2012 was the year for workforce innovation, with more companies experimenting with using social media to brand and market their organizations.
Via Rami Kantari
Share ideas that matter on the social web and experience
the benefits of curating the world's best content.
I don't have a Facebook, a Twitter or a LinkedIn account
|
|
Rescooped by Jimi Paradise from Training Courses By Meirc onto WEBOLUTION! |
2012 was the year for workforce innovation, with more companies experimenting with using social media to brand and market their organizations.
Are you sure you want to delete this scoop?
Your new post is loading...
Posted by Ian Failes on January 3, 2013 • "Deep into its second season, NBC’s Grimm series has showcased a wide variety of visual effects – from morphing mythological creatures called Wesen, to other beasts and magical elements. We take a look at the work of two of the studios involved with the show: Hive FX and Bent Image Lab. Hive FX - Making morphs Along with various other shots, Hive FX has worked on many of the key transitions seen in the show. They start with concept art of the particular creature, using ZBrush and Mudbox to sculpt models which are then rigged and animated in Maya, and then rendered through Cinema4D and the shots composited in After Effects." ... fxguide.com Via Thierry Saint-Paul Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
|


