Interactive Fiction and Digital Game-based Learning
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Interactive Fiction and Digital Game-based Learning
Using Interactive Fiction and video games for learning
Curated by Joe Pereira
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How To Integrate Video Games In The Classroom

How To Integrate Video Games In The Classroom | Interactive Fiction and Digital Game-based Learning | Scoop.it
How To Integrate Video Games In The Classroom...

Why video games work in learning isn’t easy to answer. Some of it has to do with their engaging characteristics and their natural interdependence with other media, while the inherent gamification elements and diverse selection also factor in as wall.

But a powerful concept to consider is transfer.


Via Ana Cristina Pratas
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Inform7 : outil de création de fiction interactive

Inform7 : outil de création de fiction interactive | Interactive Fiction and Digital Game-based Learning | Scoop.it

Create you own Interactive Fiction like tht pros - and in French.


Via El_FLE
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How to Appreciate Retro Games

How to Appreciate Retro Games | Interactive Fiction and Digital Game-based Learning | Scoop.it

The true seeker of information and history behind IF games should buy a copy of Nick Montfort’s “Twisty Little Passages”. It also is a very scholarly approach to IF, so some people may find it dry.) Educators seeking excellent information on IF should unquestionably have this book!

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How to appreciate retro games: Interactive Fiction – Part 1

How to appreciate retro games: Interactive Fiction – Part 1 | Interactive Fiction and Digital Game-based Learning | Scoop.it

PART I – INTRODUCTION Interactive Fiction is a genre of gaming that presents the entire game universe in just about the most minimalistic way that is possible: Just plain text.

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Gagné’s Nine Events of Instruction applied to Game Based Learning

Gagné’s Nine Events of Instruction applied to Game Based Learning | Interactive Fiction and Digital Game-based Learning | Scoop.it
Following on from a recent post The Pedagogies in Game Based Learning, this article will look at how Gagné’s Nine Events of Instruction can be applied to game based learning.

Via Maria Margarida Correia
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IF only » Lesson Plan: Galatea (Upper-Intermediate)

IF only » Lesson Plan: Galatea (Upper-Intermediate) | Interactive Fiction and Digital Game-based Learning | Scoop.it

Galatea, by Emily Short (2000) is loosely based on the Greek myth of ‘Pygmalion and Galatea’, which tells the story of a sculptor who creates and falls in love with the statue of a beautiful woman, later brought to life by the goddess Aphrodite. The object of this piece of IF is, as an art critic, to engage in conversation with this version of Galatea and to get her to discuss a wide variety of topics, leading to many different outcomes.

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Interactive Fiction In The iOS Age: A Text-Based Love Story

Interactive Fiction In The iOS Age: A Text-Based Love Story | Interactive Fiction and Digital Game-based Learning | Scoop.it
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The Role of Video Games in the English Classroom

The Role of Video Games in the English Classroom | Interactive Fiction and Digital Game-based Learning | Scoop.it
Perhaps more than anything else, the English Language Arts classroom is a place of diversity.

There is diversity of academic expectations for teachers.

Via Yuly Asencion
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Applying Video Games in Language Learning and Teaching — The learner perspective: a case study

INTRODUCTION

 

Video game industry is a rapidly growing field especially in Finland. The enormous success of the mobile game Angry Birds has shown how games could be the country's new specialty, and more and more schools offer courses, studies and even degrees on designing video games.

Similarly the field of game studies, also called ludology, is gaining ground and widening its scope even to gamer identities and game cultures as new research is made.


Via Paulo Tomás Neves, Maria Margarida Correia
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Fiction books give a boost to the brain, says Stanford professor

Fiction books give a boost to the brain, says Stanford professor | Interactive Fiction and Digital Game-based Learning | Scoop.it

Those long summer days spent reading by the pool might not be so lazy after all. New research by Stanford's Joshua Landy , associate professor of French and Italian, illustrates how authors throughout the ages have sought to improve mental skills like rational thinking and abstract thought by leading their readers through a gantlet of mental gymnastics.

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Education – anything but a game?

Education – anything but a game? | Interactive Fiction and Digital Game-based Learning | Scoop.it

The  Horizon Report 2012 assumes that game-based learning and learning analytics see widespread adoptions and growing interest within higher education of  game-based learning  within the next two to three years. 

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IF only » Lesson Plan: Lost Pig (Intermediate)

IF only » Lesson Plan: Lost Pig (Intermediate) | Interactive Fiction and Digital Game-based Learning | Scoop.it

Game: Lost Pig (And Place Underground) by Admiral Jota (2007)Level: Intermediate and upTime needed to play: 2-6 hours (the lesson plan suggests a 45-90 minute pair/group play in class and a further 90 minute whole-class playing session

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Literacy Skills Through Text-Based Adventures | Ed Stuck in the Cloud

Literacy Skills Through Text-Based Adventures | Ed Stuck in the Cloud | Interactive Fiction and Digital Game-based Learning | Scoop.it

Where a traditional book can only provide one story, one experience, IF can adapt the story to meet the level of the reader. Skilled readers can be challenged to read deeply into veiled references that might lead them into a different storyline entirely.

