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Interactive Fiction and Digital Game-based Learning
Using Interactive Fiction and video games for learning
Curated by Joe Pereira
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Learner perceptions of using Interactive Fiction for langauge learning

Learner perceptions of using Interactive Fiction for langauge learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

www.theswanstation.com

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A long, but hopefully informative post giving an overview of how DGBL is being used in language learning - and specifically detailing the results of study on using IF, as chronicled in the recently published "Cases on Digital Game-based Learning: Methods, Models and Strategies".

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Interactive Fiction: Text Adventures | Gamedevtuts+

Interactive Fiction: Text Adventures | Gamedevtuts+ | Interactive Fiction and Digital Game-based Learning | Scoop.it
Interactive fiction, also known as the text adventure game genre, has seen a major revival in the last few years. Between nostalgia for the past reborn on
Joe Pereira's insight:

A very nice article detailing various aspects of IF: its history, a broader definition including Choose Your Own Adventure and Visual Novels, IF creation tools (Inform, Quest) and Twine and Ren'Py for creating CYOA and Viual Novels, tips on writing IF, the IF competitions and where to get IF. It's all here. 

> read article

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Tom Chatfield: 7 ways games reward the brain | Video on TED.com

We're bringing gameplay into more aspects of our lives, spending countless hours -- and real money -- exploring virtual worlds for imaginary treasures. Why?
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Digital Storytelling with Interactive Fiction | Gerald W. Aungst

Digital Storytelling with Interactive Fiction | Gerald W. Aungst | Interactive Fiction and Digital Game-based Learning | Scoop.it

Extensive resources, handouts, links, and additional materials from Gerald W. Aungst's presentation on this topic ath the 2012 NAGC Conference in Denver, CO.(national Associatin for Gifted Children).


Via Jim Lerman
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Joe Pereira's comment, July 3, 2013 7:52 PM
It's always nice to see presentations by other on using IF for education - but the handouts link is down.
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Top Ten Game-Based Learning Articles | Digital Play

Top Ten Game-Based Learning Articles | Digital Play | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

It's a pleasant surprise to see my Masters dissertation - "Language Learning Quests: A framework for blending virtual worlds and digital game-based learning" being recommended as a favourite read by the fine folks at the awesome Digital Play website.

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Learning as powerful as a Storm: Interactive Fiction | Hyperlink

Learning as powerful as a Storm: Interactive Fiction | Hyperlink | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

An educator recommends using/creating IF with students to prepare them for the 'storm of learning'.

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Teaching Composition with Interactive Fiction - TECHStyle

Teaching Composition with Interactive Fiction - TECHStyle | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

Another succesful case of getting sudents to write IF in the classroom - this time for Composition class with Inform 7.

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Literature meets video game: Digital game-based language learning with Interactive Fiction. In English Digital 6

Literature meets video game: Digital game-based language learning with Interactive Fiction. In English Digital 6 - Pages 25-27. By Joe Pereira.

Joe Pereira's insight:

My latest article on using IF for language learning published in the awesome-looking In English Digital 6 magazine. And being published alongside Graham Stanley and Nik Peachey is not a bad thing either :)

Download the PDF at http://issuu.com/britishcouncilportugal/docs/ied_6

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Fab GOUX-BAUDIMENT's curator insight, July 1, 2013 4:03 AM

Narratives as a 21st century mainstream...

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How Can Interactive Fiction Help Us Learn a Foreign Language

Joe Pereira's insight:

This is a very nice Prezi by Aneta Roehle on using IF for language learning and based on my IATEFL 2012 presentation.

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10 Things We Know About Video Games for Learning

These are my slides from my fill-in session at the ASTD Evidence-Based Learning Conference. It was a great conference filled with wonderful questions, ideas and

Via Maria Margarida Correia
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Jim Lerman's curator insight, May 14, 2013 2:23 PM

Conclusions drawn from what should be a very powerful book when it is published (preso says in 2014)

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Kill it With Fire: why Gamification sucks and Game Dynamics rule

Kill it With Fire: why Gamification sucks and Game Dynamics rule | Interactive Fiction and Digital Game-based Learning | Scoop.it

I don’t like Gamification. It’s been a buzzword for years and too many people seem to be missing the point. Corporate suited types see the engagement people show video games and think “Oh, I’ll have some of that!”.

Joe Pereira's insight:

I never jumped onto the 'Gamification' bandwagon. It's always seemed to me like trying to fool someone into thinking that a not very interesting or useful activity is actually worth doing - because you get a badge when you finish! Now I can obviously see its value when used with young children (they may be difficult to motivate at times) but I don't see why it should be used with teenagers and adults. This fantastic transcript from a an Ignite presentation puts all my of own thoughts on gamification into well chosen words and images. Phillip makes the point many people seem to be missing: use game mechanics - and not just the rewards to foster learning. I'll add that better yet, why not try to use an actual video game (possibly not easy, but give it a shot)?

