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How to appreciate retro games: Interactive Fiction – Part 1

How to appreciate retro games: Interactive Fiction – Part 1 | Interactive Fiction and Digital Game-based Learning | Scoop.it

PART I – INTRODUCTION Interactive Fiction is a genre of gaming that presents the entire game universe in just about the most minimalistic way that is possible: Just plain text.

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Interactive Fiction and Digital Game-based Learning
Using Interactive Fiction and video games for learning
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IF only » Interactive Fiction and Digital game-based learning

IF only » Interactive Fiction and Digital game-based learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

So, I’ve discussed what IF is and suggested how to choose a game for use with students. I think it’s a good idea now to look at why we should be using IF for learning in the first place:

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A History of Interactive Fiction and Adventure Games

A History of Interactive Fiction and Adventure Games | Interactive Fiction and Digital Game-based Learning | Scoop.it
Computer gaming can be traced back to the earliest experiments in computer artificial intelligence from the 1940s. While the popularity of adventure games has greatly declined in the past decade, they survive in various forms.
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A nice look at how the first text-adventure game 'Adventure' and perhaps the most famous text-adventure 'Zork'. have influenced - and continue to influence video games created since the demise of commercial Interactive Fiction.

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Text Adventures in Grade 3/4B

Text Adventures in Grade 3/4B | Interactive Fiction and Digital Game-based Learning | Scoop.it

Text adventures have been around for years. Like, 30 years. When I introduced Zork I: The Great Underground Empire to my grade I led in with “this game is older than me”. After recovering from the responses of “woah, that game is OLD” and “really? Did they have computers back then?” I loaded the game on the IWB and asked them what they thought we needed to do.

Joe Pereira's insight:

While ZORK is perhaps THE seminal Interactive Fiction game and should at some point be played by any aspiring adventurer, I wouldn't recommend playing it in the classroom for a variety of reasons (too long, too vast, difficult/obscure puzzles, too easy to die, lack of strong narrative, no background story, etc.). It amazes me then that a Grade 3/4 teacher has successfully used Zork with her students (native speakers of course, and OK - I doubt any of them will be finishing it without clues anytime soon). Nonetheless, as a way to improve Literacy, IF once again makes its mark. Lucky kids too!

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Serious games and virtual worlds links on Pearltrees by bouteloupjp

Serious games and virtual worlds links on Pearltrees by bouteloupjp | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

This is a really nice looking Pearltrees page by 'bouteloupjp' with links to various resources on Digital Game-based learning and virtual worlds.

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Sabancı Conference Prezi by Andrew Bosson

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This is a nice Prezi done by Andre Bosson back in 2011 on a few of the sessions given at the Eclipsing Expectations conference at Sabanci University in Istanbul. This was possibly the first Prezi I ever saw and was surprised to see that not only were both of my sessions - "A narrative at war with a crossward" and "Playing and learning outside the box" given the Prezi treatment, but Andrew had actually created it on the fly during the Outside the Box session!

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Reading in the future: interactive fiction and chatbots

Reading in the future: interactive fiction and chatbots | Interactive Fiction and Digital Game-based Learning | Scoop.it

I’ve recently been reading the work of interactive fiction writer Emily Short and discovered her story Galatea. I was happy to find that the story was powered by a chatbot engine and I wondered if this was a whole genre within interactive fiction


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A quick look at Galatea and other chatbot-powered interactive stories.

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Language learning via Edugaming in the British Council

Language learning via Edugaming in the British Council | Interactive Fiction and Digital Game-based Learning | Scoop.it
Gary Motteram, editor of Innovations in learning technologies for English language teaching, explains how the arrival of digital technologies in the classroom has helped learning.

