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Interactive Fiction and Digital Game-based Learning
Using Interactive Fiction and video games for learning
Curated by Joe Pereira
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Text adventure games are still new

Text adventure games are still new | Interactive Fiction and Digital Game-based Learning | Scoop.it
Cross-posted to Gamasutra. This blog post is based on part of my AdventureX talk from December - hopefully a video of that will be available soon. Every couple of weeks, it seems, another games jou...
Joe Pereira's insight:

Alex Warren points out that massive innovation in text-adventures is constantly just around the corner - and the browser-based Quest authoring tool can take you there.

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Interactive Fiction – Part 6

Interactive Fiction – Part 6 | Interactive Fiction and Digital Game-based Learning | Scoop.it
There are a lot of more primitive IF titles in my collection, some worth taking a small look at (others far more crude than worth the effort). The thing to remember here is that, yes, I do like ret...
Joe Pereira's insight:

With the endless number of IF titles to play, and apex authorship tools now freely available, one now realizes that IF games did not die-off years ago, but have a solidly beating pulse that outshines the original authors by a sizable distance.Zork just isn’t that great of a game compared to the true interactive literature of today. Enjoy.

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Friday's Footprint: Interactive Fiction / Text Adventures

Friday's Footprint: Interactive Fiction / Text Adventures | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

You are at the beginning of this article. To continue reading:

> MOVE EYEBALLS RIGHT

You reach the end of an exciting sentence and feel curious to learn more.

> MOVE EYEBALLS DOWN

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Digital Play's curator insight, January 20, 2013 6:24 AM

Nice selection of IF to wet your whistles.

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Adaptive Learning and Interactive Fiction

Adaptive Learning and Interactive Fiction | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

Now there’s a thought… Surely it wouldn’t be too difficult to take some of the tools used for developing Interactive Fiction, like Inform7 or Quest and use these to knock up some quite complex adaptive learning tools.

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The 5 Decisive Components of Outstanding Learning Games

The 5 Decisive Components of Outstanding Learning Games | Interactive Fiction and Digital Game-based Learning | Scoop.it
eLearning experts believe that games and playing need to be part of a course for adults to learn effectively.

Via Ana Cristina Pratas
Joe Pereira's insight:
It's a common phrase to say "learn by playing." Different communication theories confirm this. Games make us produce dopamine, a brain chemical that increases learning and stimulates our state of attention. Here are the five most critical components of outstanding Learning Games:
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Louise Robinson-Lay's curator insight, January 9, 2013 6:12 PM

There is a growing trend in education into games for learning. Here are some of the main components for the best of games based learning. 

AnnC's curator insight, January 10, 2013 10:29 PM

Securing engagement through games increases motivation and learning.

Ms Buffard's comment, January 18, 2013 1:39 AM
Personally, I just hate games, always did. I satisfy myself with my own challenge, to go further, high better than my own self.... and I'm not the only one !
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My Strange Interactive Fiction Addiction - Rant Gaming

My Strange Interactive Fiction Addiction - Rant Gaming | Interactive Fiction and Digital Game-based Learning | Scoop.it
Interactive fiction. Text adventures. IF. You find yourself standing in front of a room full of strangers, trying to explain it all to them.
Joe Pereira's insight:

You know exactly why IF has such a wicked hold on you. You’ve played, and still enjoy, those FPSs, those RPGs, the same games everybody plays when they’re young and foolish. But IF is different. IF is pure. It’s pure, distilled game design, a single screen of which can accomplish the same effect as 1000 frames of some graphical, recreational game.

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Bringing Computer Games into the Teaching and Learning Environment

Bringing Computer Games into the Teaching and Learning Environment | Interactive Fiction and Digital Game-based Learning | Scoop.it
by Hap Aziz In conversations regarding the use of games within contexts of education, there is often great enthusiasm for the transformative potential of integrating computer games in the teaching ...
Joe Pereira's insight:

Given the cost of the Inform software tool (free), the learning curve for the game engine itself (fairly low with the program code grammar and syntax primarily English-based), and the relative ease with which custom game scenarios may be developed in short time frames by small teams or individuals, creating Interactive Fiction-based curricular activities for students at the secondary level and above is a strategy worth exploring further.

