Interactive Ficti...
Follow
Find
2.6K views | +0 today
Rescooped by Joe Pereira from Games and education
onto Interactive Fiction and Digital Game-based Learning
Scoop.it!

Games-based Learning for Leaders: How Video Games Can Improve Literacy in One Semester

Games-based Learning for Leaders: How Video Games Can Improve Literacy in One Semester | Interactive Fiction and Digital Game-based Learning | Scoop.it

Gaming is not just about offering challenge, which nearly always leads to learning. Gaming brings into sharp focus and develops much of what, for many leaders, remains the ‘fuzziness’ of new media literacy skills.


Via Clare Atkins, Maria Margarida Correia
more...
No comment yet.
Interactive Fiction and Digital Game-based Learning
Using Interactive Fiction and video games for learning
Curated by Joe Pereira
Your new post is loading...
Your new post is loading...
Scooped by Joe Pereira
Scoop.it!

IF only » Interactive Fiction and Digital game-based learning

IF only » Interactive Fiction and Digital game-based learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

So, I’ve discussed what IF is and suggested how to choose a game for use with students. I think it’s a good idea now to look at why we should be using IF for learning in the first place:

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Teaching 6th grade digital Literacy with Interactive Fiction

Teaching 6th grade digital Literacy with Interactive Fiction | Interactive Fiction and Digital Game-based Learning | Scoop.it

I am getting a website together to showcase the work the grade 6′s did with their interactive fiction stories.

Joe Pereira's insight:

This is  a great little site  (hosted on Google Drive!) that was made to showcase the IF games made by @gbertoia 's Grade 6 class, using Quest, in order to learn about digital literacy. The site provides some insight into the steps that students took to create the games: mapping; room, object and puzzle design; and the actual coding. Unfortunately, the 'reflections' section doesn't seem to be ready, but hearing what the students have to say about the experience would be very interesting.

Links to play the games online and downloads of the game files are made available.

Gary notes "Some interesting games have been built and I have learned a lot more about using Quest to create interactive fiction stories. Have seen kids do some interesting coding without knowing that they were coding!"

more...
No comment yet.
Rescooped by Joe Pereira from Learning Technology News
Scoop.it!

What Game Based Learning Can Do for Student Achievement (EdSurge News)

What Game Based Learning Can Do for Student Achievement (EdSurge News) | Interactive Fiction and Digital Game-based Learning | Scoop.it

Like its devotees, gaming has come a long way. And more than ever before, we understand that different students learn in different ways. Providing a multi-layered approach is essential for ensuring that everyone is learning.


Via Nik Peachey
Joe Pereira's insight:

A nice little article with a few good game suggestions to use in the classroom, although it is extremely disappointing not see any paser-based IF mentioned when they've included 'Gone Home' and 'Myst', described as a 'first-person puzzle game'. Both these games are a direct graphical evolution of the standard text adventure. One thing I don't like in the article though, is the author's decision to discuss both the topics of Digital Game-based learning and Gamification. I don't think Gamification should be discussed at all with educators, when real video games can be used for learning, instead of game-like concepts.

 

more...
Nik Peachey's curator insight, June 1, 12:44 AM

Good article with some good game suggestions.

Scooped by Joe Pereira
Scoop.it!

From Colossal Cave to The Walking Dead: The legacy of Interactive Fiction

From Colossal Cave to The Walking Dead: The legacy of Interactive Fiction | Interactive Fiction and Digital Game-based Learning | Scoop.it

The enormously popular Walking Dead video game series can trace its lineage directly back to the dawn of video games - to a genre called Interactive Fiction, or IF for short.


Joe Pereira's insight:

This is a nice look at the evolution of text adventures into modern narrative-based games such as the The Walking Dead point-and-click adventure game. The article does well to mention that Interactive Fiction still lives on (plenty to play at www.ifdb.tads.org) and reminding new and younger players of how a vast number of modern games are still influenced by IF is a great way to entice them to try it out.

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

A History of Interactive Fiction and Adventure Games

A History of Interactive Fiction and Adventure Games | Interactive Fiction and Digital Game-based Learning | Scoop.it
Computer gaming can be traced back to the earliest experiments in computer artificial intelligence from the 1940s. While the popularity of adventure games has greatly declined in the past decade, they survive in various forms.
Joe Pereira's insight:

A nice look at how the first text-adventure game 'Adventure' and perhaps the most famous text-adventure 'Zork'. have influenced - and continue to influence video games created since the demise of commercial Interactive Fiction.

