Interactive Storytelling
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How storytelling has changed in the digital age - Agenda - The World Economic Forum

How storytelling has changed in the digital age - Agenda - The World Economic Forum | Interactive Storytelling | Scoop.it
Lance Weiler explores how technology is transforming the art of storytelling.

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The Digital Rocking Chair's curator insight, January 26, 2015 1:19 PM


"Lance Weiler explores how technology is transforming the art of storytelling."

Kajsa Hartig's curator insight, January 26, 2015 3:08 PM

'Together storytellers, game developers, makers, creative technologists and experience designers will experiment with new forms and functions of storytelling. '

Vivalist's curator insight, January 26, 2015 4:50 PM

Columbia joins the MIT and Duke University in the search for 21st century storytelling. It is interdisciplinary, that's one thing.

 

There are probably a lot of other academic programs in other universities as well. It's exciting to see interdisciplinary programs such as Duke' GreaterThanGames initiative give birth to awesome projects.

 

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Welcome to 'Endgame,' Google's worldwide augmented reality game that begins today

Welcome to 'Endgame,' Google's worldwide augmented reality game that begins today | Interactive Storytelling | Scoop.it
At its simplest, Endgame: The Calling is a novel about 12 teenagers scattered around the globe, participating in a high-stakes competition with the threat of the apocalypse and near-certain death...

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Simon Staffans's curator insight, October 8, 2014 8:13 AM

A look at Endgame.

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The Rise of Innovative Districts

"Today, innovation is taking place where people can come together, not in isolated spaces. Innovation districts are this century's productive geography, they are both competitive places and 'cool spaces' and they will transform your city and metropolis."


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Seth Dixon's curator insight, June 20, 2014 2:19 PM

As described by the Brookings Institution in their exploration regarding innovation districts, they are geographic areas where leading-edge companies, research institutions, start-ups, and business incubators are located in dense proximity. These districts are created to facilitate new connections and ideas, speed up the commercialization of those ideas, and support urban economies by growing jobs in ways that leverage their distinct economic position.


Tags: density, sustainability, housing, urban, planning, unit 7 cities, labor.

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The Neuroscience behind storytelling.

The Neuroscience behind storytelling. | Interactive Storytelling | Scoop.it

"People will forget what you said, people will forget what you did,but people will never forget how you made them feel." -Maya Angelou 

 

'Emotional memory will stay with us the longest. As marketers, we want to make our brands most appealing or most memorable. How can we use people’s emotion to capture their attention? After the Superbowl, almost all my classmates would talk about the Budweiser Puppy Love commercial. It tells a affective story that make people feel the happiness of love. Maybe the commercial wasn’t completely linked to the Budweiser’s products, but the story surely stayed in people’s minds. Storytelling has the most strategic importance in intriguing people’s emotion/feelings...'


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David Hain's curator insight, April 30, 2014 2:42 AM

Storytelling is a critical skill in personal and business transformation, here's why...

Hoffmann Catherine's curator insight, May 1, 2014 9:09 AM

Neuroscience & storytelling : focus.

 

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L'écriture transmédia rejoint les préoccupations des jeux vidéo

L'écriture transmédia rejoint les préoccupations des jeux vidéo | Interactive Storytelling | Scoop.it

Les interactions entre le monde du livre et celui du jeu vidéo ne manquent pas. Mais depuis quelque temps, une nouvelle approche consiste à reprendre les univers développés dans les mondes vidéoludiques, pour les exploiter textuellement. Plusieurs modes de création et d'expression que les universitaires commencent à examiner. Nous avons eu l'occasion d'évoquer plusieurs projets intéressants, autour de ces cross-over, mais Lettres numériques se penche plus encore sur le sujet.


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L'intelligence collective des termites transmise aux robots

L'intelligence collective des termites transmise aux robots | Interactive Storytelling | Scoop.it
VIDÉO - En mimant les déplacements des insectes, de petits engins autonomes gagnent en organisation et bâtissent des pyramides.

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INSITU / Arte.tv

INSITU / Arte.tv | Interactive Storytelling | Scoop.it

INSITU est un documentaire transmédia qui met en scène des interventions artistiques expérimentales dans différentes villes en Europe. Autour d'un film interactif, une carte participative inédite de ces nouvelles pratiques urbaines permet de prolonger le débat sur Internet et dans la ville. 


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A British Perspective on the New Modes of Writing - WorldWise - The Chronicle of Higher Education

A British Perspective on the New Modes of Writing - WorldWise - The Chronicle of Higher Education | Interactive Storytelling | Scoop.it

Fascinating things are going on in the world of representation. It used to be that communicating through symbols was a straightforward task. It involved what were usually relatively distinct domains: writing, drawing, painting, sculpture, music, or performance.