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A Brief History Of Video Games In Education

A Brief History Of Video Games In Education | Interactive Fiction and Digital Game-based Learning | Scoop.it
A Brief History Of Video Games In Education

Via Anna Goldfeder, Maria Margarida Correia
Joe Pereira's insight:

The best educational games aren’t just tools for teaching. They show kids that education can be fun and instill a love of learning that will carry on throughout their lives. Here we highlight a few of those amazing early educational games.

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Anna Goldfeder's curator insight, December 19, 2012 10:51 PM

A great list

Safa Lateef's curator insight, January 8, 2013 4:31 PM

video games, education

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Text Adventure: Zork Creators Honored With Pioneer Award | Game|Life | Wired.com

Text Adventure: Zork Creators Honored With Pioneer Award | Game|Life | Wired.com | Interactive Fiction and Digital Game-based Learning | Scoop.it
Marc Blank and Dave Lebling, creators of Zork, are the recipients of this year's DICE Pioneer Award. To find out more about them, play Wired's text adventure.
Joe Pereira's insight:

In the days before graphics, computer games had to entice players with nothing more than a well-turned phrase. At the forefront of the medium were the designers of Infocom. Wired spoke to Dave Lebling, as well as another Infocom designer, for this story. But in honor of their achievements and their medium of choice, we’ve decided to present the results of our interviews in a text adventure of our own, below. You’ll have to play to find out more.

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'The Hobbit' retrospective: Interactive fiction on the ZX Spectrum

'The Hobbit' retrospective: Interactive fiction on the ZX Spectrum | Interactive Fiction and Digital Game-based Learning | Scoop.it

Early text-based games such as William Crowther's Colossal Cave Adventure supported basic verb-noun parsers, such as 'get sword', but The Hobbit was more sophisticated. The game used a subset of English created by Stuart Richie dubbed Inglish, enabling players to enter advanced sentences with adverbs and pronouns like 'pick up sword and viciously attack troll'.

 

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Get Me Writing » 3 Interactive Fiction Authoring Tools

Get Me Writing » 3 Interactive Fiction Authoring Tools | Interactive Fiction and Digital Game-based Learning | Scoop.it
Three applications for writing IF, or text adventures. Each one takes a unique approach, so which one is best for you?
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Battling The Forces of Boring Education with Games and Stories

Battling The Forces of Boring Education with Games and Stories | Interactive Fiction and Digital Game-based Learning | Scoop.it

English teacher Edwin McRae is at war. He’s on a personal crusade to ‘battle the forces of boring education’ by promoting the use of computer games in the classroom. 

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Teaching with Interactive Fiction

Teaching with Interactive Fiction | Interactive Fiction and Digital Game-based Learning | Scoop.it
Remember those "text adventure" games from the 1980s? Although they faded out in popularity as video games took over, there is still a thriving community around Interactive Fiction (IF). It can also be a great tool for teaching literacy.
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Make Games in the Classroom with Inform 7 - ProfHacker - The Chronicle of Higher Education

Make Games in the Classroom with Inform 7 - ProfHacker - The Chronicle of Higher Education | Interactive Fiction and Digital Game-based Learning | Scoop.it

Text-based games haven’t gone away, and they can be an accessible starting point for bringing games into your classroom in an unexpected way.

Anastasia Salter tell us how.

Joe Pereira's insight:

"The Classroom is a room."

 

Anastasia discusses how Interactive Fiction can created with relative ease by students using a 'natural language programming language' called Inform 7. One of the great appeals of text-based games is the relative ease with which you can make them. Building a text-based game can be an exciting assignment in any classroom, and an opportunity to present ideas or think about stories in a new way.

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Power to the People: The Text Adventures of Twine

Carolyn Petit considers the importance of a new tool that makes it possible for almost anyone to create a game.
Joe Pereira's insight:

Of course, no Twine game is going to be the next Call of Duty. So what? No independently printed short story is going to be the next New York Times best-seller. No indie film made on a shoestring budget is going to be the next box-office smash. That doesn't diminish the importance of those works.

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IF only » Lesson Plan: The Count (Pre-Intermediate)

IF only » Lesson Plan: The Count (Pre-Intermediate) | Interactive Fiction and Digital Game-based Learning | Scoop.it
      Game: The Count by Scott Adams (1979)Level: Pre-IntermediateTime needed to play: 45 - 60 minutes (not to completion); Suggested pre-reading activity: 45 minutesLesson fit: Links nicely to Halloween-themed lessons or topics of horror/fear.