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Text Adventures in Grade 3/4B

Text Adventures in Grade 3/4B | Interactive Fiction and Digital Game-based Learning | Scoop.it

Text adventures have been around for years. Like, 30 years. When I introduced Zork I: The Great Underground Empire to my grade I led in with “this game is older than me”. After recovering from the responses of “woah, that game is OLD” and “really? Did they have computers back then?” I loaded the game on the IWB and asked them what they thought we needed to do.

Joe Pereira's insight:

While ZORK is perhaps THE seminal Interactive Fiction game and should at some point be played by any aspiring adventurer, I wouldn't recommend playing it in the classroom for a variety of reasons (too long, too vast, difficult/obscure puzzles, too easy to die, lack of strong narrative, no background story, etc.). It amazes me then that a Grade 3/4 teacher has successfully used Zork with her students (native speakers of course, and OK - I doubt any of them will be finishing it without clues anytime soon). Nonetheless, as a way to improve Literacy, IF once again makes its mark. Lucky kids too!

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Serious games and virtual worlds links on Pearltrees by bouteloupjp

Serious games and virtual worlds links on Pearltrees by bouteloupjp | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

This is a really nice looking Pearltrees page by 'bouteloupjp' with links to various resources on Digital Game-based learning and virtual worlds.

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Sabancı Conference Prezi by Andrew Bosson

Joe Pereira's insight:

This is a nice Prezi done by Andre Bosson back in 2011 on a few of the sessions given at the Eclipsing Expectations conference at Sabanci University in Istanbul. This was possibly the first Prezi I ever saw and was surprised to see that not only were both of my sessions - "A narrative at war with a crossward" and "Playing and learning outside the box" given the Prezi treatment, but Andrew had actually created it on the fly during the Outside the Box session!

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Reading in the future: interactive fiction and chatbots

Reading in the future: interactive fiction and chatbots | Interactive Fiction and Digital Game-based Learning | Scoop.it

I’ve recently been reading the work of interactive fiction writer Emily Short and discovered her story Galatea. I was happy to find that the story was powered by a chatbot engine and I wondered if this was a whole genre within interactive fiction


Joe Pereira's insight:

A quick look at Galatea and other chatbot-powered interactive stories.

more...
No comment yet.
Rescooped by Joe Pereira from Digital Delights - Digital Tribes
Scoop.it!

Language learning via Edugaming in the British Council

Language learning via Edugaming in the British Council | Interactive Fiction and Digital Game-based Learning | Scoop.it
Gary Motteram, editor of Innovations in learning technologies for English language teaching, explains how the arrival of digital technologies in the classroom has helped learning.

Via Ana Cristina Pratas
Joe Pereira's insight:

A useful publication edited by a true expert in the field, detailing case studies from teachers who actually walk the walk. Of particular interest is the section on Digital game-based learning, covering Kyle Mawer (of Digital Play (2011) fame)'s use of walkthroughs and of course, my own use of parser-based Interactive Fiction in the language classroom (pages 34-35). Read the PDF online here:

http://www.teachingenglish.org.uk/sites/teacheng/files/C607%20Information%20and%20Communication_WEB%20ONLY_FINAL.pdf

more...
Sabrina Faulkner's curator insight, September 19, 2013 6:27 PM

Technology does help learning in the classroom because there are so many ways to go about using a device to get the material across to all the students in the class. I also think that since technology is all around us, that children are starting to learn at younger ages. 

Scooped by Joe Pereira
Scoop.it!

What could we use Interactive Fiction for other than just games?

What could we use Interactive Fiction for other than just games? | Interactive Fiction and Digital Game-based Learning | Scoop.it

Of course the most obvious use for IF tools and languages is for games.  It's been used that way for years and years.  I got to thinking about other uses of the technology. Here are just a few things to brainstorm about.

Joe Pereira's insight:

Jason Lautzenheiser muses on potential applications of parser-based IF beyond gaming - with the obligatory nod to its use in Education, amongst others.

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

What's Next? Learning researcher James Gee on games in school

What's Next? Learning researcher James Gee on games in school | Interactive Fiction and Digital Game-based Learning | Scoop.it
"School reformers are interested in game-based learning to have learners [solve] problems...In a world with interacting complex systems, we need problem-solvers, not fact-reciters and test-takers."
Joe Pereira's insight:

I have yet to to read anything by James Gee that doesn't make perfect sense!

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Learner perceptions of using Interactive Fiction for langauge learning

Learner perceptions of using Interactive Fiction for langauge learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

www.theswanstation.com

Joe Pereira's insight:

A long, but hopefully informative post giving an overview of how DGBL is being used in language learning - and specifically detailing the results of study on using IF, as chronicled in the recently published "Cases on Digital Game-based Learning: Methods, Models and Strategies".