But now that is all changing as a result of digital production and distribution. Over the last few years, each art form has begun to bleed into the others. Whether it’s art based on information technology or immersive performances that engage all of the senses, it has become increasingly necessary to be able to wield a range of skills drawn from different domains, either individually or in groups. As a result, media have not so much become mixed as have started to produce new, more permeable forms. Games are the obvious example, but there are many others, too.


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Inputs-Outputs Conference 2013: Interdisciplinary Approaches to Causality in Engagement, Immersion, Presence and Related Concepts in Human-Computer Interaction

Inputs-Outputs Conference 2013:     Interdisciplinary Approaches to Causality in Engagement, Immersion, Presence and Related Concepts in Human-Computer Interaction | Interactive Storytelling | Scoop.it
Interdisciplinary Approaches to Causality in Engagement, Immersion, Presence and Related Concepts in Human-Computer Interaction

 

Engagement, and related concepts such as immersion, presence, and motivation, are much sought after in the public discourse of policy, theatre and education. This conference brings together an interdisciplinary spectrum of academics from science and media, performance art and game design practitioners to facilitate discussion and collaboration around the subject of engagement:


• The relationship between physical, emotional, and intellectual engagement
• Results from assessment and quantification of engagement in different fields
• Methodologies and modalities for measuring engagement in different fields

 

Listen to Radio 4′s Digital Human, where Aleks Krotoski and Harry Witchel from the Inputs-Outputs team discuss the science behind the amazing experiences created by horror film makers and immersive theatre to engage their audiences:


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How To Recognise A Modern Transmedia Audience

How To Recognise A Modern Transmedia Audience | Interactive Storytelling | Scoop.it

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The Digital Rocking Chair's curator insight, February 15, 2014 12:52 AM


Krishna Stott:  "The web changed the way people engage with media. The web is 99% distraction. Mix this with the proliferation of TV content as digital channels exploded and you’re looking at massive change and more choice across the board" ...

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Qantas Just Made Virtual Reality In-Flight Entertainment a Reality

Qantas Just Made Virtual Reality In-Flight Entertainment a Reality | Interactive Storytelling | Scoop.it
Qantas and Samsung Partner for First Class VR Entertainment/Qantas Qantas and Samsung partner for First Class VR In-Flight Entertainment/Qantas Starting th

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MOOC vs. SPOOC – et la France dans tout ça ? - X-PRIME (Blog)

MOOC vs. SPOOC – et la France dans tout ça ? - X-PRIME (Blog) | Interactive Storytelling | Scoop.it
MOOC vs. SPOOC – et la France dans tout ça ?
X-PRIME (Blog)
L'acronyme pourrait faire penser au dernier personnage de Star Wars, mais on parle ici des Massive Open Online Courses, c'est-à-dire des cours en ligne ouverts à tous.

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Gobbo Domitille's curator insight, October 25, 2013 5:40 PM

Où l'on parle des SPOC... l'antithèse des MOOC...

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Story and Brand Is a Way of Being: 5 Secrets To Engage Consumers

Story and Brand Is a Way of Being: 5 Secrets To Engage Consumers | Interactive Storytelling | Scoop.it
This new class of shoppers cares about style, status, and doing right by the planet. Here's how to reach them.

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Karen Dietz's curator insight, May 26, 2014 2:10 PM

This article by Mitch Baranowski and Raphael Bemporad is all about the extent of aspirational consumers and how to reach them. This has huge implications for both branding and storytelling -- because they are the largest consumer segment globally.


What is the biggest implication? Branding is not a tool for marketing. Storytelling is not a tool for branding. Instead, both are ways of being. As the authors say, "What’s new here is that Aspirationals don’t want flat, empty statements conveyed in slick ad campaigns. They want brands to embody a deeper purpose." The authors provide links to research plus provide examples.


Storytelling is the way to communicate deeper purpose, vision, values, and beliefs. Story is the way these come alive. Story is the way companies embody them -- it's the ability to walk your talk.


That being said, the 5 ways offered here to engage aspirational consumers all involve storytelling -- your stories give them something to believe in, build a shared story they want to belong to, you can share their stories as a way to amplify their voices plus give them social status, and the body of stories forms a platform for action. 


So get your story on and connect better with this increasingly powerful consumer segment that is only going to grow.


This review was written by Karen Dietz for her curated content on business storytelling at www.scoop.it/t/just-story-it 

Halima Ozimova's curator insight, May 26, 2014 11:20 PM

насчет образовательных продуктов / услуг?!