In addition to fitting in nicely with the time of year (both as a festive-themed lesson and as a first introduction to IF this school year), it is a game that, contrary to most modern IF, can be used with pre-intermediate learners.

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From Halo To Hot Sauce: What 25 Years Of Violent Video Game Research Looks Like

From Halo To Hot Sauce: What 25 Years Of Violent Video Game Research Looks Like | Interactive Fiction and Digital Game-based Learning | Scoop.it

Science has yet to show any links between video games and violence. Some scientists have concluded that yes, playing violent video games will make children more aggressive. Others argue that current studies are faulty and inconclusive. It's a debate that has been going on for over 25 years. And it shows no signs of stopping.

Joe Pereira's insight:

Not really connected to Interactive Fiction in any way (now that would be taking things too far), but of great interest to educators and parents who need to defend DGBL as viable and safe.

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How mainstream video games are being used as teaching tools | eSchool News

How mainstream video games are being used as teaching tools | eSchool News | Interactive Fiction and Digital Game-based Learning | Scoop.it
People who worried that the technology boom would lead to kids playing video games in class were right: In schools around the country, students are playing such games as Minecraft, World of Warcraft, and Angry Birds—and their teachers are...

Via JackieGerstein Ed.D., sarspri
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Anastasia Salter - Teaching with Interactive Fiction

Anastasia Salter - Teaching with Interactive Fiction | Interactive Fiction and Digital Game-based Learning | Scoop.it
A page for the game Teaching with Interactive Fiction by Anastasia Salter.
Joe Pereira's insight:

"Building Your World: Inform 7, Text-Based Games and the Craft of Storytelling" for the MLA 2013 Teaching with Games Roundtable.

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Interactive Fiction for Beginners

Interactive Fiction for Beginners | Interactive Fiction and Digital Game-based Learning | Scoop.it
Interactive fiction is a kind of text-based adventure game played on the computer.

Via Luciana Viter
Joe Pereira's insight:

Interactive fiction games are often puzzle-based. Other games focus more on character interaction or exploring a setting. In fact, some games are written specifically as educational tools for students.

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How text-based war games are challenging representations of conflict

How text-based war games are challenging representations of conflict | Interactive Fiction and Digital Game-based Learning | Scoop.it
Text-based games are saying things about the wars we fight that the AAA shooter cannot.
Joe Pereira's insight:
How text-based war games are challenging representations of conflict
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interactive fiction | Scottish Games Network

interactive fiction | Scottish Games Network | Interactive Fiction and Digital Game-based Learning | Scoop.it
Interactive Fiction is alive and well and being written in Scotland. Yes, the purest, most literate and graphically rich form of gaming has not died and been buried in an unmarked, unregarded grave, unmourned, dismissed and forgotten.

 

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The 20 Biggest Reasons You Should Read - Edudemic

The 20 Biggest Reasons You Should Read - Edudemic | Interactive Fiction and Digital Game-based Learning | Scoop.it

Romantic types like to portray books as flights of fancy offering up imaginative escapes from everyday drudgeries of work, school, and the like. But literature, no matter the medium, holds some pretty amazing, scientifically analyzed perks right here on terra firma.

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18 Graduate Programs Embracing Games - Online Universities.com

18 Graduate Programs Embracing Games - Online Universities.com | Interactive Fiction and Digital Game-based Learning | Scoop.it

While gaming is most prevalent in K-12 classrooms, even some graduate schools are getting in on the gaming action, and video games are fast becoming an integral part of training students to be doctors, educators, and businesspeople. Here are just a few of the schools paving the way in using gaming in graduate education.

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Creation Under Capitalism and the Twine Revolution | Nightmare Mode

Creation Under Capitalism and the Twine Revolution | Nightmare Mode | Interactive Fiction and Digital Game-based Learning | Scoop.it

 

When it comes to feeling something true, a handful of words can outweigh millions of dollars of investment in cutting-edge graphics.

Say I want to communicate that a jungle exists. I could create a jungle out of code, sound files, art assets, or I could describe it in a few well-chosen sentences. They aren’t the same, but one is cheaper. If we acknowledge that humans have an imagination, maybe we could make something of these, what do you call them, interactive fictions?

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