Interactive Fiction and Digital Game-based Learning
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Interactive Fiction and Digital Game-based Learning
Using Interactive Fiction and video games for learning
Curated by Joe Pereira
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Reflections on using Interactive Fiction 9.05

Reflections on using Interactive Fiction 9.05 | Interactive Fiction and Digital Game-based Learning | Scoop.it

Following my  introduction to using interactive fiction as a learning tool I wanted to jot down some thoughts from my experience of using it recently with a couple of groups.


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Increase in interest in game-based language learning

Increase in interest in game-based language learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

This week, the 'Teaching and Language Learning through Gamification' TESOL EVO session comes to an end.  You can still see a lot of the recorded speaker sessions on a wiki . . .  


Via Digital Play
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Emily Short's Interactive Storytelling

Emily Short's Interactive Storytelling | Interactive Fiction and Digital Game-based Learning | Scoop.it

Galatea is my first released foray into interactive fiction. It is a single conversation with a single character, which can end any of a number of ways depending on the player’s decisions. Unlike traditional IF, it has no single path to victory. Instead there are a large number of endings, some more satisfactory than others, of which many could be considered “win” states. It takes only a few minutes of play to arrive at an ending, but considerably longer to find all of them.

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Introducing Quest WebEditor – create text adventures online in your browser

Introducing Quest WebEditor – create text adventures online in your browser | Interactive Fiction and Digital Game-based Learning | Scoop.it

The Quest WebEditor is the world’s first online visual text adventure maker. It is (almost) the entire desktop version of Quest, but transplanted into a web browser. So, now you can create a text adventure game, with no prior programming experience, and without downloading any software. 

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Exploring Interactive Fiction

Nick Montfort gives a short introduction to Interactive Fiction - the history of the form, how they are played, and a little about what's involved in writing them. 

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The Many Benefits, for Kids, of Playing Video Games | Psychology Today

The Many Benefits, for Kids, of Playing Video Games | Psychology Today | Interactive Fiction and Digital Game-based Learning | Scoop.it
Think twice before limiting your kids’ video play; then don’t. By Peter Gray...

Via Karen Collins Henry
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Introducing Playfic - Waxy.org

Introducing Playfic - Waxy.org | Interactive Fiction and Digital Game-based Learning | Scoop.it

Playfic is a community for writing, sharing, and playing interactive fiction games (aka "text adventures") entirely from your browser, using a "natural language"-inspired language called Inform 7.

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Teaching and Language Learning through Gamification - Online course

Teaching and Language Learning through Gamification - Online course | Interactive Fiction and Digital Game-based Learning | Scoop.it

Via Maria Margarida Correia
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The Interactive Fiction of Adam Cadre

The Interactive Fiction of Adam Cadre | Interactive Fiction and Digital Game-based Learning | Scoop.it

In interactive fiction (IF for short), you don't just read the story — you get to shape it. Usually you'll be typing instructions for one of the characters to follow — and unlike in a "choose your own adventure" story, you're not just picking from a menu, but can type anything you can think of.

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Andrew Plotkin's Interactive Fiction

Andrew Plotkin's Interactive Fiction | Interactive Fiction and Digital Game-based Learning | Scoop.it

Interactive fiction was the first great computer-game craze. By 1990, all the text game companies were closed, or about to be. But... the games didn’t go away. And a community of IF fans — still interested in sophisticated, complex, involving, literate gameplay — continued to create them.

I’ve been part of that community for a decade and a half. This is what I’ve been doing.

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The Gameshelf #8: Modern Interactive Fiction

Interactive Fiction (a.k.a. text adventures), a curious cross-medium blending videogames and literature, defined computer entertainment at the start of the PC era. Jason McIntosh demonstrates some examples of modern interactive fiction, ponders the challenges that the medium faces in today's digital-game landscape, and offers some starting points for players first discovering this unique kind of game.

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Video Games Lead to Faster Decisions that are No Less Accurate

Video Games Lead to Faster Decisions that are No Less Accurate | Interactive Fiction and Digital Game-based Learning | Scoop.it

Via Karen Collins Henry
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Linden Lab Acquires Game Studio LittleTextPeople To Build Beyond Second Life

Linden Lab Acquires Game Studio LittleTextPeople To Build Beyond Second Life | Interactive Fiction and Digital Game-based Learning | Scoop.it
Independent game studio LittleTextPeople made waves at GDC with an interactive fiction game.
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IF only » Interactive Fiction and Digital game-based learning

IF only » Interactive Fiction and Digital game-based learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

So, I’ve discussed what IF is and suggested how to choose a game for use with students. I think it’s a good idea now to look at why we should be using IF for learning in the first place:

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