainly be used in high school and college environments.

Dawid Bielski's curator insight, January 6, 2015 10:30 AM

Kolejny przykład na zmiane edukacji poprzez technologie :) 

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Getting the Facts on Game Based Learning (INFOGRAPHIC)

Getting the Facts on Game Based Learning (INFOGRAPHIC) | Into the Driver's Seat | Scoop.it
The Knowledge Guru team knows how effective serious games and game based learning are, that's why we've developed an entire learning game engine focused on making game based learning easier to impleme...

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Florence MOZZO's comment, August 9, 2013 3:10 AM
Thank you for this infographic and the sources you used, the importance of having fun while learning seems to increase in education. Good news !
Ines Evaristo's curator insight, August 21, 2013 6:53 PM

Una buena infografía que resume estudios con resultados del efecto de los videojuegos en el aprendizaje de la educacion superior, cosa que no habia visto mucho.  Además, el inicio es bastante claro, hacer un videojuego "serio" o educativo es doble reto: lograr los objetivos de aprendizaje propuestos y diseñar un gameplay igualmente divertido, motivador, estimulante... es la diferencia entre un videojuego educativo de un juego didactico.

Taryn Coxall's curator insight, October 8, 2013 10:24 PM

This article gives great insight into the upcoming phenominon of "Game Based Learning".Although i have never seen it in my practises, after reading abit about it, i believe game based learning is something i would incoperate into my own classroom. Game Based learning provides a stimulating and engaging way of learning for children on a wide range of educational areas and topics. It is proven through this approach to learning students aremore likely to become motivated to learn, become increasingly engage and excel in their learning. 
Although many peoleay belive an "old school" approach to teaching is best, i feel it is highly necassary to kepp up with the fast moving pace of technology on offer, and use theseresources to help student in the classroom. Most learners that i have come aross are kinaesthetic learning, being one myself i can see how these games will help a variety of different learners and create opportunity for divergent thinking.

great resource which has iven me great insight.