Interactive Fiction and Digital Game-based Learning
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Using Interactive Fiction and video games for learning
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IF only » Lesson Plan: The Count (Pre-Intermediate)

IF only » Lesson Plan: The Count (Pre-Intermediate) | Interactive Fiction and Digital Game-based Learning | Scoop.it
      Game: The Count by Scott Adams (1979)Level: Pre-IntermediateTime needed to play: 45 - 60 minutes (not to completion); Suggested pre-reading activity: 45 minutesLesson fit: Links nicely to Halloween-themed lessons or topics of horror/fear.

In addition to fitting in nicely with the time of year (both as a festive-themed lesson and as a first introduction to IF this school year), it is a game that, contrary to most modern IF, can be used with pre-intermediate learners.

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How mainstream video games are being used as teaching tools | eSchool News

How mainstream video games are being used as teaching tools | eSchool News | Interactive Fiction and Digital Game-based Learning | Scoop.it
People who worried that the technology boom would lead to kids playing video games in class were right: In schools around the country, students are playing such games as Minecraft, World of Warcraft, and Angry Birds—and their teachers are...

Via JackieGerstein Ed.D., sarspri
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