Via Ana Cristina Pratas
Joe Pereira's insight:

A useful publication edited by a true expert in the field, detailing case studies from teachers who actually walk the walk. Of particular interest is the section on Digital game-based learning, covering Kyle Mawer (of Digital Play (2011) fame)'s use of walkthroughs and of course, my own use of parser-based Interactive Fiction in the language classroom (pages 34-35). Read the PDF online here:

http://www.teachingenglish.org.uk/sites/teacheng/files/C607%20Information%20and%20Communication_WEB%20ONLY_FINAL.pdf

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Sabrina Faulkner's curator insight, September 19, 2013 6:27 PM

Technology does help learning in the classroom because there are so many ways to go about using a device to get the material across to all the students in the class. I also think that since technology is all around us, that children are starting to learn at younger ages. 

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What could we use Interactive Fiction for other than just games?

What could we use Interactive Fiction for other than just games? | Interactive Fiction and Digital Game-based Learning | Scoop.it

Of course the most obvious use for IF tools and languages is for games.  It's been used that way for years and years.  I got to thinking about other uses of the technology. Here are just a few things to brainstorm about.

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Jason Lautzenheiser muses on potential applications of parser-based IF beyond gaming - with the obligatory nod to its use in Education, amongst others.

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What's Next? Learning researcher James Gee on games in school

What's Next? Learning researcher James Gee on games in school | Interactive Fiction and Digital Game-based Learning | Scoop.it
"School reformers are interested in game-based learning to have learners [solve] problems...In a world with interacting complex systems, we need problem-solvers, not fact-reciters and test-takers."
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I have yet to to read anything by James Gee that doesn't make perfect sense!

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Learner perceptions of using Interactive Fiction for langauge learning

Learner perceptions of using Interactive Fiction for langauge learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

www.theswanstation.com

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A long, but hopefully informative post giving an overview of how DGBL is being used in language learning - and specifically detailing the results of study on using IF, as chronicled in the recently published "Cases on Digital Game-based Learning: Methods, Models and Strategies".

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Interactive Fiction: Text Adventures | Gamedevtuts+

Interactive Fiction: Text Adventures | Gamedevtuts+ | Interactive Fiction and Digital Game-based Learning | Scoop.it
Interactive fiction, also known as the text adventure game genre, has seen a major revival in the last few years. Between nostalgia for the past reborn on
Joe Pereira's insight:

A very nice article detailing various aspects of IF: its history, a broader definition including Choose Your Own Adventure and Visual Novels, IF creation tools (Inform, Quest) and Twine and Ren'Py for creating CYOA and Viual Novels, tips on writing IF, the IF competitions and where to get IF. It's all here. 

> read article

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Tom Chatfield: 7 ways games reward the brain | Video on TED.com

We're bringing gameplay into more aspects of our lives, spending countless hours -- and real money -- exploring virtual worlds for imaginary treasures. Why?
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Digital Storytelling with Interactive Fiction | Gerald W. Aungst

Digital Storytelling with Interactive Fiction | Gerald W. Aungst | Interactive Fiction and Digital Game-based Learning | Scoop.it

Extensive resources, handouts, links, and additional materials from Gerald W. Aungst's presentation on this topic ath the 2012 NAGC Conference in Denver, CO.(national Associatin for Gifted Children).


Via Jim Lerman
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Joe Pereira's comment, July 3, 2013 4:52 PM
It's always nice to see presentations by other on using IF for education - but the handouts link is down.
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Interactive Fiction Game Design in the Connected Classroom by Jason Sellers

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Teaching In The Connected Learning Classroom - The Digital Media + Learning Research Hub Report Series on Connected Learning is a publication sharing cases where young learners have been successfully engaged through technology. Of special interest are pages 58- 60, which include Jason Seller' s paper on getting English students to write their own IF using Playfic (browser-based Inform 7 editor).

