This Halloween, you might be able to wear an iWatch to go with your trick-or-treating costume. Apple is planning to release its first wearable device –– likely the long-rumored “iWatch” –– in October, according to two new reports. Both Japan-based Nikkei and U.S.-based Re/code have heard from unnamed sources that Apple is targeting an October release date for a wristwatch-like, Internet-connected gadget, with an emphasis on fitness-tracking capabilities. The watch, according to Nikkei, would feature a curved touchscreen display and would be able to both display notifications from your iPhone as well as track various health metrics, including your daily step count and your heart rate. It would be Apple’s first ever wearable gadget, a category many analysts expect to explode in popularity over the coming years. Like it’s done before with MP3 players (the iPod), smartphones (the iPhone), and tablets (the iPad), an Apple iWatch could make the Internet-connected, touchscreen-equipped wristwatch the newest trendy, must-have category of product. The pieces are certainly falling into place for an Apple iWatch.
A couple of crafty 14-year-old kids from Winnipeg figured out how to get past the security on a a Bank of Montreal ATM. Crazy as it might sound, the "hack" didn't require any advanced computer hacking at all--these kids just looked up the ATM manual on the internet.
"It is pretty much a given these days that students have mobile phones, tablets, and e-readers. Leveraging what your students already have and already know how to use is a smart idea – even if you aren’t implementing a full-on BYOD classroom environment. There are probably hundreds of ways, if not more, to have students use their mobile devices in the classroom in a format geared towards learning rather than for leisure. The handy infographic below takes a look at ten fairly general ways to use devices in the classroom. The general nature of some of the recommendations makes it a great starting point if this is a newer concept for you or for a particular group that you’re working. "
"Like many competitors in the ed-tech sector, Google Play for Education appears to be trying to carve a niche for itself in the largely Apple-dominated marketplace. Allowing schools to split the costs of tablets by dividing the number they need by five will make a huge difference for those wanting to integrate tech into classrooms on a tight budget."