Interactive Fiction
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Rescooped by Cynthia V. Marcello from Interactive Fiction and Digital Game-based Learning
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Reading in the future: interactive fiction and chatbots

Reading in the future: interactive fiction and chatbots | Interactive Fiction | Scoop.it

I’ve recently been reading the work of interactive fiction writer Emily Short and discovered her story Galatea. I was happy to find that the story was powered by a chatbot engine and I wondered if this was a whole genre within interactive fiction

 


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Joe Pereira's curator insight, December 6, 2013 7:56 PM

A quick look at Galatea and other chatbot-powered interactive stories.

Rescooped by Cynthia V. Marcello from 3D Virtual-Real Worlds: Ed Tech
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Games Based Learning through Text Adventures | ...

Games Based Learning through Text Adventures | ... | Interactive Fiction | Scoop.it
This week in the Games Based Learning MOOC, we've been focusing on two tools for GBL: AR/ARGs and Interactive Fiction/Text Adventures. As I've mentioned in a previous post, I'm planning to integrat...

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David W. Deeds's curator insight, July 13, 2013 8:01 AM

More interesting stuff.

Rescooped by Cynthia V. Marcello from Transmedia: Storytelling for the Digital Age
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Writing [Interactive Fiction] with Inform 7

Writing [Interactive Fiction] with Inform 7 | Interactive Fiction | Scoop.it

"For those who don’t know, Interactive Fiction is the term used to describe story/games like the classic old text adventure games, like Zork. Rather than using a graphic interface to play a video game, it was all text based"...

 


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Interactive Fiction on the iPad

Interactive Fiction on the iPad | Interactive Fiction | Scoop.it

Frotz is a platform for exploring the world of interactive fiction games.


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Rescooped by Cynthia V. Marcello from Video Game Design for Schools
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GDC 2013 poster session: "Interactive Fiction: Traditions vs Potential"

Mordechai Buckman To play the original games which were created to illustrate the talk, visit http://gdc.gamism.org The complete poster: http://gdc.gamism.or...

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On The Border: An interview with Emily Short |

On The Border: An interview with Emily Short | | Interactive Fiction | Scoop.it
  Interactive fiction author Emily Short. For this installment of On the Border, we have an interview with prolific and renowned interactive fiction

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Teaching Composition with Interactive Fiction, Part Two - TECHStyle

Teaching Composition with Interactive Fiction, Part Two - TECHStyle | Interactive Fiction | Scoop.it

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Joe Pereira's curator insight, September 16, 2013 9:08 AM

This is a great post in a series on how parser-based IF is being used to teach English students in higher education.

Rescooped by Cynthia V. Marcello from Interactive Fiction and Digital Game-based Learning
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Interactive Fiction: Text Adventures | Gamedevtuts+

Interactive Fiction: Text Adventures | Gamedevtuts+ | Interactive Fiction | Scoop.it
Interactive fiction, also known as the text adventure game genre, has seen a major revival in the last few years. Between nostalgia for the past reborn on

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Joe Pereira's curator insight, August 13, 2013 9:40 AM

A very nice article detailing various aspects of IF: its history, a broader definition including Choose Your Own Adventure and Visual Novels, IF creation tools (Inform, Quest) and Twine and Ren'Py for creating CYOA and Viual Novels, tips on writing IF, the IF competitions and where to get IF. It's all here. 

> read article

Rescooped by Cynthia V. Marcello from Interactive Fiction and Digital Game-based Learning
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IF only » Interactive Fiction and Digital game-based learning

IF only » Interactive Fiction and Digital game-based learning | Interactive Fiction | Scoop.it

So, I’ve discussed what IF is and suggested how to choose a game for use with students. I think it’s a good idea now to look at why we should be using IF for learning in the first place:


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Rescooped by Cynthia V. Marcello from Tracking Transmedia
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Guilded Youth, a text game with ASCII animation » No Media Kings

Guilded Youth, a text game with ASCII animation » No Media Kings | Interactive Fiction | Scoop.it

I’ve just submitted a game to the Interactive Fiction Competition that you can play now if you like.

