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Interactive Fiction and Digital Game-based Learning
Using Interactive Fiction and video games for learning
Curated by Joe Pereira
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> learn language: Using Interactive Fiction for digital game-based language learning | Glasgow Online

> learn language: Using Interactive Fiction for digital game-based language learning | Glasgow Online | Interactive Fiction and Digital Game-based Learning | Scoop.it
Slides and handouts for "> learn language: Using Interactive Fiction for digital game-based language learning" http://t.co/5CZ6jt8d #IATEFL...
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Review ~ Digital Play | TEFL.net

Review ~ Digital Play | TEFL.net | Interactive Fiction and Digital Game-based Learning | Scoop.it
An innovative and refreshing look at an area that has long been neglected by ELT.

Via Maria Margarida Correia
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IATEFL GLasgow 2012 - Presenter profile: Joe Pereira

IATEFL GLasgow 2012 - Presenter profile: Joe Pereira | Interactive Fiction and Digital Game-based Learning | Scoop.it

>Learn Language: Using Interactive Fiction for digital game-based language learning"

I’m going to talk about the venerable all-text genre of video game known as Interactive Fiction (or text-adventures) and how they are an incredibly engaging way to promote reading for fluency and practice all areas of language.

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When Gaming Is Good for You

When Gaming Is Good for You | Interactive Fiction and Digital Game-based Learning | Scoop.it
A growing body of university research suggests that gaming improves creativity, decision-making and perception.

Via Maria Margarida Correia
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Kids and video games: Why children should play more

Kids and video games: Why children should play more | Interactive Fiction and Digital Game-based Learning | Scoop.it
Parents, politicians, and educators often criticize video games as a waste of time that distract kids from healthier activities such as school, outdoor play, sports, and community service.
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Games' Effects on Brains

Games' Effects on Brains | Interactive Fiction and Digital Game-based Learning | Scoop.it

Different games do different things to your brain.


Via Karen Collins Henry
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The Happy Medium

The Happy Medium | Interactive Fiction and Digital Game-based Learning | Scoop.it

The Happy Medium is a journal of in-depth interviews with game designers about their craft. Andy Baio and Cooper McHattonrecently launched a project they’ve been collaborating on called Playfic. It’s a tool utilizing Inform7 and Parchment that allows users to write, publish, play, and share interactive fiction.

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Educational Games Research

Educational Games Research | Interactive Fiction and Digital Game-based Learning | Scoop.it

Via Ana Cristina Pratas
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"Winning Fafnir's Gold: Teaching with Digital Game-based Fiction"

Professor Fee shared his experiences with game-based teaching using a multimedia, interactive fiction tool that he created and continues to develop. Fee's teaching approach is applicable to a wide range of disciplines and involves the nexus between student reading and writing, instructor digital asset management, and the shared pedagogical goal of student engagement.

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In Defense of Video Games: More Than Just an Entertaining Time Sink

In Defense of Video Games: More Than Just an Entertaining Time Sink | Interactive Fiction and Digital Game-based Learning | Scoop.it

In this post, I hope to convince any of you that aside from being a great form of entertainment, video games can also relieve anxiety, teach new skills, and help you stay motivated. And I've got science to back me up.

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ifiction.free.fr - Fiction-FR --- Le carrefour francais de la fiction interactive

ifiction.free.fr - Fiction-FR --- Le carrefour francais de la fiction interactive | Interactive Fiction and Digital Game-based Learning | Scoop.it

Site internet de la fiction interactive francophone 

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Text Adventure- Progression of Literature

Text Adventure- Progression of Literature | Interactive Fiction and Digital Game-based Learning | Scoop.it

Since I began playing other text adventure games I have realized that these games are indeed a form of literature. Each game created a story. Each game is unique in its setting, characters and plot, all of which are elements of literature. These games are revolutionary for literature. Unlike traditional stories, each time you play a text adventure game you have the option of changing what happens.

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Get Lamp: The Text Adventure Documentary

Get Lamp: The Text Adventure Documentary | Interactive Fiction and Digital Game-based Learning | Scoop.it

In the early years of the microcomputer, a special kind of game was being played. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them and they used the most powerful graphics processor in the world: the human mind. Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them.

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James Paul Gee on Learning with Video Games | Edutopia

The gaming expert shares insights into why video games are such effective learning tools.
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Video Games for Learning: Resource Roundup | Edutopia

Check out Edutopia's collection of articles, videos, and resources on using video games and simulations in the classroom.
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IF only: How to introduce and use Interactive Fiction in a lesson

IF only: How to introduce and use Interactive Fiction in a lesson | Interactive Fiction and Digital Game-based Learning | Scoop.it
I'm going to take a quick break from looking at the learning theories underpinning IF to suggest a framework for introducing and exploiting IF in a lesson (language learning in this case, but mostly transferable to other disciplines as well).
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8 Reasons Video Games Can Improve Your Child

8 Reasons Video Games Can Improve Your Child | Interactive Fiction and Digital Game-based Learning | Scoop.it
Parent-approved video games that are played in moderation can help young kids develop in educational, social, and physical ways.
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Gamification will not solve the world’s problems, but games themselves could help the process along.

Gamification will not solve the world’s problems, but games themselves could help the process along. | Interactive Fiction and Digital Game-based Learning | Scoop.it
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Delicious.com - [IF - Interactive Fiction]

This stack covers all things IF - Interactive Fiction.
There is a focus on IF for learning especially as a strategy for engaging learners in reading / playing and designing/writing IF.
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2012 Horizon Report | EDUCAUSE

Game based learning still 2-3 years away.


Via J Way
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Delicious.com - [Interactive Fiction]

This is about writing and creating interactive fiction. Text based puzzle and adventure games, hypertext novels etc.
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Interactive Fiction: You are in a maze of twisty passages…

Interactive Fiction: You are in a maze of twisty passages… | Interactive Fiction and Digital Game-based Learning | Scoop.it

by Hap Aziz
It is the simplicity of the Inform 7 development environment that has me thinking that the future of computer games in the teaching and learning environment is in Interactive Fiction. 

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Text adventures in the classroom – Quest day at Perins School

Text adventures in the classroom – Quest day at Perins School | Interactive Fiction and Digital Game-based Learning | Scoop.it

This was part of their “Transform” programme spread over five Wednesdays. In the first week, the school had a visit from a local author to talk about writing and creating characters. In week two, they started looking at text adventures. In week three, they started planning their own games on paper (limiting themselves to four rooms to give a realistic chance of being able to implement the entire game).

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Lucy Prebble: 'Gaming is an artform just like theatre'

Lucy Prebble: 'Gaming is an artform just like theatre' | Interactive Fiction and Digital Game-based Learning | Scoop.it

Zork was a text-based computer game, which just meant that from a black screen, sparse white text appeared, telling you where you were, what was happening and then awaiting instruction. 

No multiple choice, no avatar, you would type in… anything. It's difficult to explain the thrill this was to a tiny, book-obsessed child who had recently learned to read; It was asking me to join the story.

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