Interactive Fiction and Digital Game-based Learning
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Using Interactive Fiction and video games for learning
Curated by Joe Pereira
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Interactive Fiction for Beginners

Interactive Fiction for Beginners | Interactive Fiction and Digital Game-based Learning | Scoop.it
Interactive fiction is a kind of text-based adventure game played on the computer.

Via Laura Brown, Luciana Viter
Joe Pereira's insight:

Interactive fiction games are often puzzle-based. Other games focus more on character interaction or exploring a setting. In fact, some games are written specifically as educational tools for students.

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IF only » Interactive Fiction and Digital game-based learning

IF only » Interactive Fiction and Digital game-based learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

So, I’ve discussed what IF is and suggested how to choose a game for use with students. I think it’s a good idea now to look at why we should be using IF for learning in the first place:

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Who Here Knows About Interactive Fiction? - K. L. Neidecker: The Blaagh

Who Here Knows About Interactive Fiction? - K. L. Neidecker: The Blaagh | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

A nice intro to IF by someone who actually writes for a living. I think it's great when parser-based IF is given credit by authors and not just gamers.

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Digital Game-Based Language Learning with Interactive Fiction (PART 2) @ Classroom-Aid.com

Digital Game-Based Language Learning with Interactive Fiction (PART 2) @ Classroom-Aid.com | Interactive Fiction and Digital Game-based Learning | Scoop.it

This second post in my series of articles on using IF for language learning from Classroom-Aid.com looks at where to get IF and how to choose an appropriate IF game for learners.

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Game-based learning: latest evidence and future directions

Game-based learning: latest evidence and future directions | Interactive Fiction and Digital Game-based Learning | Scoop.it

The role of video games in teaching and learning is a source of debate among many educators, researchers and in the popular press. Detractors and advocates have been discussing the influences and the potentials of video games for quite some time, and we feel that sound evidence and informed advice on these topics is still very much needed. Against this background, Futurelab at NFER felt that it was timely to provide practitioners, industry and researchers with an up-to-date account of what the evidence tells us about game-based learning and its potential impact on learning and teaching.


Via giovanni nulli, Maria Margarida Correia
Delmai George's curator insight, May 5, 2:37 AM

Detailed report on the latest evidence of game based learning - pros and done.  Further research is needed to make links between use of video games and outcomes.

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Read/Write/Play: Interactive Fiction at the Story Sharing Web Conference

Read/Write/Play: Interactive Fiction at the Story Sharing Web Conference | Interactive Fiction and Digital Game-based Learning | Scoop.it

IF Only: Interactive Fiction and Teaching English as a Foreign Language (TEFL/TESOL)

Joe Pereira's insight:

I recently gave a presentation on using Interactive Fiction for language learning at the 1st Story Sharing Web Conference, organised by the British Council, Turkey. The term ‘Digital Storytelling’ appeared in many of the presentation titles - and if Interactive Fiction isn’t a form of Digital Storytelling – and possibly even THE FIRST form of digital storytelling, well then I don’t know what is!

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5 stages of Games Based Learning

5 stages of Games Based Learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

“All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.” said Schopenhauer of the learning process.

Joe Pereira's insight:

This is an interesting take on how educators progress to acceptance of digital game-based learning as a viable learning tool through the lens of the 'five stages of grief' of the Kubler-Ross model.

Delmai George's curator insight, April 19, 3:56 AM

Teachers can feel uncomfortable about using computer games in the classroom.  Dean Groom's comments at each stage will certainly ring true for many. 

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games-based-learning blog: Mistakes and (Games Based) Learning

games-based-learning blog: Mistakes and (Games Based) Learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

In school we learn that mistakes are bad, and we are punished for making them. Yet, if you look at the way humans are designed to learn, we learn by making mistakes.

Joe Pereira's insight:

Some good points about how digital games allow us to take safe risks and learn from our mistakes.

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Five Reasons Why Video Games Power Up Learning | MindShift

Five Reasons Why Video Games Power Up Learning | MindShift | Interactive Fiction and Digital Game-based Learning | Scoop.it
By Aran Levasseur The famous videogame designer, Shigeru Miyamoto, known for creating some of the most iconic and successful videogames in history, suc
Joe Pereira's insight:

Some good reasons why video games can be beneficial learning tools.

Delmai George's curator insight, April 9, 2:30 AM

This blog shows many positive reasons to introduce video games into the classroom as a stimulus for engaged learning.