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A Mind Forever Voyaging: The Lost and Found Art of the Text Adventture

A Mind Forever Voyaging: The Lost and Found Art of the Text Adventture | Interactive Fiction and Digital Game-based Learning | Scoop.it

“WELCOME TO ADVENTURE!! WOULD YOU LIKE INSTRUCTIONS?”
So begins one of the most influential computer games of all time.Spawning a decade of imitators, it catalyzed an entirely new industry, and is still played to this day.

And it did it all with 700 lines of code. No graphics.

“Adventure” would be the first piece of interactive fiction, a lost art of a genre that solidly dominated the computer game market until the mid-1980s.

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The 18 Greatest Game Based Learning Scholars of All Time

The 18 Greatest Game Based Learning Scholars of All Time | Interactive Fiction and Digital Game-based Learning | Scoop.it

Great post from OnlineUniversities on the greatest gaming scholars of all time. If you are studying game based learning then you should definitely read the books and publications below. One to add is Clark Aldrich. Of special note is the consideration given to Interactive Fiction in the works of Espen Aarseth, Janet Murray, Brenda Laurel and Jesper Juul.

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Games-based Learning for Leaders: How Video Games Can Improve Literacy in One Semester

Games-based Learning for Leaders: How Video Games Can Improve Literacy in One Semester | Interactive Fiction and Digital Game-based Learning | Scoop.it

Gaming is not just about offering challenge, which nearly always leads to learning. Gaming brings into sharp focus and develops much of what, for many leaders, remains the ‘fuzziness’ of new media literacy skills.


Via Clare Atkins, Maria Margarida Correia
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In the classroom: Digital game-based learning in second language acquisition.

In the classroom: Digital game-based learning in second language acquisition. | Interactive Fiction and Digital Game-based Learning | Scoop.it

Computer gaming has become a popular pastime with many of our students.  Yet just because an innovative technology is available does not mean that we should uncritically apply it toward second language acquisition.  This article illustrates how computer games have unique affordances that make them especially useful in content-orientated, culture and task-based foreign language curricula.


Via Digital Play
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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | Interactive Fiction and Digital Game-based Learning | Scoop.it
As some of you may know I'm studying a Masters in Technology in Learning and have been focusing on Serious Games. I wanted to share my project with the community!
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Stranger in These Parts – An Interactive Fiction for Teaching

Stranger in These Parts – An Interactive Fiction for Teaching | Interactive Fiction and Digital Game-based Learning | Scoop.it
One of the things I want my students to engage with in my ‘cities and countryside in antiquity’ class is the idea that in antiquity, one navigates space not with a two dimensional top-d...
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Game on: using computer games to captivate your class

Game on: using computer games to captivate your class | Interactive Fiction and Digital Game-based Learning | Scoop.it

Head of department Ollie Bray is using computer games to get his students excited about learning.  Here, he talks about technophobia, teaching and trusting kids with tech.


Via Digital Play
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The 50 Best Videos For Teachers Interested In Game-based Learning

The 50 Best Videos For Teachers Interested In Game-based Learning | Interactive Fiction and Digital Game-based Learning | Scoop.it
Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education.
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Digital Games in Language Learning and Teaching « Innovation in Teaching

Digital Games in Language Learning and Teaching « Innovation in Teaching | Interactive Fiction and Digital Game-based Learning | Scoop.it
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Teaching with Digital Games in the Classroom

Teaching with Digital Games in the Classroom | Interactive Fiction and Digital Game-based Learning | Scoop.it

This survey of over 500 K-8 teachers documents their attitudes about using digital games in the classroom, the ways in which teachers believe digital games are a boon to students who need to engage more deeply with learning, and provides some important baseline metrics for gauging teacher usage and attitudes about digital games over time.

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In-depth: Is it time for a text game revival?

In-depth: Is it time for a text game revival? | Interactive Fiction and Digital Game-based Learning | Scoop.it
Gamasutra's Leigh Alexander examines why text-based games and interactive storytelling could be primed for a comeback, catching up with interactive fiction designer Emily Short to talk new opportunities for the form.
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Hap Aziz and Colonial Williamsburg

Hap Aziz and Colonial Williamsburg | Interactive Fiction and Digital Game-based Learning | Scoop.it

Hap Aziz, a doctoral researcher in the use of interactive fiction for education, is creating an educational game about Colonial Williamsburg. The Historical Williamsburg Living Narrative is currently gathering funding through Kickstarter.

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