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

​The best starter-coding language? How about English? Creating Interactive Fiction with Inform.

​The best starter-coding language? How about English? Creating Interactive Fiction with Inform. | Interactive Fiction and Digital Game-based Learning | Scoop.it
A teacher in Hawaii is using interactive fiction to teach coding.
Joe Pereira's insight:

A lot is being said these days about the importance of teaching coding to students. Inform 7, a programming language created specifically for developing parser-based Interactive Fiction, stands out from most programming languages because it is based on natural English language commands. Because it is a form of English, it is an excellent way to introduce coding to students - as was done by Douglas Kiang, a computer science teacher in Hawaii. The link to the article actually includes 'Tonic', a playable IF game created by one the students (and it was a girl, too!). The game is surprisingly playable (although perhaps a little difficult for new players to IF) and is an excellent example of the creativity involved in creating/playing IF and the ease with which these stories can be created with Inform.

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Can we use Interactive Fiction in the Classroom? (1 and 2) - Youtube

PART TWO: http://youtu.be/lIz4UrIvQGQ Can interactive fiction games -- also known as text adventures -- be used in an educational setting? In this presentati...
Joe Pereira's insight:

This is an excellent two-part presentation on Youtube that explains what IF is and how to play it, then goes on to look at the affordances IF has for learning . Part 2 gives an overview of an IF game developed specifically for learning German as a foreign language (Ausflug nach München) and examines the outcomes of the research project it was part of. Highly recommended viewing!

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Video: Zork Classic Game Postmortem from GDC 2014

Video:  Zork  Classic Game Postmortem from GDC 2014 | Interactive Fiction and Digital Game-based Learning | Scoop.it
Infocom co-founder Dave Lebling explains how he created Zork and blazed a trail for interactive fiction game development in a postmortem talk at GDC 2014
Joe Pereira's insight:

For all the technical and narrative advances that text adventures/Interactive Fiction have seen since Adventures was released in 1976, many IF fans continue to hold a place in their hearts for the classic and ground-breaking IF works published by Infocom in the 80s. Quirky humour, engaging stories, and amazing packaging and 'feelies' make the Infocom games stand out, even decades after they topped the PC games sales charts. I am a huge fan of the Infocom oeuvre, of which of course,  the Zork trilogy plays a huge part. This video from the Games Developer Conference 2014 is an absolute delight for anybody who played Zork and the Infocom games back in the day. Zork Co-creator and one of the original Infocom Implementors Dave Lebling, gives some great behind the scenes stories of how the Zork games and Infocom came to be.

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Interactive Fiction Game Design in the Connected Classroom by Jason Sellers

Joe Pereira's insight:

Teaching In The Connected Learning Classroom - The Digital Media + Learning Research Hub Report Series on Connected Learning is a publication sharing cases where young learners have been successfully engaged through technology. Of special interest are pages 58- 60, which include Jason Seller' s paper on getting English students to write their own IF using Playfic (browser-based Inform 7 editor).

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

The Power of Video Games - Off Book - PBS

Joe Pereira's insight:

http://www.youtube.com/watch?v=w0ERL20lr1U

 

This is a great little video that explores why VIdeo Games are so pervasive and innovative today with commentary by vocal IF enthusiast Leigh Alexander and video game scholars Eric Zimmerman and Jesper Juul. Although IF is not mentioned in the video itself, the video was used as study material  from an online  Masters degree course in EFL, where my own blog on using IF in EFL was mentioned :)

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Interactive Fiction | Pinterest

Interactive Fiction | Pinterest | Interactive Fiction and Digital Game-based Learning | Scoop.it
Remember the game from the late 70s/early 80s called "Adventure" or "Colossal Cave"? Did you love choose your own ending stories? This board will poke around with this concept of Interactive Fiction or "IF"
Joe Pereira's insight:

This is a fantastic Pinterest board by Melissa Hicks that brings together a large number of sites dealing with various aspects of parser-based (mostly) Interactive Fiction.

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Interactive fiction and Choose-your-own-adventure gamebooks Prezi by Kasia Górkowska

Joe Pereira's insight:

I just came across this Prezi, the second I've come across to be based on my IATEFL Glasgow 2012 presentation "Interactive Fiction and Digital Game-based Learning". Kasia also focuses on the use and creation of Choose-Your-Adventure stories, which I believe is not as useful a learning tool as parser-based IF due to the lack of authentic text-based player input, but nonetheless, I loved those types of books when I was younger and they are a great way to get kids to read.

more...
No comment yet.
Rescooped by Joe Pereira from Digital Play
Scoop.it!