 

You play Tony, a fourteen-year old thief who needs some help looting the legendary Oakville Manor. Luckily it’s the 1980s and finding fellow adventurers is just a modem squeal away…

Notes on the game below.

 

UPDATE: For folks that want to play it offline, you can download version 1.3 here.

 

UPDATE: Whoa! Unmanned won the Indiecade Grand Jury Award last night.

 

UPDATE: “Suffice it to say that it’s one of the most evocative portrayals of our collective disaffected BBS-enhanced adolescence I’ve experience in a game, effortlessly giving surprisingly rounded life to characters you only know briefly via a few descriptive lines and Hammill’s skilled caricature.” –Brandon Boyer, Venus Patrol...


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Inform - a system designed for Interactive Fiction

Inform - a system designed for Interactive Fiction | Interactive Fiction | Scoop.it

Inform is a design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.


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Narratavius Story Engine - Interactive Fiction and Text Adventures

Get Narratavius Story Engine - Interactive Fiction and Text Adventures on the App Store. See screenshots and ratings, and read customer reviews.

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Rescooped by Cynthia V. Marcello from Story and Narrative
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A short documentary on storytelling in video...

A short documentary on story telling in video games. (Found this via RPS.) “ Interactive Fiction: The Art of Video Game Storytelling Today’s top video game designers explore the past, present and...

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Get Me Writing » 5 Interactive Fiction Authoring Tools

Get Me Writing » 5 Interactive Fiction Authoring Tools | Interactive Fiction | Scoop.it
Five applications for writing IF, or text adventures. Each one takes a unique approach, so which one is best for you?

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Joe Pereira's curator insight, June 2, 2013 5:40 PM

A nice a article giving info on the 4 main parser-based IF authoring tools: Inform 7, Quest 5, TADS and ADRIFT. It also mentions the very popular Twine software, used to create 'choose your own adventure'-type stories.

Rescooped by Cynthia V. Marcello from Interactive Fiction and Digital Game-based Learning
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Interactive Fiction: Text Adventures | Gamedevtuts+

Interactive Fiction: Text Adventures | Gamedevtuts+ | Interactive Fiction | Scoop.it
Interactive fiction, also known as the text adventure game genre, has seen a major revival in the last few years. Between nostalgia for the past reborn on

Via Joe Pereira
more...
Joe Pereira's curator insight, August 13, 2013 9:40 AM

A very nice article detailing various aspects of IF: its history, a broader definition including Choose Your Own Adventure and Visual Novels, IF creation tools (Inform, Quest) and Twine and Ren'Py for creating CYOA and Viual Novels, tips on writing IF, the IF competitions and where to get IF. It's all here. 

> read article

Rescooped by Cynthia V. Marcello from Interactive Fiction and Digital Game-based Learning
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What could we use Interactive Fiction for other than just games?

What could we use Interactive Fiction for other than just games? | Interactive Fiction | Scoop.it

Of course the most obvious use for IF tools and languages is for games.  It's been used that way for years and years.  I got to thinking about other uses of the technology. Here are just a few things to brainstorm about.


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Joe Pereira's curator insight, September 16, 2013 7:30 AM

Jason Lautzenheiser muses on potential applications of parser-based IF beyond gaming - with the obligatory nod to its use in Education, amongst others.

Rescooped by Cynthia V. Marcello from Interactive Fiction and Digital Game-based Learning
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Learning as powerful as a Storm: Interactive Fiction | Hyperlink

Learning as powerful as a Storm: Interactive Fiction | Hyperlink | Interactive Fiction | Scoop.it

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Joe Pereira's curator insight, June 2, 2013 5:51 PM

An educator recommends using/creating IF with students to prepare them for the 'storm of learning'.