Compilation of interactive activities (listening, reading, use of English and speaking) designed for the EOI second level students (A2 or Pre-Intermediate) to practice, expand and consolidate the contents seen in the classroom.
According to gamification.org, gamification “typically involves applying game design thinking to non-game applications to make them more fun and engaging.” In education, teachers have gamified the running of their classrooms as well as incorporating game design into the curriculum itself. In this blog post, we’ll explore why you might want to gamify your classroom, examples of gamification, and how to gamify with Moodle.
Last week I saw what was possibly the funniest Big Bang Theory episode ever and, to my delight, there was also a short extract that screamed "second conditional." So, guess what, here's a little something for you: a 2-minute (well, two minutes and...
Among all the millions of videos out there, how do you find the great ones? How do you evaluate the quality of a video? Who are the great content creators, and what are the best curation sites? Which kinds of videos work as fun supplements, and which are best for actual instruction? How do you get students engaged in discussion after watching videos? How do you blend videos into your curriculum?