Digital Play – the e-book | Digital Play

Digital Play – the e-book | Digital Play | Interactive Fiction and Digital Game-based Learning | Scoop.it

Published by Delta Publishing,Digital Play - Computer games and language aims is part of the great DeltaTeacher Development series, which includes other original resource books.


Via Digital Play
Joe Pereira's insight:

The first ever book on using viseo games in the language classroom - written by teachers who actually use them! A must read.

more...
Digital Play's curator insight, October 5, 2013 2:27 AM

Now available as a Kindle edition :)

Scooped by Joe Pereira
Scoop.it!

A Book Itself Is a Little Machine: Emily Short's Interactive Fiction

A Book Itself Is a Little Machine: Emily Short's Interactive Fiction | Interactive Fiction and Digital Game-based Learning | Scoop.it

Moreover, after hours of play, I am convinced that this mode of writing still holds incredible potential. For those of us with video-game-obsessed children who show little interest in reading, the loss of words to graphics is vexing. Although some IF includes limited graphics, most consist of a text-accepting, text-generating computer program called a parser. As such, interactive fiction may be the first and, possibly, last bastion for "pure" written language in software-generated worlds.

Joe Pereira's insight:

A nice piece that examines how text can still be important in telling a story in a video game and how puzzles can contribute to the story.

 

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Teaching Composition with Interactive Fiction, Part Two - TECHStyle

Teaching Composition with Interactive Fiction, Part Two - TECHStyle | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

This is a great post in a series on how parser-based IF is being used to teach English students in higher education.

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Lost Pig at Boston FIG

Lost Pig at Boston FIG | Interactive Fiction and Digital Game-based Learning | Scoop.it
A Massively Multiplayer Text Adventure Game
and Interactive Radio Drama:
Lost Pig, by Admiral Jota
Joe Pereira's insight:

One of the finest Interactive Fiction games ever made - and presented as a multi-player live event with voice actors! Amazing.

more...
No comment yet.
Scooped by Joe Pereira
Scoop.it!

Seltani: An Introduction

Seltani: An Introduction | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

I'm not a big fan of Choose Your Own Adventure-type 'Interactive Fiction' (which is a label being thrown around quite a lot these days). The absence of a parser in choice-based games takes away the 'comprehensible input/output' process, which is extremely important in second language acquisition. However, Seltani, the new project from master IF technician Andrew Plotkin puts a spin on traditional TWINE-based IF. Seltani is a mix between classic text-based virtual worlds (MUDs), choice-based CYOA and the Myst mythos. In Plotkins's own words: "You might consider it multiplayer choice-based IF, or the love-child of a wiki and a text MUD". Its application for language learning is obvious and goes beyond what can be offered by typical hyper-text fiction because it is a multi-player experiece and textual input is used to communicate with other players. Although it is not as linguistically interactive as traditional parser-based IF, I think it definitely deserves a look -  if not only to see its very sexy user-interface.

more...
No comment yet.
Rescooped by Joe Pereira from Learning Technology News
Scoop.it!

Creating Games for Journalism

Creating Games for Journalism | Interactive Fiction and Digital Game-based Learning | Scoop.it

Games mock realities that, at their best, can make players feel an emotion more powerfully than any other medium. You are the on-screen actor, and you control the game's plot through your actions. Having control means you're responsible, within obvious bounds, for what happens in the game, so achievements, failures, consequences and the emotions those come with, belong to you.


Via Nik Peachey
Joe Pereira's insight:

It's good to see at least a mention of Twine for creating CYOA games -although not mentioning Inform 7 or Quest 5 for creating parser-based IF is a huge oversight IMHO. Professor Denniz Jerz has been using Interactive Fiction/Inform 7 to teach Journalsim for many years 

http://jerz.setonhill.edu/blog/2012/11/15/what-a-21st-century-english-major-can-do-screencast-demo-of-an-inform-7-text-adventure-journalism-game/

more...
Nik Peachey's curator insight, August 13, 2013 10:51 AM

Good article on connecting video and computer games to developing journalists awareness of stories. there are also quite a few links and insights which could be useful for language learning too.

Alexandra Guité's curator insight, August 17, 2013 9:26 AM

"Tell me and I'll forget; show me and I may remember; involve me and I'll understand.”

Farnsworth ELA's curator insight, August 18, 2013 10:57 AM

This seems like a great way to teach kids, but also to get them to teach their peers. We know that if you can successfully teach someone, then you truly understand the skill.