by Hap Aziz In conversations regarding the use of games within contexts of education, there is often great enthusiasm for the transformative potential of integrating computer games in the teaching ...
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Jim Lerman's curator insight,
May 14, 2:23 PM
Conclusions drawn from what should be a very powerful book when it is published (preso says in 2014) Delete the scoop?
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sarspri's curator insight,
April 18, 7:31 PM
An interesting example of a highly visual presentation (Ignite talk) that communicates both the allure and the complexities of dabbling in the realm of games and gaming. A nice addition to the "teachers are (potentially) the worst game designers" set (and why).
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Delmai George's curator insight,
April 9, 2:41 AM
Tanya Sasser's blog describes how Interactive Fiction can enhance game based learning by turning her college course into a game: the class as a text adventure. She provides an impressive range of resources that will help students design their own text adventures as well as those who wish to understand what game based learning is all about.
Digital Play's curator insight,
April 12, 1:44 AM
Lots of lovely links, ideas and how tos on using IF in class. Delete the scoop?
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Delmai George's curator insight,
May 5, 2:37 AM
Detailed report on the latest evidence of game based learning - pros and done. Further research is needed to make links between use of video games and outcomes. Delete the scoop?
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Delmai George's curator insight,
April 19, 3:56 AM
Teachers can feel uncomfortable about using computer games in the classroom. Dean Groom's comments at each stage will certainly ring true for many. Delete the scoop?
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Delmai George's curator insight,
April 9, 2:30 AM
This blog shows many positive reasons to introduce video games into the classroom as a stimulus for engaged learning. Delete the scoop?
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Delmai George's curator insight,
March 9, 4:29 AM
Simple coding through a program called Twine integrates both English and the Digital Technology strand (key concepts of specification, algorithms and implementation) of the Australian Curriculum Delete the scoop?
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Given the cost of the Inform software tool (free), the learning curve for the game engine itself (fairly low with the program code grammar and syntax primarily English-based), and the relative ease with which custom game scenarios may be developed in short time frames by small teams or individuals, creating Interactive Fiction-based curricular activities for students at the secondary level and above is a strategy worth exploring further.