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Gamasutra: Dan Cox's Blog - Learning Inform 7: Part 2

Gamasutra: Dan Cox's Blog - Learning Inform 7: Part 2 | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

Great tutorial for creating IF with Inform 7. Gamasutra covering parser-based IF is an awesome thing.

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I Give Up! I'm Finally Going to Gamify My FYC Class

I Give Up! I'm Finally Going to Gamify My FYC Class | Interactive Fiction and Digital Game-based Learning | Scoop.it
And I'm kind of excited about it. Okay. I'm ecstatic. I'm like a hardcore gamer two minutes before the midnight release of the latest Call of Duty. If you're a regular reader, you know from one of ...
Joe Pereira's insight:

College English teacher uses AXMA (Twine) to get her students creating CYOA stories.

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Gamifying Stories - Using Interactive Fiction in the Classroom (Part 1)

Gamifying Stories - Using Interactive Fiction in the Classroom (Part 1) | Interactive Fiction and Digital Game-based Learning | Scoop.it
Merging creative writing and coding to create interactive stories. ‘Interactive fiction’ has been around for years. Reminiscing recently about my early computer use I recalled how I enjoyed playing...
Joe Pereira's insight:

A teacher describing how he used Twine with his young students.

Delmai George's curator insight, March 9, 4:29 AM

Simple coding through a program called Twine integrates both English and the Digital Technology strand (key concepts of specification, algorithms and implementation) of the Australian Curriculum

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Ten Surprising Truths about Video Games and Learning | MindShift

Ten Surprising Truths about Video Games and Learning | MindShift | Interactive Fiction and Digital Game-based Learning | Scoop.it
“Your brain’s important, but not all that important,” said Dr. James Paul Gee, a professor at Arizona State University and a leading authority on lite
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James Gee doing what he does best!

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Video games 'help dyslexic pupils'

Video games 'help dyslexic pupils' | Interactive Fiction and Digital Game-based Learning | Scoop.it
Playing video games may help children with dyslexia improve their reading skills, research suggests.
Joe Pereira's insight:

"The effects were equivalent to more than a year's worth of reading developmen"!

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Teaching Composition with Interactive Fiction - TECHStyle

Teaching Composition with Interactive Fiction - TECHStyle | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

Another succesful case of getting sudents to write IF in the classroom - this time for Composition class with Inform 7.

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Literature meets video game: Digital game-based language learning with Interactive Fiction. In English Digital 6

Literature meets video game: Digital game-based language learning with Interactive Fiction. In English Digital 6 - Pages 25-27. By Joe Pereira.

Joe Pereira's insight:

My latest article on using IF for language learning published in the awesome-looking In English Digital 6 magazine. And being published alongside Graham Stanley and Nik Peachey is not a bad thing either :)

Download the PDF at http://issuu.com/britishcouncilportugal/docs/ied_6

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How Can Interactive Fiction Help Us Learn a Foreign Language

Joe Pereira's insight:

This is a very nice Prezi by Aneta Roehle on using IF for language learning and based on my IATEFL 2012 presentation.

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10 Things We Know About Video Games for Learning

These are my slides from my fill-in session at the ASTD Evidence-Based Learning Conference. It was a great conference filled with wonderful questions, ideas and

Via Maria Margarida Correia
Jim Lerman's curator insight, May 14, 2:23 PM

Conclusions drawn from what should be a very powerful book when it is published (preso says in 2014)

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Kill it With Fire: why Gamification sucks and Game Dynamics rule

Kill it With Fire: why Gamification sucks and Game Dynamics rule | Interactive Fiction and Digital Game-based Learning | Scoop.it

I don’t like Gamification. It’s been a buzzword for years and too many people seem to be missing the point. Corporate suited types see the engagement people show video games and think “Oh, I’ll have some of that!”.

Joe Pereira's insight:

I never jumped onto the 'Gamification' bandwagon. It's always seemed to me like trying to fool someone into thinking that a not very interesting or useful activity is actually worth doing - because you get a badge when you finish! Now I can obviously see its value when used with young children (they may be difficult to motivate at times) but I don't see why it should be used with teenagers and adults. This fantastic transcript from a an Ignite presentation puts all my of own thoughts on gamification into well chosen words and images. Phillip makes the point many people seem to be missing: use game mechanics - and not just the rewards to foster learning. I'll add that better yet, why not try to use an actual video game (possibly not easy, but give it a shot)?

