interactive media use in the learning ecology
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interactive media use in the learning ecology
All things related to internet, games, learning and education
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Serious games now $2 to $10 billion industry – Hypergrid Business

Serious games now $2 to $10 billion industry – Hypergrid Business | interactive media use in the learning ecology | Scoop.it
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Networked Learners

Lee Rainie will present a keynote discussion on networked learning at the The Free Learning 2.0 Conference on August 22.
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Who's Reading And Using Scientific Papers? Academia Will Find Out - Forbes

Who's Reading And Using Scientific Papers? Academia Will Find Out - Forbes | interactive media use in the learning ecology | Scoop.it
Academia.edu, a social platform for academics to share research, has announced the creation of the first real-time analytics for the impact of scientific research.
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10 Real-World BYOD Classrooms (And Whether It’s Worked Or Not) | Edudemic

10 Real-World BYOD Classrooms (And Whether It’s Worked Or Not) | Edudemic | interactive media use in the learning ecology | Scoop.it

Via Terese Bird
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Critical Thinking Skills - Poster

Critical Thinking Skills  - Poster | interactive media use in the learning ecology | Scoop.it

A great poster to start the learning process - action verbs and discussion starters.


Via Tom D'Amico (@TDOttawa) , junewall, Karen Bonanno, João Paulo Proença
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Marisol Araya Fonseca's curator insight, July 27, 2014 6:55 PM

Critical thinking, that is what our students need.

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Media Literacy Education at the University Level | Media & Information Literacy

Media Literacy Education at the University Level | Media & Information Literacy | interactive media use in the learning ecology | Scoop.it

In recent years, the media literacy education movement has developed to help individuals of all ages acquire the competencies necessary to fully participate in the modern world of media convergence. Yet media literacy education is not practiced uniformly at all educational levels. This study used a survey to compare the extent to which students are exposed to several basic elements of media literacy education at the high school and university levels. Results suggest that students are exposed to more course content related to media use and creation in high school, but more course content related to media analysis in college.


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Flipping with Kirch: Flipped Classroom "Flow Chart"

Flipping with Kirch: Flipped Classroom "Flow Chart" | interactive media use in the learning ecology | Scoop.it

Welcome to my Flipped Classroom! This blog serves as a place to reflect and analyze the use of this new way of teaching and learning in my two math classes: Algebra 1 and Math Analysis Honors. My goal is to share what's ...


Via Tom Perran
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What is Networked Learning?: Flavours of graduateness

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Changing Tracks with Classroom Game Design ~ Stephen's Web

Changing Tracks with Classroom Game Design ~ Stephen's Web | interactive media use in the learning ecology | Scoop.it
Stephen's Web, the home page of Stephen Downes, with news and information on e-learning, new media, instructional technology, educational design, and related subjects...

Via Dr. Susan Bainbridge
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Khan Academy to Launch Creative Computer Science Education Portal

Khan Academy to Launch Creative Computer Science Education Portal | interactive media use in the learning ecology | Scoop.it
Now you have no excuse to learn code: Khan Academy is launching an education portal that will teach the basics of computer science through interactive drawing.
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20 ways of thinking about digital literacy in higher education

20 ways of thinking about digital literacy in higher education | interactive media use in the learning ecology | Scoop.it
From understanding what digital literacy is, to developing skills and establishing ethical principles for students, our live chat panel share ideas and resources for universities...
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Social & Collaborative Learning in the Workplace: the presentation #socolearn

Social & Collaborative Learning in the Workplace: the presentation #socolearn | interactive media use in the learning ecology | Scoop.it
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Three Theoretical Perspectives on Information Literacy (HUMAN IT)

Louise Limberg, Olof Sundin, Sanna Talja (2012) Three Theoretical Perspectives on Information Literacy, HumanIT: Journal for Information Technology Studies as a Human Science, vol.11. issue 2 This ...
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Mediating Diversity and Affection in Blended Learning: a Story With a Happy Ending (EJEL)

Mediating Diversity and Affection in Blended Learning: a Story With a Happy Ending (EJEL) | interactive media use in the learning ecology | Scoop.it

We had an Interpersonal Relationships course, a large class, around fifty students, working collaboratively in groups where students from different degrees, academic years, and ages, most of them deaf, tried, and to some extent were able, to communicate. We analyze this example of how diversity can be an asset and how learning management systems can act as mediators to overcome the challenges of diversity and the barriers of emotional isolation. We were carrying out a participatory action research project, within a blended learning environment supported by Moodle, to develop collaborative and personal pedagogical strategies to improve the inclusion and engagement of higher education students in their own learning and evaluation. We were using content analysis of the online discussions held by the students, of the reflective descriptions of the classes, of the students’ e‑portfolios, and of the interviews with the students. The paper describes how, in the context of this project, we have discovered that a learning management systems can be a powerful mediator in promoting the inclusion of deaf students and in establishing emotional bridges across gaps that face‑to‑face environments are sometimes unable to span.

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What’s the Difference Between Games and Gamification?

What’s the Difference Between Games and Gamification? | interactive media use in the learning ecology | Scoop.it
Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game.” Lumping all digital...
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Going BYOD (Infographic) | SteveYuen.org

Going BYOD (Infographic) | SteveYuen.org | interactive media use in the learning ecology | Scoop.it

Via Steve Yuen, Terese Bird
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What Learning Designers Can Learn from Agile Software Designers | Mindflash

I have always been fascinated with software design, even as a young kid learning BASIC on a Radio Shack TRS-80, I wanted to make that computer do stuff.
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Humanism, Collaboration, and the Future of Serious and Educational Games | Owen Leach

Humanism, Collaboration, and the Future of Serious and Educational Games | Owen Leach | interactive media use in the learning ecology | Scoop.it
 



 

Current methods used for designing serious and educational games rely on humanist theory that places too much emphasis on individual study while denying the proven educational worth of collaborative learning.
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Digital Natives: Ten Years After (JOLT)

A lot has been written about the digital native since the coining of the term about ten years ago. A lot of what has been originally written by the digital native has been taken as common sense and has been repeated many times in many educational contexts, but until recently the true nature of the digital native has not been explored. Because the myth of the digital native is still alive and well, this article aims to examine the findings that have come out of recent research with regard to digital natives and their true nature, as well as turn a critical gaze onto the assumptions, taken as common sense knowledge, of what the characteristics of digital natives are.

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What are New Literacies?

What are New Literacies? | interactive media use in the learning ecology | Scoop.it
When literacy is applied to new contexts—as it is all the time—it often retains the baggage of its traditional usage.
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Games and Learning: Issues, Perils, and Potentials

Citation:  Gee, James Paul. “Games and Learning: Issues, Perils, and Potentials.” Good Video Games Good Learning: Collected Essays on Video Games, Learning, and Literacy. New York: P. L...
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Wow – Google Scholar ‘Updates’ a big step forward in sifting through the scientific literature | Impact of Social Sciences

Wow – Google Scholar ‘Updates’ a big step forward in sifting through the scientific literature | Impact of Social Sciences | interactive media use in the learning ecology | Scoop.it

Via antonella esposito
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