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interactive media use in the learning ecology
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Rescooped by Antoine VandenBeemt from 21st Century Concepts-Flipped Classroom
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The Flipped Classroom: A Pedagogy for Differentiating Instruction and Teaching Essential Skills

The Flipped Classroom: A Pedagogy for Differentiating Instruction and Teaching Essential Skills | interactive media use in the learning ecology | Scoop.it

What might a successful flipped classroom look like?

 

Summer is almost over and some educators, when thinking about the upcoming school year, may be considering “flipping their classroom” as a new method for instruction of essential skills. A flipped classroom is one in which the background learning of a particular topic or skill occurs outside of class time - utilizing technological tools like videos and podcasts to teach the essential skills. This leaves class time free to work collaboratively on the higher-order thinking needed to utilize these skills.


Via Rudy Azcuy, Tom Perran
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Personal Learning Environments and the revolution of Vygotsky’s Zone of Proximal Development

Personal Learning Environments and the revolution of Vygotsky’s Zone of Proximal Development | interactive media use in the learning ecology | Scoop.it
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Research on Social Network Sites

This page provides a bibliography of articles concerning social network sites. For an overview of this space, including a definition of "social network sites," a history of SNSs, and a literature review, see boyd & Ellison's 2007 introduction to the JCMC Special Issue on Social Network Sites, Social Network Sites: Definition, History, and Scholarship. Example social network sites addressed include: Friendster, MySpace, Facebook, Orkut, Cyworld, Mixi, Black Planet, Dodgeball, and LiveJournal.

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How Teens Do Research in the Digital World | Pew Research Center's Internet & American Life Project

How Teens Do Research in the Digital World | Pew Research Center's Internet & American Life Project | interactive media use in the learning ecology | Scoop.it
A survey of Advanced Placement and National Writing Project teachers finds that teens’ research habits are changing in the digital age...
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Digital games in media, culture and society: Westminster Papers in Communication and Culture (open access)

Vol 9 issue 1 - Encountering the real-virtuality: digital games in media, culture and society
Editorial - Philip Lin - 0.0 Mb
Game Studies' Material Turn - Thomas H. Apperley & Darshana Jayemane - 0.1 Mb
We Used to Win, We Used to Lose, We Used to Play - Steven Conway - 0.1 Mb
The System and Self-reference of the App Economy - Chih-Wen Cheng - 0.3 Mb
Talking to Gaymers - Adrienne Shaw - 0.1 Mb
Player Experience - Jasper van Vught & Gareth Schott - 0.1 Mb
Categorization of Digital Game Experiences - Karolien Poels, Yvonne de Kort & Wijnand IJsselsteijn - 0.1 Mb
The Game Generation and its Leisure Capital - Yu-Pei Chang - 0.3 Mb
Email Interviews in Player Research - Hanna Wirman - 0.1 Mb
Book Review on NOISE CHANNELS - Dale Leorke - 0.0 Mb

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There’s an App for That: How Two Elementary Classrooms Used iPads to Enhance Student Learning and Achievement (Education - open access)

The purpose of this study was to research how two elementary school classrooms used iPads to enhance student learning and achievement. Participants were two first-year teachers’ classrooms in a small one-school school district in Central California that was comprised of 38 students. Each classroom contained a classroom set of iPads used during English Language Arts and Mathematics lessons. The experimental research design study was conducted over a 3-month period beginning in January 2011. Two sets of groups—a control group and an experimental group—were given both iPad and non-iPad lessons. Data was collected for both groups and analysed. Findings included small increases in both classrooms in reading and math when iPads lessons were compared with lessons that were conducted in a traditional non-iPad method. It was concluded that the use of iPads enhanced student learning and achievement and served as another learning modality for elementary school students.

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Rescooped by Antoine VandenBeemt from De integratie van ICT-e in het curriculum van de lerarenopleiding
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Oratie Saskia Brand-Gruwel: leren in een digitale wereld #ou_ow | Wilfred Rubens over Technology Enhanced Learning

Vier dimensies van leren leiden tot drie uitdagingen voor het onderwijs, als het gaat om het gebruik van ICT en leren. Zo kunnen digitale vaardigheden beter geïntegreerd binnen het curriculum aan de orde komen.

Via Michel Boer, Jeroen Bottema
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Digital Media Literacy

Digital Media Literacy | interactive media use in the learning ecology | Scoop.it

Via Manuel Pinto
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Online Consultation on Experts’ Views on Digital Competence

This report describes experts’ views on what it means to be digitally competent today. Although experts‘ views vary, the method applied in this study enables to derive an aggregated view on digital competence. The report identifies twelve areas of digital competence, some of them relating to specific purposes (e.g. communication and collaboration), others to domains (e.g. privacy and security). The twelve areas are presented through a brief description and further illustrated by statements describing a rich pallet of knowledge, skills, and attitudes related to each area.

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De bakens verzetten, Trendrapport 2012, Wetenschappelijk Technische Raad - SURF

De bakens verzetten, Trendrapport 2012, Wetenschappelijk Technische Raad - SURF | interactive media use in the learning ecology | Scoop.it
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Top Transit Map Replacement Apps for iOS 6

Top Transit Map Replacement Apps for iOS 6 | interactive media use in the learning ecology | Scoop.it
Apple's iOS 6, which hits iPads, iPods, and iPhones today, feature Apple's brilliant, new, native maps and 3D flyover mode. It's truly amazing. There's only one problem: No transit maps.
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Special issue on socially mediated publicness of JoBEM (guest edit: Danah Boyd & Nancy Baym) Open access!!