In a nutshell, if a task isn't intrinsically motivating enough that it needs a dangling carrot to encourage engagement, maybe it isn't a task worth doing?

 

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sarspri's curator insight, April 18, 2013 7:31 PM

An interesting example of a highly visual presentation (Ignite talk) that communicates both the allure and the complexities of dabbling in the realm of games and gaming. A nice addition to the "teachers are (potentially) the worst game designers" set (and why).

 

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Hooking Non-Readers with Interactive Fiction

Hooking Non-Readers with Interactive Fiction | Interactive Fiction and Digital Game-based Learning | Scoop.it

So how do we get students to read more? Many students will tell you they don’t have time – too many classes, too much homework. This is likely just an excuse, as a number of studies have shown that college has actually become a part-time job for most students.

Joe Pereira's insight:

A librarian point out some reasons why reading makes us better people and makes some suggestions on how to get students reading more - including, of course, parser-based Interactive Fiction in addition to more multimedia-focused examples of transmedia.

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Games Based Learning through Text Adventures

Games Based Learning through Text Adventures | Interactive Fiction and Digital Game-based Learning | Scoop.it
This week in the Games Based Learning MOOC, we've been focusing on two tools for GBL: AR/ARGs and Interactive Fiction/Text Adventures. As I've mentioned in a previous post, I'm planning to integrat...
Joe Pereira's insight:

Tanya Sasser describes how she is using AXMA with her college English students to author IF and considers potential challenges the students might face. Along the way she's included a treasure trove of links to sites with information on how to best write good IF and to further examples of educators using IF.

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Delmai George's curator insight, April 9, 2013 2:41 AM

Tanya Sasser's blog describes how Interactive Fiction can enhance game based learning by turning her college course into a game: the class as a text adventure.  She provides an impressive range of resources that will help students design their own text adventures as well as those who wish to understand what game based learning is all about.

Digital Play's curator insight, April 12, 2013 1:44 AM

Lots of lovely links, ideas and how tos on using IF in class.

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Creating Games for Journalism

Creating Games for Journalism | Interactive Fiction and Digital Game-based Learning | Scoop.it

Games mock realities that, at their best, can make players feel an emotion more powerfully than any other medium. You are the on-screen actor, and you control the game's plot through your actions. Having control means you're responsible, within obvious bounds, for what happens in the game, so achievements, failures, consequences and the emotions those come with, belong to you.


Via Nik Peachey
Joe Pereira's insight:

It's good to see at least a mention of Twine for creating CYOA games -although not mentioning Inform 7 or Quest 5 for creating parser-based IF is a huge oversight IMHO. Professor Denniz Jerz has been using Interactive Fiction/Inform 7 to teach Journalsim for many years 

http://jerz.setonhill.edu/blog/2012/11/15/what-a-21st-century-english-major-can-do-screencast-demo-of-an-inform-7-text-adventure-journalism-game/

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Nik Peachey's curator insight, August 13, 2013 1:51 PM

Good article on connecting video and computer games to developing journalists awareness of stories. there are also quite a few links and insights which could be useful for language learning too.

Alexandra Guité's curator insight, August 17, 2013 12:26 PM

"Tell me and I'll forget; show me and I may remember; involve me and I'll understand.”

Farnsworth ELA's curator insight, August 18, 2013 1:57 PM

This seems like a great way to teach kids, but also to get them to teach their peers. We know that if you can successfully teach someone, then you truly understand the skill.

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On The Border: An interview with Emily Short |

On The Border: An interview with Emily Short | | Interactive Fiction and Digital Game-based Learning | Scoop.it
  Interactive fiction author Emily Short. For this installment of On the Border, we have an interview with prolific and renowned interactive fiction
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Teaching and Learning With Interactive Fiction

Teaching and Learning With Interactive Fiction | Interactive Fiction and Digital Game-based Learning | Scoop.it

by Brendan Desilets

 

Text adventure games in the language arts classroom

 

Computer-based interactive fiction gives teachers and students fresh and exciting ways to improve their thinking and reading, and to have lots of fun along the way. I hope that this site will encourage teachers and kids to use this remarkable, but largely ignored, resource. Please feel free to contact me (bdesilet@yahoo.com), if I can be of any further help.

On this site, you’ll find two big sections.  The first section is called Fun and Learning With Interactive Fiction.  It’s mainly for kids aged ten to fifteen, but everyone is welcome.

The second section, Teaching With Interactive Fiction, is mostly for educators, but everyone is welcome here, too.