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The Power of Video Games - Off Book - PBS

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http://www.youtube.com/watch?v=w0ERL20lr1U

 

This is a great little video that explores why VIdeo Games are so pervasive and innovative today with commentary by vocal IF enthusiast Leigh Alexander and video game scholars Eric Zimmerman and Jesper Juul. Although IF is not mentioned in the video itself, the video was used as study material  from an online  Masters degree course in EFL, where my own blog on using IF in EFL was mentioned :)

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Interactive Fiction | Pinterest

Interactive Fiction | Pinterest | Interactive Fiction and Digital Game-based Learning | Scoop.it
Remember the game from the late 70s/early 80s called "Adventure" or "Colossal Cave"? Did you love choose your own ending stories? This board will poke around with this concept of Interactive Fiction or "IF"
Joe Pereira's insight:

This is a fantastic Pinterest board by Melissa Hicks that brings together a large number of sites dealing with various aspects of parser-based (mostly) Interactive Fiction.

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Interactive fiction and Choose-your-own-adventure gamebooks Prezi by Kasia Górkowska

Joe Pereira's insight:

I just came across this Prezi, the second I've come across to be based on my IATEFL Glasgow 2012 presentation "Interactive Fiction and Digital Game-based Learning". Kasia also focuses on the use and creation of Choose-Your-Adventure stories, which I believe is not as useful a learning tool as parser-based IF due to the lack of authentic text-based player input, but nonetheless, I loved those types of books when I was younger and they are a great way to get kids to read.

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Digital Play – the e-book | Digital Play

Digital Play – the e-book | Digital Play | Interactive Fiction and Digital Game-based Learning | Scoop.it

Published by Delta Publishing,Digital Play - Computer games and language aims is part of the great DeltaTeacher Development series, which includes other original resource books.


Via Digital Play
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The first ever book on using viseo games in the language classroom - written by teachers who actually use them! A must read.

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Digital Play's curator insight, October 5, 2013 2:27 AM

Now available as a Kindle edition :)

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A Book Itself Is a Little Machine: Emily Short's Interactive Fiction

A Book Itself Is a Little Machine: Emily Short's Interactive Fiction | Interactive Fiction and Digital Game-based Learning | Scoop.it

Moreover, after hours of play, I am convinced that this mode of writing still holds incredible potential. For those of us with video-game-obsessed children who show little interest in reading, the loss of words to graphics is vexing. Although some IF includes limited graphics, most consist of a text-accepting, text-generating computer program called a parser. As such, interactive fiction may be the first and, possibly, last bastion for "pure" written language in software-generated worlds.

Joe Pereira's insight:

A nice piece that examines how text can still be important in telling a story in a video game and how puzzles can contribute to the story.

 

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Teaching Composition with Interactive Fiction, Part Two - TECHStyle

Teaching Composition with Interactive Fiction, Part Two - TECHStyle | Interactive Fiction and Digital Game-based Learning | Scoop.it
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This is a great post in a series on how parser-based IF is being used to teach English students in higher education.

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Lost Pig at Boston FIG

Lost Pig at Boston FIG | Interactive Fiction and Digital Game-based Learning | Scoop.it
A Massively Multiplayer Text Adventure Game
and Interactive Radio Drama:
Lost Pig, by Admiral Jota
Joe Pereira's insight:

One of the finest Interactive Fiction games ever made - and presented as a multi-player live event with voice actors! Amazing.

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Seltani: An Introduction

Seltani: An Introduction | Interactive Fiction and Digital Game-based Learning | Scoop.it
Joe Pereira's insight:

I'm not a big fan of Choose Your Own Adventure-type 'Interactive Fiction' (which is a label being thrown around quite a lot these days). The absence of a parser in choice-based games takes away the 'comprehensible input/output' process, which is extremely important in second language acquisition. However, Seltani, the new project from master IF technician Andrew Plotkin puts a spin on traditional TWINE-based IF. Seltani is a mix between classic text-based virtual worlds (MUDs), choice-based CYOA and the Myst mythos. In Plotkins's own words: "You might consider it multiplayer choice-based IF, or the love-child of a wiki and a text MUD". Its application for language learning is obvious and goes beyond what can be offered by typical hyper-text fiction because it is a multi-player experiece and textual input is used to communicate with other players. Although it is not as linguistically interactive as traditional parser-based IF, I think it definitely deserves a look -  if not only to see its very sexy user-interface.