In a nutshell, if a task isn't intrinsically motivating enough that it needs a dangling carrot to encourage engagement, maybe it isn't a task worth doing?

 

sarspri's curator insight, April 18, 7:31 PM

An interesting example of a highly visual presentation (Ignite talk) that communicates both the allure and the complexities of dabbling in the realm of games and gaming. A nice addition to the "teachers are (potentially) the worst game designers" set (and why).

 

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Hooking Non-Readers with Interactive Fiction

Hooking Non-Readers with Interactive Fiction | Interactive Fiction and Digital Game-based Learning | Scoop.it

So how do we get students to read more? Many students will tell you they don’t have time – too many classes, too much homework. This is likely just an excuse, as a number of studies have shown that college has actually become a part-time job for most students.

Joe Pereira's insight:

A librarian point out some reasons why reading makes us better people and makes some suggestions on how to get students reading more - including, of course, parser-based Interactive Fiction in addition to more multimedia-focused examples of transmedia.

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Games Based Learning through Text Adventures

Games Based Learning through Text Adventures | Interactive Fiction and Digital Game-based Learning | Scoop.it
This week in the Games Based Learning MOOC, we've been focusing on two tools for GBL: AR/ARGs and Interactive Fiction/Text Adventures. As I've mentioned in a previous post, I'm planning to integrat...
Joe Pereira's insight:

Tanya Sasser describes how she is using AXMA with her college English students to author IF and considers potential challenges the students might face. Along the way she's included a treasure trove of links to sites with information on how to best write good IF and to further examples of educators using IF.

Delmai George's curator insight, April 9, 2:41 AM

Tanya Sasser's blog describes how Interactive Fiction can enhance game based learning by turning her college course into a game: the class as a text adventure.  She provides an impressive range of resources that will help students design their own text adventures as well as those who wish to understand what game based learning is all about.

Digital Play's curator insight, April 12, 1:44 AM

Lots of lovely links, ideas and how tos on using IF in class.

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California 10th Graders Improve Their Writing Skills—Through an Interactive Fiction Game - The Digital Shift

California 10th Graders Improve Their Writing Skills—Through an Interactive Fiction Game - The Digital Shift | Interactive Fiction and Digital Game-based Learning | Scoop.it

Jason Sellers wanted his 10th-grade English students at the French American International School to improve their descriptive writing skills. So, while subbing for a fellow teacher earlier this year, he launched a three-day classroom project—on writing code.

Joe Pereira's insight:

Jason Seller's use of Inform 7 (via the Playfic site) with 10 grade English students has been getting massive exposure on social networks.

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Interview with Aaron Reed of Blue Lacuna

Witnessing the return of Interactive Fiction (IF) to the gaming world has felt a little bit like waking up to find a Dodo on my front porch. I feel a simultaneous urge to inform to world about the...
Joe Pereira's insight:

A nice interview with Aaron Reed, author of the critically acclaimed IF 'Blue Lacuna' and the book 'Creating Interacive Fiction with inform 7'.

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Roundtable: The Interactive Fiction Renaissance

Interactive Fiction is becoming en vogue thanks to the proliferation of both games and digital reading devices, such as tablets and e-readers.
Joe Pereira's insight:

Leigh Alexander talks to some of IFs top creators about its resurgence.

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Gamasutra: Dan Cox's Blog - Learning Inform 7: Part 1

Gamasutra: Dan Cox's Blog - Learning Inform 7: Part 1 | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

Gamasutra hosting a post on authoring IF with Inform 7? Things are definitely looking up for IF :)

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Interactive Fiction: Now You’re the Detective

Interactive Fiction: Now You’re the Detective | Interactive Fiction and Digital Game-based Learning | Scoop.it
Want to be a real detective without getting your hands dirty? Try solving an interactive fiction mystery. By Andy Adams.
Joe Pereira's insight:

Nice look at how text-based IF is the perfect platform for Detective/Mystery fiction.

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UCLA Game Lab » Starting to make Interactive Fiction with Jim Munroe

UCLA Game Lab » Starting to make Interactive Fiction with Jim Munroe | Interactive Fiction and Digital Game-based Learning | Scoop.it

Author and game designer Jim Munroe stresses the importance of creating text games for better writing and game design. 

 
Joe Pereira's insight:

"If you have a interest in writing and game making, you need to make a text game. It might seem like an obsolete form, but many aspects of modern game design — world-building, difficulty balancing, procedural content, mechanics — they’re all stuff you can do in Interactive Fiction"

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