Via Jim Lerman
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Jim Lerman's curator insight, July 3, 2013 5:56 PM

A well-recommended site for those interested in teaching about or reading Interactive Fiction

 

 

Joe Pereira's comment, July 3, 2013 7:56 PM
Brendan Desliet was the first educator to promote IF for learning and teaching via the Web. If that doesn't give him the IF for learning crown, he is even in the 'Get Lamp' documentary, which makes it official.
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125+ Articles on Games and Learning | Spotlight on Digital Media and Learning

125+ Articles on Games and Learning | Spotlight on Digital Media and Learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

A sprightly collection of over 125 articles on Games and Learning, from as early as today to going back to 2006. Features pieces by and about many leaders such as Constance Steinkeuhler, Drew Davidson, James Gee, Katie Salen, John Seely Brown, Mimi Ito, Cathy Davidson, dana boyd, and many others. This great publication will cease to produce new work sometime in late 2013 and begin to put out a new publication shortly thereafter.


Via Jim Lerman
Joe Pereira's insight:

An incredible resource with articles from the top names in DGBL.

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Pini Tal's curator insight, July 1, 2013 4:05 PM

125+ Articles on Games and Learning

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Interactive Fiction In Language Teaching

Joe Pereira's insight:

Everybody loves Prezis - and they're even better when they're about IF and language teaching/learning :)

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Get Me Writing » 5 Interactive Fiction Authoring Tools

Get Me Writing » 5 Interactive Fiction Authoring Tools | Interactive Fiction and Digital Game-based Learning | Scoop.it
Five applications for writing IF, or text adventures. Each one takes a unique approach, so which one is best for you?
Joe Pereira's insight:

A nice a article giving info on the 4 main parser-based IF authoring tools: Inform 7, Quest 5, TADS and ADRIFT. It also mentions the very popular Twine software, used to create 'choose your own adventure'-type stories.

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Who Here Knows About Interactive Fiction? - K. L. Neidecker: The Blaagh

Who Here Knows About Interactive Fiction? - K. L. Neidecker: The Blaagh | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

A nice intro to IF by someone who actually writes for a living. I think it's great when parser-based IF is given credit by authors and not just gamers.

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Digital Game-Based Language Learning with Interactive Fiction (PART 2) @ Classroom-Aid.com

Digital Game-Based Language Learning with Interactive Fiction (PART 2) @ Classroom-Aid.com | Interactive Fiction and Digital Game-based Learning | Scoop.it

This second post in my series of articles on using IF for language learning from Classroom-Aid.com looks at where to get IF and how to choose an appropriate IF game for learners.

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Game-based learning: latest evidence and future directions

Game-based learning: latest evidence and future directions | Interactive Fiction and Digital Game-based Learning | Scoop.it

The role of video games in teaching and learning is a source of debate among many educators, researchers and in the popular press. Detractors and advocates have been discussing the influences and the potentials of video games for quite some time, and we feel that sound evidence and informed advice on these topics is still very much needed. Against this background, Futurelab at NFER felt that it was timely to provide practitioners, industry and researchers with an up-to-date account of what the evidence tells us about game-based learning and its potential impact on learning and teaching.


Via giovanni nulli, Maria Margarida Correia
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Delmai George's curator insight, May 5, 2013 2:37 AM

Detailed report on the latest evidence of game based learning - pros and done.  Further research is needed to make links between use of video games and outcomes.

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Read/Write/Play: Interactive Fiction at the Story Sharing Web Conference

Read/Write/Play: Interactive Fiction at the Story Sharing Web Conference | Interactive Fiction and Digital Game-based Learning | Scoop.it

IF Only: Interactive Fiction and Teaching English as a Foreign Language (TEFL/TESOL)

Joe Pereira's insight:

I recently gave a presentation on using Interactive Fiction for language learning at the 1st Story Sharing Web Conference, organised by the British Council, Turkey. The term ‘Digital Storytelling’ appeared in many of the presentation titles - and if Interactive Fiction isn’t a form of Digital Storytelling – and possibly even THE FIRST form of digital storytelling, well then I don’t know what is!

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5 stages of Games Based Learning

5 stages of Games Based Learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

“All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.” said Schopenhauer of the learning process.

Joe Pereira's insight:

This is an interesting take on how educators progress to acceptance of digital game-based learning as a viable learning tool through the lens of the 'five stages of grief' of the Kubler-Ross model.

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Delmai George's curator insight, April 19, 2013 3:56 AM

Teachers can feel uncomfortable about using computer games in the classroom.  Dean Groom's comments at each stage will certainly ring true for many. 

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games-based-learning blog: Mistakes and (Games Based) Learning

games-based-learning blog: Mistakes and (Games Based) Learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

In school we learn that mistakes are bad, and we are punished for making them. Yet, if you look at the way humans are designed to learn, we learn by making mistakes.

Joe Pereira's insight:

Some good points about how digital games allow us to take safe risks and learn from our mistakes.

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