Special issue on socially mediated publicness of JoBEM (guest edit: Danah Boyd & Nancy Baym) Open access!! | interactive media use in the learning ecology | Scoop.it
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The Digital Divide within education caused by the internet (URJHS - open access)

The Digital Divide within education caused by the internet (URJHS - open access) | interactive media use in the learning ecology | Scoop.it

This paper examines how Internet technologies are creating a divide between the skills individuals are using inside the classroom and in their daily lives. The data were collected using an online survey that highlights the need to revaluate how individuals are now learning and the new role of teachers in the digital age.

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What an academic article of the future should look like

What an academic article of the future should look like | interactive media use in the learning ecology | Scoop.it
There is much discussion these days about the future of scholarly publishing. Much of this surrounds the value of traditional publishers. When challenged those publishers point to the value and potential value they create.
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Activity theory and technology mediated interaction: Cognitive scaffolding using question-based consultation on Facebook (AJET - open access)

Studies that employed activity theory as a theoretical lens for exploring computer-mediated interaction have not adopted social media as their object of study. However, social media provides lecturers with personalised learning environments for diagnostic and prognostic assessments of student mastery of content and deep learning. The integration of Facebook into educators' pedagogical intentions potentially scaffolds students cognitively, leverages their understanding of content and ameliorates limited mediated learning experiences. Using activity theory as an interpretive framework and a multi-method data construction process involving in-depth semi-structured interviews, in-class observations, post observation debriefing and data mining of student and lecturer-generated Facebook postings, the study explored Facebook's potential to scaffold student cogitative processes and promote academic engagement. Findings suggest that the academic value of Facebook is contingent upon the extent of its integration into the pedagogical design of courses, student academic maturity and their level of ICT competence. The unintended effects of Facebook were its reproduction of peer-based academic hierarchies, and its revelation of cognitive tensions and power differentials between academically gifted and cognitively challenged learners during lectures.

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Research on Twitter and Microblogging

This page provides a bibliography of articles concerning social network sites. For an overview of this space, including a definition of "social network sites," a history of SNSs, and a literature review, see boyd & Ellison's 2007 introduction to the JCMC Special Issue on Social Network Sites, Social Network Sites: Definition, History, and Scholarship. Example social network sites addressed include: Friendster, MySpace, Facebook, Orkut, Cyworld, Mixi, Black Planet, Dodgeball, and LiveJournal.

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Can I Use This Image On My Website?

Can I Use This Image On My Website? | interactive media use in the learning ecology | Scoop.it
The handy flowchart style poster should help you decide whether or not you can a particular image on your website. If yes, the poster also suggest way on how you can properly credit the original source of the photograph.
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Social media and learning: Converting the non-believers

Social media and learning: Converting the non-believers | interactive media use in the learning ecology | Scoop.it
This is the first of two posts related to a recent presentation that Keeley Sorokti, my collaborator at Northwestern University, and I gave at the Chicago eLearning & Technology Showcase. This ...
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How Teens Do Research in the Digital World | Pew Research Center's Internet & American Life Project

How Teens Do Research in the Digital World | Pew Research Center's Internet & American Life Project | interactive media use in the learning ecology | Scoop.it
A survey of Advanced Placement and National Writing Project teachers finds that teens’ research habits are changing in the digital age...
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Rescooped by Antoine VandenBeemt from Engagement Based Teaching and Learning
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Engaging others: What should a networked educational leader tweet about?

Engaging others: What should a networked educational leader tweet about? | interactive media use in the learning ecology | Scoop.it

Tweet tips for leaders!


Via Mary Perfitt-Nelson
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Gelooft Kennisnet nog in de Digital Natives mythe? | Jaap Walhout

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Ict-bekwaamheid leraren - Ict-bekwaamheid leraren

Ict heeft en krijgt een steeds grotere rol in de maatschappij, ook in het onderwijs. Vaardigheden van leerlingen maar ook van leraren komen in een ander licht te staan. De juiste toepassing en integratie van ict kan een grote meerwaarde hebben in het onderwijs, maar dat vraagt ook om een bepaalde bekwaamheid van de leraar. Kennisnet schetst als expertisecentrum de kaders aan de hand waarvan (aankomend) leraren zich kunnen (blijven) ontwikkelen en schoolleiders en lerarenopleiders kunnen beoordelen en sturen. Via deze website blijf je op de hoogte van de ontwikkelingen omtrent het kader voor ict-bekwaamheid van leraren.

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Social Media And Networking Technologies: An Analysis Of Collaborative Work And Team Communication (CIER - open access)

Social Media And Networking Technologies: An Analysis Of Collaborative Work And Team Communication (CIER - open access) | interactive media use in the learning ecology | Scoop.it

Digital communication increases students’ learning outcomes in higher education. Web 2.0 technologies encourages students’ active engagement, collaboration, and participation in class activities, facilitates group work, and encourages information sharing among students. Familiarity with organizational use and sharing in social networks aids students who are expected to be facile in these technologies upon graduation (Benson, Filippaios, and Morgan, 2010). Faculty members become coaches, monitoring and providing feedback to students rather than directing activities. While Web 2.0 technologies, including social networks, may act as a distraction in a teaching environment, our findings suggest that effective social networking in learning environments sustain quality instruction and skills-development in business education.

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Educational Technology Journals

The following list includes journals pertaining to various aspects of educational technology, online learning, or related issues.

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Managing distraction in 21st century learning environments

First year students attend face-to-face classes armed with an arsenal of internet enabled digital devices. The conundrum is that while these devices offer scope for enhancing opportunities for engagement in face-to-face learning, they may simultaneously distract students away from learning and compound isolation issues. This paper considers how to best to use these devices for maximum engagement in first year face-to-face learning so as to assist students in connecting with other learners and instructors within the learning environment

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