Interactive Literature
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A Beautiful Visual on The Importance of Games in Learning

A Beautiful Visual on The Importance of Games in Learning | Interactive Literature | Scoop.it

Via Dr. Susan Bainbridge
Shannon Maulding's insight:

I personally do not play video games, but my children do.  I always worry that I am letting them play longer than I should.  This article make me feel much better...maybe you will too.  Check out the Brain!

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edilberto quispe's curator insight, November 18, 2013 7:13 AM

La importancia de los juegos en la educación

Anna Cole's curator insight, November 20, 2013 6:29 AM

I had to zoom this to read it, but it was well worth it!

Agora Abierta's curator insight, January 1, 2014 4:17 PM

La importancia del juego para el aprendizaje: es algo natural

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Rescooped by Shannon Maulding from 21st Century Teaching and Learning Resources
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A Student-Led, Flipped, Inquiry-Based Learning Classroom Doing Authentic Work

A Student-Led, Flipped, Inquiry-Based Learning Classroom Doing Authentic Work | Interactive Literature | Scoop.it
A Student-Led, Flipped, Inquiry-Based Learning Classroom Doing Authentic Work

 

A recent popular magazine asked what education will be like for the class of 2025.  While the accompanying article mostly rehashed the ongoing debate between content and process, I saw the cover and had a one-word answer: research.

 

Knowledge is more accessible than ever before, and current technology allows people to tap into information anywhere, anytime.  The internet updates that knowledge every moment as we speak.


Via Rob Hatfield, M.Ed.
Shannon Maulding's insight:

"Knowledge is more accessible than ever before, and current technology allows people to tap into information anywhere, anytime.  The internet updates that knowledge every moment as we speak."  Now is the time to ready our students for the future of learning!  Bring it on!

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Rob Hatfield, M.Ed.'s curator insight, November 18, 2013 5:27 PM

This is the beginning of true 21st century learning environments. Taking this model and modify it by including problem-based learning would help provide EF aspects as well.

Zac Woolfitt's curator insight, November 21, 2013 5:39 PM

Yes. 

 

To meet this vision, teachers need to feel competent and comfortable being a guide at each step, using technology seamlessly, and surrendering control in the room.  We need to start helping teachers get there—now.

Rescooped by Shannon Maulding from Cell Phones in Education
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App Suggestions for Learning Activities in BYOD Classrooms

App Suggestions for Learning Activities in BYOD Classrooms | Interactive Literature | Scoop.it
Even with device neutral assignments or web-based creation or collaboration tools, students in #BYOD friendly schools might still be looking for app suggestions to match the particular learning tas...

Via Shannon Mersand
Shannon Maulding's insight:

I love the tool chart that this article includes.  I will be using this to help me in my classsroom right away.

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Shannon Mersand's curator insight, November 11, 2013 3:56 PM

An awesome collection of tools!

Rescooped by Shannon Maulding from Flipped classroom in higher ed
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The Flipped Classroom Infographic

The Flipped Classroom Infographic | Interactive Literature | Scoop.it

What happens when you give students more of the work that is most easily handled on their own (listening, reading, making notes) and devote more class time to guided practice, sharing, discussion, and reflection?

 

Original infographic source: http://www.knewton.com/flipped-classroom/

See also:

~The Flipped Classroom Network http://vodcasting.ning.com/

~ Blended Learning Enables Lecture Homework Flipping http://goo.gl/SVvIj

 

David Wicks seems to collect interesting source materials in his blog. Worth exploring ..

 

On the other hand, Doug Belshaw believes that the mass attraction to this reform could lead to further 'commoditisation' of education. http://goo.gl/5WuA8

 


Via Sue Hellman, Margret Petrie
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Rescooped by Shannon Maulding from The 21st Century
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A Beautiful Visual on The Importance of Games in Learning

A Beautiful Visual on The Importance of Games in Learning | Interactive Literature | Scoop.it

Via Dr. Susan Bainbridge
Shannon Maulding's insight:

I personally do not play video games, but my children do.  I always worry that I am letting them play longer than I should.  This article make me feel much better...maybe you will too.  Check out the Brain!

more...
edilberto quispe's curator insight, November 18, 2013 7:13 AM

La importancia de los juegos en la educación

Anna Cole's curator insight, November 20, 2013 6:29 AM

I had to zoom this to read it, but it was well worth it!

Agora Abierta's curator insight, January 1, 2014 4:17 PM

La importancia del juego para el aprendizaje: es algo natural

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Video Games as Interactive Literature | Education.com

Video Games as Interactive Literature | Education.com | Interactive Literature | Scoop.it
For some, video games may have a greater potential for learning than does much of what happens in school.
Shannon Maulding's insight:

I have never stopped to see the insight this article has to offer...."James Paul Gee makes the point, in What Video Games Have to Teach Us about Learning and Literacy, that many adults are looking at the games from the wrong perspective. We think the games must be a waste of time because they are not teaching content as textbooks do. However, Gee says, in fact, some of them do teach content while at the same time involving players in the kinds of active and critical learning that prepares them for the decision making and the modes of operation that are an increasingly big part of modern life. He organizes his book around over thirty "Learning Principles," a few of which he discusses in each chapter under such titles as Semiotic Domains, Learning and Identity, Situated Meaning and Learning, and The Social Mind."  It is a must read. 