Mercedes Jahn's curator insight, May 27, 2014 6:49 PM

Tips day..

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In the Future Everything Will Learn: Personalized classrooms are on the way.

In the Future Everything Will Learn: Personalized classrooms are on the way. | Interactive Storytelling | Scoop.it

Each year, IBM releases a list of five innovations that it believes have the potential to change the way people work, live, and interact during the next five years. This year, the IBM researchers working on the “5 in 5” listing focus on the notion that in the future, everything will learn. 

 

According to IBM: “Driven by a new era of cognitive systems where machines will learn, reason, and engage with us in a more natural and personalized way. These innovations are beginning to emerge enabled by cloud computing, big data analytics, and learning technologies all coming together.” 

 

The number 1 item for 2014: The Classroom Will Learn You. 


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Dennis T OConnor's curator insight, April 25, 2014 2:43 PM

Ray Kurzweil predicted a computer based personal teacher for each student back in the nineties. (I was in the audience and the concept fascinated me.)  


Here's IBM's take on what to expect in the near future. We live in interesting times! 

John Rudkin's curator insight, April 26, 2014 6:31 AM

Before you know it....but the world of mixed IoT is going to be a challenge.

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How Gamification Uncovers Nuance In The Learning Process

How Gamification Uncovers Nuance In The Learning Process | Interactive Storytelling | Scoop.it
How Gamification Uncovers Nuance In The Learning Process by Terry Heick Gamification is simply the application of “game” mechanics to non-game entities.

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Teaching Transmedia with Comics: A Conversation with Tyler Weaver

Teaching Transmedia with Comics: A Conversation with Tyler Weaver | Interactive Storytelling | Scoop.it

Peter Gutierrez:  "As a reference work on media/transmedia, both aesthetically and historically, as a how-to for student media-makers, or simply on the professional development shelf, so that teachers and librarians can mine it for ideas, [Tyler Weaver’s book is] a text that can fill many needs at once. I was delighted, then, when the author agreed to talk to me about this fascinating topic" …


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GwynethJones's comment, February 8, 2013 3:08 PM
Love me some Comics!
GwynethJones's curator insight, February 8, 2013 3:08 PM
Grrls like comics, too! Love me some Comics! @ComicLife
Andrea Deydén's curator insight, September 20, 2013 6:22 PM

Debo conseguir estos libros ASAP

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CVSTREET

CVSTREET | Interactive Storytelling | Scoop.it

Inspiré du mouvement Do It Yourself, CVStreet est un projet transmédia regroupant Street art, arts visuels et numériques, musique, happenings et un film documentaire.


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The Hunger – An Immersive Theatre Experience – The Arts Scene

The Hunger – An Immersive Theatre Experience – The Arts Scene | Interactive Storytelling | Scoop.it
See on Scoop.it – Tracking Transmedia The story of Hansel and Gretel is one that we all have heard at somepoint in our lives. This iconic fairy-tale of german origin was first published in 18...

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Sources And Methods: The Potential of Social Network Analysis in Intelligence

Sources And Methods: The Potential of Social Network Analysis in Intelligence | Interactive Storytelling | Scoop.it

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Mlik Sahib's curator insight, March 19, 2014 7:00 PM
"Finally, SNA is fundamentally a mathematical tool but is most useful in the decisionmaking process when the networks are visualized.  It is, without doubt, the visualization of these networks that tends to capture the most attention from the policymakers that intelligence units typically support.  This is both a blessing and a curse.  While it is easy to capture attention, explaining why the charts and graphs look the way they do is an art.  All too often, the initial excited reaction to these diagrams turns to boredom and confusion as analysts bog the decisionmakers down with the arcana of SNA.  In addition, creating these complex visualizations often stresses even the most powerful personal computers (the images of the simulation in Figure 8 above took approximately 2 hours to produce using a powerful desktop PC with two high end graphics cards).Like every analytic technique, SNA has great utility for the right question. Within its limits, SNA is unmatched and can be usefully applied to identify key individuals or organizations within a network, generate new leads and simulate the flows of information or money throughout a network.  SNA, however, remains just an answer, not the answer.  Used inappropriately or without a full understanding of the limits of the method and analysts will only be finding new and more technically sophisticated ways to fail.  That, then, is the primary job of the modern day analyst: making the judgment call of which techniques to use and when.  Equally as important as knowing when to use SNA is knowing when not to use it."
Saranne Davies's curator insight, March 20, 2014 5:10 AM

Worth a read.

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2013: The Year in Interactive Storytelling

2013: The Year in Interactive Storytelling | Interactive Storytelling | Scoop.it
A collection of interactive stories, charts and maps by The New York Times in 2013.
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