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Creating Games for Journalism

Creating Games for Journalism | Interactive Fiction and Digital Game-based Learning | Scoop.it

Games mock realities that, at their best, can make players feel an emotion more powerfully than any other medium. You are the on-screen actor, and you control the game's plot through your actions. Having control means you're responsible, within obvious bounds, for what happens in the game, so achievements, failures, consequences and the emotions those come with, belong to you.


Via Nik Peachey
Joe Pereira's insight:

It's good to see at least a mention of Twine for creating CYOA games -although not mentioning Inform 7 or Quest 5 for creating parser-based IF is a huge oversight IMHO. Professor Denniz Jerz has been using Interactive Fiction/Inform 7 to teach Journalsim for many years 

http://jerz.setonhill.edu/blog/2012/11/15/what-a-21st-century-english-major-can-do-screencast-demo-of-an-inform-7-text-adventure-journalism-game/

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Nik Peachey's curator insight, August 13, 2013 10:51 AM

Good article on connecting video and computer games to developing journalists awareness of stories. there are also quite a few links and insights which could be useful for language learning too.

Alexandra Guité's curator insight, August 17, 2013 9:26 AM

"Tell me and I'll forget; show me and I may remember; involve me and I'll understand.”

Farnsworth ELA's curator insight, August 18, 2013 10:57 AM

This seems like a great way to teach kids, but also to get them to teach their peers. We know that if you can successfully teach someone, then you truly understand the skill.

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On The Border: An interview with Emily Short |

On The Border: An interview with Emily Short | | Interactive Fiction and Digital Game-based Learning | Scoop.it
  Interactive fiction author Emily Short. For this installment of On the Border, we have an interview with prolific and renowned interactive fiction
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Teaching and Learning With Interactive Fiction

Teaching and Learning With Interactive Fiction | Interactive Fiction and Digital Game-based Learning | Scoop.it

by Brendan Desilets

 

Text adventure games in the language arts classroom

 

Computer-based interactive fiction gives teachers and students fresh and exciting ways to improve their thinking and reading, and to have lots of fun along the way. I hope that this site will encourage teachers and kids to use this remarkable, but largely ignored, resource. Please feel free to contact me (bdesilet@yahoo.com), if I can be of any further help.

On this site, you’ll find two big sections.  The first section is called Fun and Learning With Interactive Fiction.  It’s mainly for kids aged ten to fifteen, but everyone is welcome.

The second section, Teaching With Interactive Fiction, is mostly for educators, but everyone is welcome here, too.


Via Jim Lerman
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Jim Lerman's curator insight, July 3, 2013 2:56 PM

A well-recommended site for those interested in teaching about or reading Interactive Fiction

 

 

Joe Pereira's comment, July 3, 2013 4:56 PM
Brendan Desliet was the first educator to promote IF for learning and teaching via the Web. If that doesn't give him the IF for learning crown, he is even in the 'Get Lamp' documentary, which makes it official.
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125+ Articles on Games and Learning | Spotlight on Digital Media and Learning

125+ Articles on Games and Learning | Spotlight on Digital Media and Learning | Interactive Fiction and Digital Game-based Learning | Scoop.it

A sprightly collection of over 125 articles on Games and Learning, from as early as today to going back to 2006. Features pieces by and about many leaders such as Constance Steinkeuhler, Drew Davidson, James Gee, Katie Salen, John Seely Brown, Mimi Ito, Cathy Davidson, dana boyd, and many others. This great publication will cease to produce new work sometime in late 2013 and begin to put out a new publication shortly thereafter.


Via Jim Lerman
Joe Pereira's insight:

An incredible resource with articles from the top names in DGBL.

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Pini Tal's curator insight, July 1, 2013 1:05 PM

125+ Articles on Games and Learning