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Rescooped by Shannon Maulding from Digitization of Project Based Learning
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How interactive technology is transforming storytelling

How interactive technology is transforming storytelling | Interactive Literature | Scoop.it

Three things really fascinate me about the new digital writing toolkit: the possibility of increased immersion in a story, the ability to represent choice, and the way the audience can influence the story. I'll take them one by one.


Via Nik Peachey, Jan Bontz
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Chad Clark's curator insight, July 23, 2013 2:41 PM

A “good tale well told” transcends the medium by which it is relayed.  Credit is due Naomi Alderman for saying as much, or rather writing as much in this brief but value-packed article.  (At one point she confesses to being an instructor of creative writing as well as digital media; her article resonates with familiarity of those two areas of expertise.)  For additional reading re: Immersion, I recommend Frank Rose’s The Art of Immersion.   As to “representing choice” – am I the only avid reader who as a kid tried to get into the Choose Your Own Adventure books but ultimately preferred my bound page to be more of “Calvinoesque”?  (And for the record, I still hate seeing the following words in a periodical: to continue reading, turn to page…) 

 

But with digital media the other shoe has fallen. 

 

In conclusion Alderman speaks to audience participation. I can’t help but think of The Rocky Horror Picture Show whenever I see those two words – audience and participation – together, but alas, I wish I could think Star Wars, Episode One.  You see just last night I watched a 12 minute video simply titled “What If Star Wars: Episode I" Was Good?” This video is one man’s take on how to make EpiOne better, er, um, good even.  Now I’m a huge Star Wars fan, having seen Episode IV: A New Hope when I was only 5.  I’m also a digital media guy myself – so says the University of Washington and after George Lucas destroyed my childhood with Episodes I, II, and III, one other digital media guy takes 12 minutes and tells a story that, well, that if made into a movie wouldn’t have bit the big dead Chihuahua. (Come on, EpiOne was really bad.) 

 

But with the world of Star Wars fans (nerds?) out there, don’t you think George, er, Mr. Lucas, could have made a better film if he’d have listened?  I think so – and so even with all the beautiful digital effects, it all comes down to a good tale well told and in this case, that needed audience participation.   

Jess Gronholm's curator insight, July 26, 2013 3:23 PM

This is a great article about the future of storytelling. I love this point. "Art and science (or technology) are often imagined to be totally separate – but this is not, and never has been, true."

Bad Spoon's curator insight, August 8, 2013 1:15 AM

Les évolutions technologiques - notamment les applications mobiles - et l'interaction avec les utilisateurs offrent de nouveaux terrains de jeu pour utiliser le storytelling comme un outil marketing

Rescooped by Shannon Maulding from Digitization of Project Based Learning
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The Difference Between Doing Projects Versus Learning Through Projects

The Difference Between Doing Projects Versus Learning Through Projects | Interactive Literature | Scoop.it
The Difference Between Doing Projects Versus Learning Through Projects

Via Amy Burns, Jan Bontz
Shannon Maulding's insight:

What a great way to see visually what to expect.  Check out this article for in-depth learning process.

 

"We’ve clarified the difference between projects and project-based learning before. Projects are about the product, while project-based learning is about the process.

 

Projects are generally teacher-directed, universal, and tangent to the learning, while project-based learning is student-centered, personal, and the learning pathway itself. Put simply, it is an approach to learning rather than something to complete."

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Leslie Maniotes's curator insight, November 4, 2013 12:31 PM

Great model to consider assessment of learning through an inquiry.  Guided Inquiry Design could map onto this well with thoughtful consideration of learning needs.

 

Rescooped by Shannon Maulding from Flipped classroom in higher ed
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Flipped Classroom Successes in Higher Education

Flipped Classroom Successes in Higher Education | Interactive Literature | Scoop.it

"Guy Hamilton heads the biotechnology program at Shoreline community college. A snowstorm a couple years ago prompted him to try some new software that would let him record his lectures and post them online. Students loved it and as he graded the next set of final exams he gave, he discovered that students performed about 15 to 20% better than the norm. That was all it took – Hamilton now records all his lectures and spends class time having group discussions and solving problems."


Via EDTECH@UTRGV, Margret Petrie
Shannon Maulding's insight:

This is also a great way to incorporate interactivity with your students.  I love how the students get involved in the flipped classroom.

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Margret Petrie's curator insight, November 10, 2013 8:32 PM

Five examples of flipping in STEM, Stats and Speech classes.

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Fun Writing Games for Kids - Free Activities, Resources & Practice Exercises Online

Fun Writing Games for Kids - Free Activities, Resources & Practice Exercises Online | Interactive Literature | Scoop.it
Shannon Maulding's insight:

Many students enjoy visual learning strategies.  This is a great website for students who are allowed to use devices in the classroom for learning.

 

 

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